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Byrge, James A. – ProQuest LLC, 2023
Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing gamification. This research study aimed to examine how professional instructional designers experience analyzing higher education course rooms before implementing gamification into a higher…
Descriptors: Instructional Design, Gamification, Higher Education, Educational Environment
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Ben Rebah, Hassen; Barthes, Didier; Carnus, Marie-France – Learning Environments Research, 2023
The growing ubiquity of web 2.0 has created a new paradigm shift from traditional education methods and strategies to student-centered Personal Learning Environment (PLE) methods and networks. The PLE is an emerging learning concept that relies on the student's personal needs and preferences to create an individualized and flexible learning…
Descriptors: College Students, Student Needs, Educational Technology, Individualized Instruction
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Gunuc, Selim – Journal of College Student Retention: Research, Theory & Practice, 2023
Student engagement refers to the quality and quantity of students' psychological, cognitive, emotional and behavioral reactions to in-class and out-of-class academic and social activities to achieve successful learning outcomes. In literature, the Campus-Class-Technology (CCT) theory in student engagement was developed and tested with some models,…
Descriptors: Learner Engagement, Educational Technology, Models, Technology Integration
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Yakovleva, Olga – Education Sciences, 2022
The paper analyses the value mindsets of pre-service teachers in terms of the digital learning environment (DLE). DLE is considered to be both a system of new tools and methods for teaching activity and a prospective educational eco-system for learning. The DLE value model is based on a psychodidactic approach, which concerns three main…
Descriptors: Preservice Teachers, Educational Environment, Student Attitudes, Educational Technology
Lindsey Mayes Mills – ProQuest LLC, 2022
The Coronavirus 2019 (COVID-19) pandemic posed challenges for laboratory-based courses. The purpose of this qualitative study was to explore students' experiences, as related to engagement, in a HyFlex laboratory course that was designed for on-campus and online students to learn together. The research questions were: 1. What are the students'…
Descriptors: Learner Engagement, Student Attitudes, Laboratories, Blended Learning
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Mutezo, Ashley Teedzwi; Maré, Suné – Cogent Education, 2023
Online learning has become a significant trend in education due to the COVID-19 pandemic. Online educators, course designers and institutions need to understand the importance of social presence in the dynamics of a community of inquiry and its association with teaching and cognitive presence. This study examined whether social presence mediated…
Descriptors: COVID-19, Pandemics, Online Courses, Interpersonal Relationship
Yang, Tingting – ProQuest LLC, 2023
The use of Virtual Reality (VR) as an educational tool is gaining attention due to its potential to provide immersive and authentic learning experiences. However, most schools cannot afford to provide individual access to VR, making VR-mediated group learning a promising solution for those with limited access to educational resources. Despite its…
Descriptors: Computer Simulation, Cooperative Learning, Educational Environment, Educational Technology
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Maya, Madhavan; Anjana, V. M.; Mini, G. K. – Asian Association of Open Universities Journal, 2022
Purpose: The study explores the perspectives of college students on the pedagogical shift as well as frequent transitions between online and offline learning modes during the COVID-19 pandemic in Kerala, the most literate state in India. Design/methodology/approach: A descriptive cross-sectional study was conducted among 1,366 college students in…
Descriptors: Foreign Countries, College Students, COVID-19, Pandemics
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Mariam Revishvili; Mzia Tsereteli – Cogent Education, 2024
The purpose of this study was to explore the psychological mechanism of self-regulated learning in a technology-enhanced learning environment and to develop a comprehensive model of its function. As a theoretical approach, we used Pintrich's model of Self-regulated learning. The mixed research methods were used in this study. First, we conducted…
Descriptors: Foreign Countries, Undergraduate Students, Independent Study, Technology Integration
Huff, Howard Dean – ProQuest LLC, 2022
Education has changed more in the last twenty years than in the previous 100 years. This fact is due to the onslaught of online learning opportunities through web 2.0 and 3.0 technologies that allow users to interact almost seamlessly with other people and content. Rapid change brings with it the potential for new challenges about how students…
Descriptors: Electronic Learning, Educational Environment, Educational Technology, Learner Engagement
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Xiangzhi Wang; Mo Chou; Xinyu Lai; Jingren Tang; Junyu Chen; Wai Kei Kong; Hung-Lin Chi; Michael C. H. Yam – Journal of Civil Engineering Education, 2024
The cave automatic virtual environment (CAVE) can provide a large-scale immersive and interactive virtual reality (VR) learning environment, which is suitable for the navigation of visualized learning objects and communication among teachers and students. Its applications have gained attention in the field of architecture, engineering, and…
Descriptors: Student Attitudes, Computer Simulation, Technology Uses in Education, Architecture
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Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
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Sy-Yi Tzeng; Kuang-Chao Yu – Journal of Technology Education, 2024
There are two difficulties associated with many previous evaluations of students' attitudes toward technology. First, most questionnaires focus on social and family environments, neglecting the schooling environment. Second, although some studies have considered the schooling environment, there has been no systematic review of these studies. To…
Descriptors: Student Attitudes, Educational Technology, Technology Uses in Education, Educational Environment
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Irene Torres-Arends; Michele Jacobsen – Journal of International Students, 2024
This study explores the learning needs of international students at a Canadian private university. Through a qualitative content analysis of 580 students' emails, we identified and examined 819 requests and complaints The analysis highlighted trends about due dates, assignment resubmissions, regrading, and plagiarism issues, leading to the…
Descriptors: Foreign Countries, Foreign Students, Student Needs, Private Colleges
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Nurrijal; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida – Electronic Journal of e-Learning, 2023
The Creative Problem Solving (CPS) process is a conceptual model that focuses on using higher-order thinking skills in order to overcome authentic problems during learning. The CPS process offers a structured methodology to enhance every learner's solid critical, creative, and innovative thinking skill. The application of the CPS method has been…
Descriptors: Creative Thinking, Problem Solving, Instructional Design, Higher Education
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