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Hirsch, Shanna E.; Griffith, Catherine A.; Kelley, Mya H.; Carlson, Alex; McKown, Georgia – Teacher Education and Special Education, 2023
To date, research on mixed-reality simulation (MRS) has focused on various skills including applied behavior analysis, but studies have not evaluated the role of preservice teachers' perceived knowledge, confidence, usefulness, or actual practice related to data collection. To address this gap, we conducted two separate MRS studies, one for…
Descriptors: Preservice Teachers, Knowledge Level, Skill Development, Computer Simulation
Goering, Mary DeGrote – Journal of the Scholarship of Teaching and Learning, 2022
This study explored the feasibility of using knowledge surveys in a pre-licensure professional nursing program using cognitive and behavioral outcomes. This study illustrates the incorporation of profession-specific competencies. It introduces the KS as a potentially valuable educational tool for a blended learning approach in higher education…
Descriptors: Nursing Education, Skill Development, College Students, Pretests Posttests
Tseng, Hungwei; Hill, Lori – Higher Learning Research Communications, 2020
This study evaluated the effect of high-fidelity simulation with both mannequins and live actors on flexible and reflective thinking of nursing students. Students enrolled in an undergraduate nursing program were recruited to participate in this study. Ninety students, all female, completed both pre- and post-surveys. The researchers conducted a…
Descriptors: Simulation, Nursing Students, Thinking Skills, Nursing Education
Jane Pye; Jasmine Fledderjohann – Journal of Experiential Education, 2024
Background: The teaching and learning of skills in a classroom setting are often thought to require a resource-intensive approach. Purpose: This study explores the impact of a relatively basic and short communication skills teaching session on postgraduate students' self-perception of their skills. Methodology/Approach: Data was gathered using a…
Descriptors: Video Technology, Technology Uses in Education, Skill Development, Classroom Techniques
Eutsler, Lauren; Long, Christopher S. – Educational Technology & Society, 2021
To improve understanding of preservice teacher acceptance and integration of virtual reality into science,?this study examined?individual?concerns to integrate?virtual reality into science instruction before and after a hands on intervention with virtual reality. Framed by the?Concerns-Based Adoption Model?using a mixed-method design, preservice…
Descriptors: Preservice Teachers, Computer Simulation, Science Instruction, Technology Integration
Lin, Yu-Ju; Wang, Hung-chun – Innovation in Language Learning and Teaching, 2023
This study was conducted to explore the effects of an augmented-reality (AR) creative project on English L2 learners' perceptions of creativity, as well as to investigate how to stimulate students' learning motivation. The AR project was developed and integrated into the course syllabus of a university English class, and 39 Taiwanese freshmen…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, College Students
Jiménez, Cristina; Arís, Nuria; Magreñán Ruiz, Ángel Alberto; Orcos, Lara – Education Sciences, 2020
One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal. In this case, it is presented the use of two techniques, which are a digital escape room, using…
Descriptors: Computer Simulation, Mathematics Education, Algebra, Secondary School Students
Yildirim, Fatih Serdar – International Journal of Curriculum and Instruction, 2021
The aim of this study was to determine the effectiveness of the Science teaching process to middle school students using teaching materials prepared via augmented reality (AR) technology. In the experimental study, 61 sixth grade students at a middle school in Antalya in the 2019-2020 academic year were selected randomly, and the mixed research…
Descriptors: Instructional Effectiveness, Computer Simulation, Teaching Methods, Science Instruction
Weng, Cathy; Otanga, Sarah; Christianto, Samuel Michael; Chu, Regina Ju-Chun – Journal of Educational Computing Research, 2020
The purpose of this study was to investigate the effects of augmented reality (AR) technology on students' learning outcomes (measured according to Bloom's cognitive levels) and attitude toward biology. The print book was redesigned by integrating a form of AR into it. A quasi-experimental pretest and posttest designs were used to test the…
Descriptors: Science Instruction, Biology, Computer Simulation, Physical Environment
Watson, Sandy White; Dubrovskiy, Anton V.; Peters, Michelle L. – Chemistry Education Research and Practice, 2020
The purpose of this quasi-experimental non-equivalent pretest posttest control group research was to determine whether or not the use of a collaborative pH computer simulation has an impact on the knowledge, confidence, and conceptual understanding of fundamental pH concepts for undergraduate Chemistry II students. A purposeful sample of 59…
Descriptors: Chemistry, Science Instruction, Comparative Analysis, Undergraduate Students
Lee, Carole K.; Shea, Marilyn – Journal of Research on Technology in Education, 2020
This research was conducted on two groups of pre-service elementary teachers (PSETs) (N = 38) in a pre/post within-subjects design. Participants were asked to critique, create, and evaluate the use of virtual reality (VR) classroom applications during a three-stage intervention. Pre/post questionnaires assessed the change in attitudes toward using…
Descriptors: Computer Simulation, Preservice Teachers, Elementary Schools, Science Instruction
Ojo, Ayodeji Temitope – International Online Journal of Primary Education, 2020
This study was designed to determine the effect of computer simulation instructional strategy on primary school pupils' achievement in basic science in Akure township in Ondo state, Nigeria. Constructivist theory was used as the framework, while the study adopted pretest-posttest control group quasi-experimental design. Four primary schools were…
Descriptors: Computer Simulation, Teaching Methods, Science Achievement, Science Tests
Sarioglu, Serhan; Girgin, Sönmez – Journal of Turkish Science Education, 2020
In this study, it was aimed to investigate the effect of virtual reality usage in science teaching on 100 students attending 6th grade in Orhaneli district of Bursa province in 2017-2018 academic year. The study was designed as an experimental model of quantitative research methods. The Cell Knowledge Test developed by the researcher in the…
Descriptors: Computer Simulation, Grade 6, Middle School Students, Science Education
Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
Saiya, Nilay – Journal of Political Science Education, 2016
Professors of international relations are increasingly realizing that simulations can be a fun and effective way of teaching the complexities of the field to their students. One popular simulation that has emerged in recent years--the "Statecraft" simulation--is now used by more than 190 colleges and universities worldwide. Despite…
Descriptors: Foreign Policy, Student Attitudes, International Relations, College Faculty

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