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Mustafa Köroglu – Education and Information Technologies, 2025
This investigation elucidates the adoption and integration of Augmented Reality (AR) and Virtual Reality (VR) technologies within educational assessments, focusing on the distinctions between pre-service and in-service teachers. Leveraging an integrated theoretical framework that combines the General Extended Technology Acceptance Model for…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Ye Zhufeng; Jirarat Sitthiworachart – Education and Information Technologies, 2024
Teaching the complex subject matter of "Exploring Space" necessitates concrete and engaging teaching methods, as it requires students to employ abstract thinking and imagination. An expert team designed and developed Augmented Reality (AR)-based activity schemes for children aged 3-6. A total of 166 preschool students from Ningbo, China,…
Descriptors: Foreign Countries, Preschool Children, Science Education, Computer Simulation
Paloma García-Robles; Irene Cortés-Pérez; Francisco Antonio Nieto-Escámez; Héctor García-López; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2024
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Anatomy
Potsirin Limpinan; Thada Jantakoon; Somsuk Trisupakitti – Higher Education Studies, 2025
This study examines learners' acceptance of an immersive STEAM-based microlearning environment from the perspective of the Technology Acceptance Model (TAM), utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM) as the primary analytical approach. While immersive technologies such as virtual reality (VR) and augmented reality (AR)…
Descriptors: Art Education, STEM Education, Foreign Countries, Undergraduate Students
Álvarez-Marín, Alejandro; Velázquez-Iturbide, J. Ángel; Castillo-Vergara, Mauricio – Interactive Learning Environments, 2023
This study aims to determine if "technology optimism" and "technology innovativeness" can explain and predict the use of augmented reality in the scope of engineering education. An Augmented Reality app to analyze digital current (DC) in resistive circuits was developed was developed to enhance students' understanding of…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Nan Jiang; Zhongling Jiang; Yufeng Huang; Mingju Sun; Xuejing Sun; Yanjun Huan; Fangzheng Li – Anatomical Sciences Education, 2024
Veterinary anatomy plays a crucial role in the curriculum for veterinary medicine and surgery. The integration of modern information technology in veterinary education can greatly benefit from innovative tools such as augmented reality (AR) applications. The aim of this study was to develop an accurate and interactive three-dimensional (3D)…
Descriptors: Foreign Countries, Veterinary Medical Education, Anatomy, Computer Simulation
Sofija Matovic; Tamara Markovic; Nikoleta Dobrosavljevic; Miljana Stajin – Research in Pedagogy, 2025
The metaverse, powered by artificial intelligence and integrating virtual, augmented, and mixed reality, represents an emerging technology with the potential to transform education by creating immersive learning environments. As confirmed by previous research worldwide, teachers at different educational levels recognize its possibilities in…
Descriptors: Artificial Intelligence, Physical Environment, Simulated Environment, Synthesis
Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
Yufang Cheng; Meng-Han Lee; Chung-Sung Yang; Pei-Yu Wu – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study was to develop the augmented reality (AR) educational program combined with the instructional guidance for supportive learning, which enhanced the thinking process cooperative discussion and problem-solving skills in chemistry subject. Design/methodology/approach: The method used the quasi-experimental research…
Descriptors: Chemistry, Science Instruction, Science Laboratories, Physical Environment
Logan W. Qualls; Mya Kelley; Shanna E. Hirsch; Sarah Ura – Journal of Special Education Technology, 2025
More than two-thirds of students with disabilities spend 80% or more of their school day in general education classes. To maximize student success, collaborations among educators (general and special education teachers) and between educators and caregivers are essential for student success. However, many new educators report feeling ill-equipped…
Descriptors: Preservice Teachers, Preservice Teacher Education, Role Playing, Computer Simulation
Kangxu Cui – Interactive Learning Environments, 2023
The article is devoted to the study of the possibilities of augmented reality (AR) mobile applications in acquiring piano skills. The study presents concept of the online course "Piano for Beginners" with the implementation in the educational practices of mobile applications: Flowkey -- Learn Piano; Simply Piano; Skoove: Learn to Play…
Descriptors: Foreign Countries, Music Education, College Students, Student Attitudes
Yuting Chen; Ming Li; Morris Siu-Yung Jong – Journal of Educational Computing Research, 2025
Peer assessment (PA) is widely acknowledged as an effective method for facilitating students' writing development by fostering self-regulated learning. However, it often fails to address the issue of anxiety that many students experience while learning to write. To address this challenge, the present study proposed an innovative approach…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Farzaneh Khodabandeh; Azimeh Mombini – Education and Information Technologies, 2024
Incorporating augmented reality (AR) technology into education has the incredible capacity to elevate the quality of learning encounters significantly. In flipped and blended classrooms, where technology complements traditional instruction, investigating the effect of AR on vocabulary learning, self-efficacy, and personality traits becomes crucial…
Descriptors: High School Students, Vocabulary Development, Physical Environment, Simulated Environment
Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
Yildiz, Ezgi Pelin – Higher Education Studies, 2022
Arloopa is an augmented reality application that enables the integration of digital content such as images, sounds, texts into real world environments. By another definition the Arloopa app is an AR visualization tool that brings the physical and digital worlds together as one. Arloopa is an augmented reality (AR) and virtual reality (VR) app and…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology

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