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Selma Ceran – International Journal of Technology in Education, 2025
This study aims to examine high school students' artificial intelligence literacy in visual arts subjects and their attitudes toward metaverse-based digital art. The research was conducted using a comparative-relational screening model, one of the screening models. The study sample consisted of 278 9th, 10th, 11th, and 12th grade students. The…
Descriptors: Foreign Countries, High School Students, Artificial Intelligence, Visual Arts
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Mhamed Ben Ouahi; Mohamed Droui; Elyazid Hida; Taoufik Hassouni; El Mehdi AL Ibrahmi – Knowledge Management & E-Learning, 2025
Science education, particularly physics, remains a priority for many countries, as their future economic prosperity is closely linked to student success in science and technology. Given the persistent challenges faced by teachers in stimulating students' interest in this discipline, the integration of innovative teaching methods has become…
Descriptors: Science Education, Physics, Student Attitudes, Middle School Students
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Shimelis Kebede Kekeba; Abera Gure; Taklu Tafesse Olkaba – Open Education Studies, 2024
The objective of the study was to investigate the effect of computer simulation integrated with jigsaw learning strategy (CSIJLS) on students' attitudes towards chemistry. Additionally, it sought to determine whether the usage of CSIJLS resulted in any changes in attitudes between male and female students. Researchers employed a quantitative…
Descriptors: High School Students, Grade 10, Chemistry, Science Instruction
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Özdemir, Adem; Vural, Mustafa; Süleymanogullari, Mesut; Bayraktar, Gökhan – Journal of Educational Technology and Online Learning, 2022
Metaverse is a new concept which is frequently discussed in many fields such as health, art, sports, entertainment, education, trade, and marketing. The scope and actuality of this concept, which expresses a new digital world beyond the universe, necessitated this study. In this study; gender, age, duration of social media usage and levels of…
Descriptors: College Students, Computer Simulation, Student Attitudes, Technology Uses in Education
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
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Joanna Pyrkosz-Pacyna; Marcin Zwierzdzynski; Jowita Guja; Maria Lis; Dominika Bulska – Educational Technology & Society, 2024
In this article, we present the results of research conducted to investigate the perception of VR educational materials for space technology courses being developed at a technological university in Europe. Our aim was to identify potential barriers faced by men and women when entering and continuing this form of education. As both VR and space…
Descriptors: Space Sciences, Computer Simulation, Educational Technology, Barriers
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Dionafer Bangga-Modesto – Science Education International, 2024
This study aimed to investigate the perception of STEM students (n = 147) on using mobile Augmented Reality (AR) across gender and learning styles in physics online classes. It utilized embedded mixed-method research and purposive sampling. An instrument named Students Perception in Integrating Mobile AR in Physics Class was developed and has…
Descriptors: Student Attitudes, Simulated Environment, Handheld Devices, Computer Simulation
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Luo, Yan; Du, Huan – Smart Learning Environments, 2022
With advantages such as ease of use and low cost, desktop virtual reality (VR) technologies are increasingly being used in practical learning. This study aims to clarify the relationship among students' self-efficacy, goal orientation, technology acceptance [e.g., perceived usefulness (PU) and perceived ease of use (PEOU)] and learning behavior,…
Descriptors: Electronic Learning, Computer Simulation, Self Efficacy, Goal Orientation
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Sophia Rapti; Theodosios Sapounidis; Sokratis Tselegkaridis – Early Childhood Education Journal, 2025
Recent developments in technology have introduced new tools, such as virtual reality, into the learning process. Although virtual reality appears to be a promising technology for education and has been adopted by a few schools worldwide, we still do not know students' and educators' opinions, preferences, and challenges with it, particularly in…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Simulation, Preschool Teachers
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Ayodele Abosede Ogegbo; Mafor Penn; Umesh Ramnarain; Oniccah Pila; Christo Van Der Westhuizen; Noluthando Mdlalose; Ivan Moser; Martin Hlosta; Per Bergamin – Education and Information Technologies, 2024
This study investigated how pre-service teachers perceive and plan to use a virtual reality classroom for science teaching during microteaching practices. The UTAUT 2 model was adopted as the conceptual framework for this study. Data were collected through an online survey from eighty-three pre-service science teachers from a large metropolitan…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Science Instruction
Alrmuny, Dalal Za'al Ali – ProQuest LLC, 2022
To deliver successful integration of virtual reality (VR) technology into chemistry education, it is essential that students have clear and positive perceptions about the purpose and the value of such integration. An important part of establishing a plan for integrating virtual reality technology into chemistry education is to explore the current…
Descriptors: Middle School Students, Student Attitudes, Student Experience, Student Behavior
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Shaikha AlZaabi; Alya Alshehhi; Hassan Tairab – Educational Process: International Journal, 2025
Background/purpose: This study investigates the perceptions of Chemistry teachers and students in UAE public schools regarding the use of graphically enhanced teaching (GET) in grade 12 Chemistry classes. The study addresses the need to explore the benefits, challenges, and opportunities of integrating visual aids, simulations, and other graphical…
Descriptors: Foreign Countries, High School Students, High School Teachers, Chemistry
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Tekin, Murat; Uysal, Ibrahim – International Journal of Curriculum and Instruction, 2023
As a requirement of our era, digital competence and e-learning have become basic competencies. The importance of these concepts has become clearer in medical education, especially with the COVID-19 pandemic. This period also triggered the transformation in education with technology. This study aimed to examine the relationship between medical…
Descriptors: Medical Education, Medical Students, Electronic Learning, Student Attitudes
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Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
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