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Bursztyn, Natalie; Pederson, Joel; Shelton, Brett; Walker, Andrew; Campbell, Todd – International Journal of Education in Mathematics, Science and Technology, 2015
Declining interest and low persistence is well documented among undergraduate students in Science, Technology, Engineering, and Math in the United States. For geoscience, field trips are important attractors to students, however with high enrollment courses and increasing costs they are becoming rare. We propose in this concept paper that the…
Descriptors: Educational Technology, Telecommunications, Technology Uses in Education, Field Trips
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Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games
Gerth, Dana A. – ProQuest LLC, 2013
Review of literature revealed a shortage of research describing the development of K-12 virtual communities and the absence of a tool to measure sense of virtual community in K-12 virtual education students. The purpose of this descriptive, quantitative study was to examine the perception of a sense of virtual community from the perspective of…
Descriptors: Simulated Environment, Educational Technology, Statistical Analysis, Student Attitudes
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Childs, Mark; Schnieders, H. Lori; Williams, Gweno – Interactive Learning Environments, 2012
Using virtual worlds as media for learning and teaching gives rise to the potential for many unique ethical problems. Some of these arise due to the nature of the engagement with these virtual worlds, in which the students create a virtual representation, called an avatar, which may enable a sense of embodiment, and hence exposure, within the…
Descriptors: Foreign Countries, Educational Opportunities, Simulated Environment, Self Concept
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Bledsoe, Scott; Harmeyer, Dave – Journal of Educational Technology, 2011
This paper provides qualitative student-centered research from an online Research Methodology course taught partly within the immersive, 3-D environment of Second Life with fifty-eight graduate psychology students for the purpose of suggesting a constructivist-based instruction model for immersive environments. A qualitative method approach was…
Descriptors: Constructivism (Learning), Web Based Instruction, Computer Simulation, Student Attitudes