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Gabrielle Heard – International Journal of Designs for Learning, 2023
In an Introduction to Digital Practices course, university students were unable to apply their newfound software program knowledge to design intricate art projects. A digital guide called a Tool Lab was created so that students could be pre-introduced to the tools and functionality of targeted software programs. Designed with the concepts of…
Descriptors: College Students, Electronic Learning, Interaction, Learner Engagement
Antonija Mitrovic; Matthias Galster; Sanna Malinen; Jay Holland; Ja'afaru Musa; Negar Mohammadhassan; Raul Vincent Lumapas – ACM Transactions on Computing Education, 2023
Objectives: Communication skills are crucial for effective software development teams, but those skills are difficult to teach. The goal of our project is to evaluate the effectiveness of teaching face-to-face communication skills using AVW-Space, a platform for video-based learning that provides personalized nudges to support student's engagement…
Descriptors: Video Technology, Computer Software, Communication Skills, Electronic Learning
Sat, Mustafa; Ilhan, Fatih; Yukselturk, Erman – Education and Information Technologies, 2023
Although there has been a growing interest in the use and adoption of augmented reality (AR) technology in educational institutions recently, there is limited research dwelling on pre-service teachers' technical and pedagogical preparation for AR technology. This study investigated teacher candidates' perceptions concerning their learning and…
Descriptors: Comparative Analysis, Computer Simulation, Technology Uses in Education, Interaction
Thomas Dillon – English Teaching, 2024
This study explores the integration of ChatGPT, OpenAI's conversational AI, into English as a Foreign Language (EFL) classrooms at Korean universities, focusing on student interactions and language learning strategy preferences. It categorises interactions using the Strategy Inventory for Language Learning (SILL) and Strategic Self-Regulation…
Descriptors: Literacy, Artificial Intelligence, Computer Software, Synchronous Communication
Gina L. Solano; Jennifer Miller – Journal of Educational Research and Practice, 2025
Due to the isolation of asynchronous learning, online university students face challenges that can impact performance, increase anxiety, and lead to dropout. This study explores the use of communication apps, such as WhatsApp, Nectir, and GroupMe, to enhance engagement, peer socialization, and learning in graduate-level online courses across New…
Descriptors: Asynchronous Communication, Online Courses, Technology Uses in Education, Interpersonal Communication
Assim S. Alrajhi – Cogent Education, 2024
This paper reports on a mixed-methods study delving into EFL students' experiences and perspectives on a text-based pedagogical chatbot. Utilizing chatbot-mediated interaction, a questionnaire survey, and focus group discussions, the study centers around the cognitive and affective domains of learning in relation to the chatbot's affordances and…
Descriptors: Artificial Intelligence, Computer Software, Second Language Learning, Second Language Instruction
González, María Alejandra Calderón; Armella, Luis Enrique Moreno – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
From mathematics education, a great variety of studies have focused on analyzing the presence of digital technology from different points of view. Those who work with proof and argumentation have resisted presenting results with a technological component, due to the idea of formality associated with those terms, which has increased the existing…
Descriptors: Geometry, Validity, Mathematics Instruction, Computer Software
Michal Cerny – Journal of Educators Online, 2023
This study aims to analyze how professionals preparing to use technology in education reflect on the phenomenon of chatbots as learning objects. The study is divided into two parts. For the first part of the study, 17 studies indexed in the Web of Science database that focus on using chatbots in education were selected for a systematic review.…
Descriptors: Technology Uses in Education, Artificial Intelligence, Computer Mediated Communication, Educational Technology
Ricke, Audrey – Interactive Learning Environments, 2022
Fostering student-student and student-faculty interactions involves not only pedagogical design but also classroom technology. Image-sharing projection software, which allows multiple students to simultaneously share images from their electronic devices to the classroom's screens, offers a new form of communication in medium to large-size social…
Descriptors: Teacher Student Relationship, Peer Relationship, Interaction, Computer Software
AlAdwani, Amel; AlFadley, Anam – Journal of Education and Learning, 2022
COVID-19 pandemic made a sudden shift of all ages to online learning and distance learning instructions. However, there is a paucity of research to address the possible impacts of the pedagogical shift integrated into new online platforms on learning, interaction, and assessment, especially in higher education settings from the vantage point of…
Descriptors: Videoconferencing, Second Language Learning, Second Language Instruction, English (Second Language)
Pichardo, J. Ignacio; López-Medina, Esteban F.; Mancha-Cáceres, Olga; González-Enríquez, Isabel; Hernández-Melián, Alejandro; Blázquez-Rodríguez, Maribel; Jiménez, Virginia; Logares, Marina; Carabantes-Alarcon, David; Ramos-Toro, Mónica; Isorna, Esther; Cornejo-Valle, Mónica; Borrás-Gené, Oriol – Education Sciences, 2021
The COVID-19 pandemic has prompted higher university lecturers to develop their digital skills in order to adapt to online teaching. A group of university teachers decided to evaluate the educational uses of Mentimeter to promote student participation and active learning. A questionnaire was answered by 400 students and 12 participating academics.…
Descriptors: COVID-19, Pandemics, Computer Software, Audience Response Systems
Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
Kartal, Galip – International Journal of Contemporary Educational Research, 2019
This paper is devoted to exploring the way how the mobile instant messaging WhatsApp is deployed to enhance the learning of a second or foreign language. Therefore, this study set out to investigate the empirical studies related to WhatsApp and language learning published in peer-reviewed journals. Thirty-seven studies were selected after a…
Descriptors: Computer Software, Synchronous Communication, Second Language Learning, Second Language Instruction
Xu, Yu-Jie; Chiou, Shang-Chia; You, Manlai – Computer Assisted Language Learning, 2020
This study explored interactive interface design for writing practice, feedback, and grading in Chinese character learning systems. In the experiment, 30 novice Chinese learners were invited to perform designated learning tasks on two different learning systems. Learning times and outcomes were measured. The results indicated that improvement of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Orthographic Symbols
Mokhtar, Farha Alia – Online Learning, 2018
With the advancement of digital technology, software and applications are overwhelmingly accessible to teachers and students. Digital designs for teaching and learning are highly encouraged by scholars as they prepare students of today for the demands of the future workforce. Thus, many educators use available social networks for their classrooms.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Social Media

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