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Showing 1 to 15 of 98 results Save | Export
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Serine Torosian; Vanad Mousakhani; Samantha Wehsener; Vineeta Ramnauth; Gabrielle Walcott-Bedeau – Discover Education, 2025
Background: The use of virtual reality (VR) training in high-stakes fields, including medicine, aviation, and the military, prepares individuals for complex scenarios in a safe and controlled setting. VR aligns with dual-code theory, enhancing learning through visual and kinesthetic engagement. This review investigates the application and…
Descriptors: Computer Simulation, Computer Uses in Education, Medical Education, Premedical Students
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Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
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Kevser Hava; Aslihan Aslan; Ziya Aslan – Malaysian Online Journal of Educational Technology, 2025
This study investigates the metaphors used by primary school students (aged 7-8) to describe Artificial Intelligence (AI), aiming to clarify their conceptual understanding of the subject. The metaphor analysis method was employed to explore how students conceptualize AI and to uncover the underlying cognitive structures influencing their…
Descriptors: Elementary School Students, Student Attitudes, Artificial Intelligence, Knowledge Level
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Almén, Lars; Bagga-Gupta, Sangeeta; Bjursell, Cecilia – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The aim of the study is to explore students' encounters with digital tools and how they account for their experiences of using digital tools within formal education. Background: While computers have a long history in educational settings, research indicates that digital tools function both as affordances and constraints, and that the…
Descriptors: Foreign Countries, Secondary School Students, Access to Computers, Computer Uses in Education
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Rizvi, Yasmeen Shamsi; Nabi, Asma – Journal of Research in Innovative Teaching & Learning, 2021
Purpose: As online teaching/learning is a new phenomenon with reference to regular degree programs in institutions of higher education in India (the situation having being thrust upon both students and faculty due to COVID-19 pandemic), an exploratory-descriptive study was carried out to find out how public university students in India perceive…
Descriptors: In Person Learning, Online Courses, Educational Technology, College Students
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Sadykov, Timur; Ctrnáctová, Hana – International Baltic Symposium on Science and Technology Education, 2019
The research purpose was to create and test the interactive lectures for lower secondary schools based on the characteristics of interactive ICT-supported education. First verification was carried out in the December 2018 on specialized school-board information technologies in Karaganda (Kazakhstan). The sample included two of eighth grade classes…
Descriptors: Foreign Countries, Student Attitudes, Secondary School Students, Educational Technology
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Brandau, Melvina; Dilley, Trevor; Schaumleffel, Carol; Himawan, Lina – Health Education Journal, 2022
Background: Nearly 60% of teenagers in the USA have experienced abusive online behaviour. Identifying effective programmes to address these behaviours and promote digital citizenship is a research priority to reduce the rate of occurrence and consequential harmful effects of abusive online behaviour. Purpose: To evaluate the effectiveness of a…
Descriptors: Computer Mediated Communication, Antisocial Behavior, Bullying, Intervention
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Emerick, Emily; Caldarella, Paul; Black, Sharon J. – College Student Journal, 2019
Implementing social media in college classrooms can substantially enhance learning: facilitating teacher-student and student-peer communication; providing access to the professor- and student-posted information along with the resources of the internet; and promoting collaborative and responsive learning in many forms. But the excessive, unwise, or…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Student Behavior
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Sanalan, Vehbi Aytekin; Taslibeyaz, Elif – Journal of Educational Issues, 2020
The main aim of this study was to investigate the new generation in order to identify their distinctive characteristics considering their everyday technology use during their lifespan. The secondary aim was to examine the needs of individuals in the Generation-Z in educational environments equipped with technology. A mixed-method research design…
Descriptors: Foreign Countries, Generational Differences, Educational Technology, Technology Uses in Education
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Al-Dheleai, Yahya M.; Tasir, Zaidatun – Journal of Technology and Science Education, 2019
Research in education confirmed that students engage in learning when they feel connected with others and when they play an active role in their learning process. Therefore, social presence (SP) considered as an important component of effective learning in both face-face and online learning environment. Therefore, this study intended to…
Descriptors: Web 2.0 Technologies, Electronic Learning, Interaction, Online Courses
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Liaw, Meei-Ling – Educational Technology & Society, 2019
This study investigates the effects of using open social VR for university English as a foreign language (EFL) learners' intercultural communication learning. The project involved two stages: (1) carefully designed activities for students to practice different language-learning tasks with their peers; (2) implemented in an open social VR…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
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Millan, Eva; Belmonte, Maria-Victoria; Ruiz-Montiel, Manuela; Gavilanes, Juan; Perez-de-la-Cruz, Jose-Luis – IEEE Transactions on Learning Technologies, 2016
In this paper, we present BH-ShaDe, a new software tool to assist architecture students learning the ill-structured domain/task of housing design. The software tool provides students with automatic or interactively generated floor plan schemas for basic houses. The students can then use the generated schemas as initial seeds to develop complete…
Descriptors: Computer Software, Educational Technology, Architectural Education, Design
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Rich, Sara E. House; Duhon, Gary J.; Reynolds, James – Journal of Behavioral Education, 2017
Computers have become an important piece of technology in classrooms for implementing academic interventions. Often, students' responses to these interventions are used to help make important educational decisions. Therefore, it is important to consider the effect of these interventions across multiple contexts. For example, previous research has…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Student Attitudes
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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
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