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Elise M. Walck-Shannon; Heather D. Barton; Shaina F. Rowell; Douglas L. Chalker; Angela Fink – CBE - Life Sciences Education, 2025
Recently, our course team transformed a large-enrollment introductory genetics course from being predominantly lecture based to active learning based. During class sessions, students engaged in problem solving, which occurs when a student attempts to solve a problem without knowing the path to complete it. We designed class activities…
Descriptors: Active Learning, Genetics, Learning Activities, Inquiry
Sandra Boamah; Emmanuel Asemani; Emmanuel Kabutey Koranteng; Ronald Osei Mensah – Discover Education, 2025
This research examined the impact of the Cognitive-Communicative (C-C) model as a pedagogical strategy for teaching algebraic word problems (AWPs). The C-C model integrates structured dialogue, concept clarification, and systematic problem-solving steps to enhance students' comprehension and reasoning. Employing a mixed-methods framework, the…
Descriptors: High School Seniors, Algebra, Mathematics Instruction, Problem Solving
Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Kovari, Attila; Katona, Jozsef – Education and Information Technologies, 2023
Negative attitudes and perceptions on programming impair the effectiveness of learning programming skills. In this study the attitude related to programming, problem solving, and self-views on importance of IT/programming knowledge were assessed by pre- and post-test completed at the beginning and at the end of a software development course. The…
Descriptors: Computer Software, Programming, Self Efficacy, Problem Solving
Shu-Chen Cheng; Gwo-Jen Hwang; Chih-Hung Chen – Education and Information Technologies, 2024
Developing students' scientific literacy is the most important educational goal and challenge of the 21st century. Many studies have confirmed that flipped learning has significantly impacted learning science. Researchers indicate that the lack of an appropriate learning guidance strategy in the pre-class stage for flipped learning will influence…
Descriptors: Flipped Classroom, Teaching Methods, Comparative Analysis, Science Instruction
Hossein Bozorgian; Esmat Shamsi – International Journal of Listening, 2025
Metacognitive instruction supports L2 listening learners to enhance their listening comprehension skill. To date, some review studies have investigated this topic; however, none of them has reported quantitative and qualitative findings in the form of a systematic literature review. This research addresses this gap by collecting, analyzing, and…
Descriptors: Metacognition, Listening Comprehension, Problem Solving, Databases
Nurit Paz-Baruch; Guy Grovas; Zemira R. Mevarech – Metacognition and Learning, 2025
Fostering creative thinking and promoting metacognitive processes are two major goals of 21st -century education. Recent research has pinpointed the essential role of meta-creativity in the process of creative thinking. Nevertheless, the concept of meta-creativity has not been widely adopted. The purpose of the present study is, therefore,…
Descriptors: Grade 6, Elementary School Students, Creative Thinking, Metacognition
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Ruijie Zhou; Xiuling He; Qiong Fan; Yangyang Li; Yue Li; Xiong Xiao; Jing Fang – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, an AI-based chatbot, supports learning by accurately interpreting and responding to user inputs. Despite its potential, few empirical studies have examined its influence on college students' mathematical problem-solving processes. Objectives: This study aimed to introduce a ChatGPT-facilitated scaffolding to investigate its…
Descriptors: Artificial Intelligence, Technology Uses in Education, Scaffolding (Teaching Technique), Mathematics Instruction
Duong Huu Tong; Pham Sy Nam; Nguyen Thi Nga; Le Thai Bao Thien Trung; Tang Minh Dung; Bui Phuong Uyen; Nguyen Nguyen Chuong – Mathematics Teaching Research Journal, 2024
Coordinate geometry is an important part of mathematics. It helps students develop thinking, logic, and problem-solving skills. This study was conducted to test the effectiveness of the CORE learning model in promoting students' mathematical problem-solving skills when they learn the method of coordinates in a plane. Consequently, this study used…
Descriptors: Teaching Methods, Instructional Effectiveness, Mathematics Instruction, Problem Solving
Vegard Gjerde; Sivert Hagane – Physical Review Physics Education Research, 2024
Peer Instruction gives practice in the abstract language of physics, addresses common misconceptions among students, and is more effective than traditional lecturing. However, it is not clear what makes Peer Instruction effective nor how we might improve the method. An emerging perspective is that what makes Peer Instruction effective is how it…
Descriptors: Science Instruction, Peer Teaching, Scientific Concepts, Models
Abebayehu Yohannes; Hsiu-Ling Chen – Education and Information Technologies, 2024
Flipped learning has attracted increasing attention in all grade levels in recent years and becomes an alternative to the traditional model. Even though there is a large body of research on flipped classrooms, they usually ignore the learning theories that were used to construct the curriculum and instead concentrate on the degree to which using…
Descriptors: Flipped Classroom, Mathematics Education, Engineering Education, Conventional Instruction
Jennifer Newell-Caito; Edward Bernard – Journal of Chemical Education, 2024
Pedagogical research over the past decade has shown that chemistry courses have high failure rates and low accessibility. The implementation of novel active-learning approaches has great potential to offset these trends. Fundamental concepts that serve as "pinch points" are ripe targets for designing innovative, gamified course materials…
Descriptors: Game Based Learning, Educational Technology, Chemistry, Science Education
Mirjam Ndaimehafo Asilevi; Sirpa Kärkkäinen; Kari Sormunen; Sari Havu-Nuutinen – International Journal of Education in Mathematics, Science and Technology, 2024
This paper describes and compares primary school students' perceptions of science learning skills in a teacher-centered approach (TCA) and in inquiry-based science fieldwork (IBSF). This comparison was prompted by primary school students' perceptions of science learning skills, which has recently gained momentum, and the Namibian primary schools'…
Descriptors: Foreign Countries, Science Education, Elementary School Students, Science Process Skills

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