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Balamuralithara Balakrishnan; Natalia Fedorova; Catherina Ugap – International Journal of Sustainability in Higher Education, 2025
Purpose: The aim of this study is to gauge the consideration toward sustainability and sustainable development in the creative process or activities in design practices among the design undergraduates of University A, Russia, and University B, Malaysia. The beliefs, attitudes and intentions toward all the dimensions of sustainability --…
Descriptors: Undergraduate Students, Design, Sustainability, Sustainable Development
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Jyoti Shaha; Vishwas Badhe; Ramkumar Rajendran – International Association for Development of the Information Society, 2024
Metacognitive strategies play a crucial role in Computer-Based Learning Environments (CBLEs). However, students often struggle to apply these strategies spontaneously during learning. Research demonstrates that metacognitive prompts can effectively guide students' awareness and help them monitor their learning progress, leading to improved…
Descriptors: Metacognition, Electronic Equipment, Problem Solving, Computer Uses in Education
Emily Yim Lee Au; Ravindra S. Goonetilleke – IEEE Transactions on Education, 2025
Contribution: The proposed operational model offers a detailed framework for understanding the complexities of design thinking. It helps instructors evaluate each stage, promoting the development of high-quality designs. This model emphasizes the link between the various stages and the final design quality, steering students toward achieving…
Descriptors: Design, Thinking Skills, Engineering Education, Introductory Courses
Sila Kaya-Capocci; Aybuke Pabuccu-Akis; Nil Orhan-Ozteber – Research in Science Education, 2025
The importance of enhancing entrepreneurial STEM education has become accentuated to foster sustainable, collegial, and innovative STEM practices. The study aimed to enhance high-school students' entrepreneurial skills, namely resourcefulness and problem-solving skills, and investigate their experiences and feelings of entrepreneurial STEM…
Descriptors: Entrepreneurship, STEM Education, Student Characteristics, Problem Solving
Brandon Folse; Frederick J. Poole – Teaching Sociology, 2024
The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists have long problematized the phenomenon. In this mixed-methods action research study, we explore the results of gamifying a lesson on gamification in a sociology of work course. We designed…
Descriptors: Sociology, Gamification, Job Analysis, Learning Activities
Kotaro Komatsu; Shogo Murata; Andreas J. Stylianides; Gabriel J. Stylianides – Cognition and Instruction, 2024
"Assumptions" play a fundamental role in disciplinary mathematical practice, especially concerning the relativity of truth. However, much is still unclear about ways to help students recognize key aspects of this role. In this paper, we propose a set of principles for task design to introduce students to the role of assumptions in…
Descriptors: Mathematics Instruction, Learning Activities, Student Attitudes, Foreign Countries
Oylum Cavdar; Bekir Yildirim; Esin Kaya; Adem Akkus – Journal of Chemical Education, 2024
This paper investigated the effect of TRIZ ("Teoriya Resheniya Izobretatelskikh Zadatch"-Theory of Inventive Problem Solving)--STEM activities customized for nanotechnology education on middle school students' problem-solving, critical thinking, and research inquiry skills. Since STEM requires both multidisciplinary work and…
Descriptors: STEM Education, Middle School Students, Problem Solving, Critical Thinking
Chiara Andrà; Eleonora Averna; Ilaria Copelli; Gianluca Sini Cosmi; Elisa Paterno; Claudia Chiavarino – LUMAT: International Journal on Math, Science and Technology Education, 2024
Gambling disorder is a dramatic phenomenon that is spreading, in Italy as well as around the world, among younger and younger people every year. Activities in mathematics lessons at school can help pre-vent it, but it is necessary to know with which attitudes and beliefs students approach such mathematics lessons, as well as the role of the social…
Descriptors: Addictive Behavior, Correlation, Self Control, Foreign Countries
Deyner Bolaño; Darwin Peña-González; Roberto Torres – Mathematics Teaching Research Journal, 2024
The purpose of this study was to analyze the activities in the Problem-Based Learning (PBL) methodology among high school students when solving problems related to the field of plane figures, both in extra-mathematical and intra-mathematical environments. The research was qualitative and constituted a case study. The technique used to select the…
Descriptors: Learning Activities, Problem Based Learning, Grade 6, Grade 7
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Ryo Okada – International Education Studies, 2025
This study focuses on the relationship between an autonomy-supportive classroom climate and changes in attitudes towards social participation in mixed-grade classes. The research field involved the learning activities conducted in a Japanese elementary school. Learning activities were carried out in mixed-grade classes, and the children engaged in…
Descriptors: Personal Autonomy, Educational Environment, Elementary School Students, Student Attitudes
Adrienne M. Pesce; Daniel B. King – Journal of Chemical Education, 2023
Novice chemists often struggle with the highly visual nature of some chemistry topics. To make visually demanding concepts, such as isomerism and stereochemistry, more accessible to students, chemistry instructors have long recommended the use of molecular model kits as visual aids. However, studies pertaining to student model usage have shown…
Descriptors: Student Attitudes, Molecular Structure, Science Teachers, Science Instruction
Mihci, C.; Satici, A. F. – Online Submission, 2020
Computers are problem-solving tools at heart. Without an operating system though, they would be rendered useless. Most computer users are unaware of the inherent capabilities of the bare OS and the problems it can solve for them. This comes naturally in an era of commercialized solutions in the form of apps and software packages. However, gaining…
Descriptors: Web Based Instruction, Problem Solving, Problem Based Learning, Computer Science Education
Pekbay, Canay; Kahraman, Emine – Electronic Journal for Research in Science & Mathematics Education, 2023
The aim of this study was to investigate the effect of design-based STEM activities developed by prospective secondary school maths teachers on their problem-solving skills and scientific creativity. An explanatory sequential mixed methods design was used in the current study, involving 45 senior students (i.e., prospective secondary school maths…
Descriptors: Foreign Countries, STEM Education, Learning Activities, Secondary School Teachers