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F. Jerry Reen; Owen Jump; Grace McEvoy; Brian P. McSharry; John Morgan; David Murphy; Niall O'Leary; Billy O'Mahony; Martina Scallan; Christine Walsh; Briony Supple – Journal of Biological Education, 2025
The development of accurate spatial conceptualisations of molecular biology structures, processes and interactions represents a critical learning outcome for a wide array of life sciences students. In this study, we investigated student learning through a bespoke virtual reality (VR) simulation focused on interactive assembly of an expression…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Molecular Biology
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Lee, Kerry; Courtney, Matthew; McGlashan, Ann; Neveldsen, Paul; Toso, Meripa – International Journal of Technology and Design Education, 2020
The Maori Whakatauki (significant saying) for Technology Education: Kaua e rangiruatia te hapai o te hoe; E kore to tatou waka e u ki uta. Don't paddle out of unison; Our canoe will never reach the shore. Quality initial teacher education (ITE) builds on student prior knowledge. Students bring a wealth of life and career knowledge and skills to…
Descriptors: Foreign Countries, Technology Education, Program Development, Preservice Teachers
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Lin, Yu-Ren – Journal of Computer Assisted Learning, 2018
The present study defined three levels of contextualized media and investigated their influences on students' science attitudes, comprehension, and argumentation. To achieve the purpose, an online game-based science argumentation (OGSA) program was developed for the experiments (N = 148). The OGSA included three versions for student argumentation…
Descriptors: Computer Games, Science Instruction, Persuasive Discourse, Prior Learning