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Linardatos, Gerasimos; Apostolou, Dimitris – Education and Information Technologies, 2023
The present study focuses on high school students' acceptance of digital comics creation (DCC) in classroom learning and aims at identifying the factors that affect it. The DCC is a modern ICT activity, which combines the popular and familiar to students medium of comics with the computers. The research model used to explain the students'…
Descriptors: High School Students, Student Attitudes, Electronic Publishing, Cartoons
Genesis J. DeLong – ProQuest LLC, 2024
This action research study examined student success at a private, faith-based graduate business school by aiming to cultivate a community of belonging for graduate students through a staff development approach. As the action for this study, a three-part professional development series was created to foster a collaborative community of graduate…
Descriptors: Graduate Students, Business Schools, Staff Development, Group Unity
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Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities
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Echegoyen-Sanz, Yolanda; Martín-Ezpeleta, Antonio – Journal of Teacher Education for Sustainability, 2021
To achieve an effective Education for Sustainable Development (ESD), teachers should possess appropriate sustainability attitudes to transmit those values to their future students. In this article, a holistic educational intervention around the ecofeminist movement is described and its impact on the sustainability attitudes of 188 pre-service…
Descriptors: Sustainable Development, Environmental Education, Preservice Teachers, Student Attitudes
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
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Reyneke, Roelof P. – Research on Social Work Practice, 2017
Purpose: To investigate how an adventure-based activity could help facilitate dialogue and enable a safe process where students could engage in a difficult topic such as diversity without feeling threatened. Method: A qualitative study was used in which 89 social work students who took part in diversity training gave permission that their…
Descriptors: Social Work, Adventure Education, Controversial Issues (Course Content), Qualitative Research
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Hornik, Steven; deNoyelles, Aimee; Chen, Baiyun – TechTrends: Linking Research and Practice to Improve Learning, 2016
The purpose of the study is to explore the use of a mobile application called Flipboard, which facilitates the curation of digital content into a magazine-like product, to engage students in class discussion and participation in a college course. Research questions include: (1) What were students' beliefs and attitudes regarding the use of…
Descriptors: College Students, Handheld Devices, Computer Oriented Programs, Discussion (Teaching Technique)
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Phillips, Birgit – IAFOR Journal of Education, 2017
Podcasts are a useful tool for developing speaking skills in language acquisition settings, particularly within the context of the emerging Mobile Assisted Language Learning (MALL). While much research has emphasized the effectiveness of teacher-produced podcasts, this study seeks to address the gap in knowledge on student-generated podcasts in…
Descriptors: Foreign Countries, Student Developed Materials, Handheld Devices, Audio Equipment
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Kilickaya, Ferit; Krajka, Jaroslaw – British Journal of Educational Technology, 2012
Both teacher- and learner-made computer visuals are quite extensively reported in Computer-Assisted Language Learning literature, for instance, filming interviews, soap operas or mini-documentaries, creating storyboard projects, authoring podcasts and vodcasts, designing digital stories. Such student-made digital assets are used to present to…
Descriptors: Foreign Countries, Educational Technology, Class Activities, Learning Activities
Murphy, Patricia J. – TECHNOS, 1998
Describes Dean Kamen's FIRST foundation (For Inspiration and Recognition of Science and Technology) and its sporting competition that offers high school students hands-on acquaintance with robots of their own creation; its goal is to inspire students to pursue future studies in science and technology by showing them that learning in this area can…
Descriptors: Artificial Intelligence, Competition, High School Students, Information Technology
Robinson, David E. – School Library Media Activities Monthly, 1994
Describes the use of audio and video technology to motivate eighth-grade students with special needs to produce a documentary video for a Civil War curriculum unit; profiles the students involved in the project; and evaluates the project based on students' reactions, achievements, and follow-up activities. (LRW)
Descriptors: Academic Achievement, Audiovisual Aids, Audiovisual Instruction, Civil War (United States)
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Anderson, Terry; Wark, Norine – E-Journal of Instructional Science and Technology, 2004
A common report from anecdotal writing over many generations of educators is that it is the teacher who usually learns the most during the process of gathering content materials, designing, teaching and evaluating student performance. In this project we address this issue by developing an innovative instructional design in which collaborative…
Descriptors: Instructional Design, Student Role, Student Developed Materials, Learning Activities