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Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
Bringula, Rex P.; Atienza, Francis Arlando L. – Education and Information Technologies, 2023
This study conducted a scoping review of publications in mobile Computer-Supported Collaborative Learning for mathematics. Papers published between 2007 and 2021 inclusive were retrieved from research databases to achieve this goal. Twenty-eight papers met the inclusion-exclusion criteria of the study. It was shown that two papers were published…
Descriptors: Elementary Education, Geometry, Handheld Devices, Computer Assisted Instruction
Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Sardone, Nancy B. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Opportunities to learn how to develop engaging learning experiences are vital for preservice teachers. This article describes an in-class modeling activity, provides assignment guidelines, and includes examples of candidates' completed tasks when developing technology-integrated instruction using Quick Response (QR) codes. The content of…
Descriptors: Learner Engagement, Preservice Teachers, Technology Integration, Models
Vallis, Keith; Williamson, Peter – Learning & Leading with Technology, 2009
Interactive whiteboards are all the rage in classrooms across the world these days, and for good reason. Like most technology, they hold students' attention much better than a traditional lecture-and-blackboard lesson ever could. They also solve the problem of having only one classroom computer for 30 students by projecting the screen at the front…
Descriptors: Computer Software, Computers, Educational Technology, Technology Integration
Peer reviewedWilson, Linda J. – Childhood Education, 1998
Discusses how children's descriptions and evaluations of computer software are important ways to learn about how computers can be used in the learning process; describes how these evaluations can be an informal way of "child-testing" educational software. Offers examples of children's comments and suggests three Web sites that feature children's…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Software Reviews, Courseware
Peer reviewedPivik, Jayne; McComas, Joan; Macfarlane, Ian; Laflamme, Marc – Journal of Educational Computing Research, 2002
Describes the design and evaluation of a desktop virtual reality program that was developed to teach children about the accessibility and attitudinal barriers encountered by their peers with mobility impairments. Investigated attitudes, grade levels, familiarity with individuals with a disability, and gender. (Author/LRW)
Descriptors: Accessibility (for Disabled), Computer Software Development, Computer Software Evaluation, Courseware
Allen, Denise – Teaching Pre K-8, 1994
Reviews the following video and computer software products: (1) "Big Changes, Big Choices," videorecordings designed to help middle school students deal with feelings and relationships; (2) "Puddles to Pondwater," a computer simulation program about animals and the environment; and (3) "Literature Lesson Links," a computer program for teachers…
Descriptors: Childrens Literature, Computer Software, Computer Software Reviews, Elementary Education
Heltsley, Christina – Momentum, 1998
Investigates which computer software programs are most available and most frequently employed by students in Catholic elementary schools. Identifies the extent to which computer software programs, implicitly or explicitly, contained values antithetical to, or supportive of, the educational philosophy of a Catholic school. Contains 18 references.…
Descriptors: Beliefs, Catholic Schools, Computer Software, Computer Software Evaluation
Peer reviewedSmith, David; Keep, Rosslyn – Educational Research, 1986
Children aged 6 to 14 years in 10 schools in southern England were interviewed to determine the criteria that children use to evaluate educational and other software. Data suggest that the children were mature and sophisticated in their judgments. Their evaluative criteria derived from the standards of mass consumer electronics (home computer…
Descriptors: Children, Computer Software, Educational Games, Elementary Education
Lin, Qiuyun – Internet and Higher Education, 2008
Mixed or hybrid method has become an increasingly popular course delivery model in recent years, but research regarding the effect of mixed learning is limited because of its recent debut in the landscape of educational technology. This one-year exploratory study looked at 78 elementary teacher candidates' view of learning in four mixed courses…
Descriptors: Computer Software, Computer Managed Instruction, Instructional Design, Educational Technology
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015…
Descriptors: Conference Papers, Failure, Electronic Learning, Success
Peer reviewedHodes, Carol L. – Journal of Educational Technology Systems, 1996
A review of current elementary mathematics software found that 41.7% of the programs had main characters that were gender identifiable; of these, 12.5% were female. The female characters all represented traditional female roles. Recommends further research to determine the effects of gender bias on attitudes and achievement in instructional…
Descriptors: Academic Achievement, Computer Software, Courseware, Elementary Education
Ozgun-Koca, S. Asli – 2001
This study investigated the effects on student understanding of linear relationships using the linked representation software VideoPoint as compared to using semi-linked representation software. It investigated students' attitudes towards and preferences for mathematical representations--equations, tables, or graphs. An Algebra I class was divided…
Descriptors: Algebra, Classroom Environment, Computer Software, Computer Uses in Education
Sanders, Jo Shuchat – Computing Teacher, 1985
Summarizes findings of Computer Equity Training Project studies concerning female presence in computer magazines; home computer use variability by sex; student software evaluation; and influence on computer use of teacher gender, gender of other computer users, and work environment. Successful classroom computer equity approaches based on these…
Descriptors: Access to Education, Computer Literacy, Computer Software, Elementary Education

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