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Showing 1 to 15 of 79 results Save | Export
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Xiaojing Weng; Thomas K. F. Chiu – Journal of Research on Technology in Education, 2024
Students' perceived competencies may reflect dispositions to trigger and enhance engagement acts and promote engagement benefits. Although perceived competencies and engagement acts are significant resources in STEM learning, their relationships remain unclear. Accordingly, we applied the transactional model of engagement (TME) to examine these…
Descriptors: STEM Education, Secondary School Students, Foreign Countries, Learner Engagement
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Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
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Sehran Dilmaç; Oguz Dilmaç – Asian Journal of Contemporary Education, 2025
This research was conducted to obtain students' views on the evaluation of artificial intelligence (AI)-supported design applications in art and design education using the fuzzy logic method. It aims to provide a new perspective for educators in identifying real learning situations and deficiencies in art and design education. The study utilized…
Descriptors: Student Attitudes, Art Education, Design, Artificial Intelligence
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Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
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Isabel Pont-Niclòs; Yolanda Echegoyen-Sanz; Patricia Orozco-Gómez; Antonio Martín-Expeleta – Digital Education Review, 2024
Artificial Intelligence (AI) brings enormous opportunities into learning, teaching, and assessment processes. Among them, it is convenient to explore its ability to channel students' creativity, which is described as a basic competence in the training of people with both the OECD and the recent Spanish LOMLOE law pointing to the need to foster it…
Descriptors: Artificial Intelligence, Creativity, Preservice Teachers, Elementary School Teachers
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María Dolores Soto-González; Ramona Rodríguez-López – Journal of Technology and Science Education, 2025
This study presents a transdisciplinary techno-artistic experience conducted with students of the degree in Preschool Education from the University of Valencia. The experience seeks to promote the use of technologies with a contemporary approach through new creative forms such as sound-visual cartographies. The objective is to understand the…
Descriptors: Interdisciplinary Approach, Educational Technology, Preservice Teachers, Preschool Teachers
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Hsieh, Ying-Yi; Chen, Chun-Ching; Chen, Wen-Yin – International Journal of Art & Design Education, 2022
The basic design course mainly focuses on training students in their form development ability, including two parts: graphic figure and three-dimensional form. However, in terms of form development, it is not just to create a certain form arbitrarily, but to convey the creator's intention based on this form. For students who are new to the field of…
Descriptors: Higher Education, Design, Teaching Methods, Creativity
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Yi-chen Chen – JALT CALL Journal, 2024
The study investigates perceptions of AI-facilitated creativity in English as a Foreign Language (EFL) digital storytelling (DST). Focusing on language learners, instructors, and audience, the research explores how AI influences creative processes and how such creativity is perceived across different perspectives. Over a six-week period, 32 EFL…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, English (Second Language)
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Judy Ann Henning; Bryan Artman; Rebecca Nelson; Jordan Dille; Chelsea Feusner – Issues and Trends in Learning Technologies, 2024
Are high school students ready for their postgraduate education or a career that may not have been invented yet? As teachers focus on career prep and the necessary future-ready skills in the classroom, teachers are using technology to hone skills necessary for students' future success. Success in higher education or career pursuits requires…
Descriptors: Preservice Teachers, Technological Literacy, Critical Thinking, Problem Solving
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Mills, Kathy A.; Brown, Alinta – Learning, Media and Technology, 2022
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up new possibilities for shifting semiotic content across modes, with underexplored scope for transmediating content in visual, haptic, and auditory ways in immersive media literacy practices. This research investigated users' creative digital designing…
Descriptors: Computer Simulation, Creativity, Painting (Visual Arts), Elementary School Students
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Novak, Elena; Mulvey, Bridget K. – Journal of Computer Assisted Learning, 2021
There is growing demand in our society to cultivate creativity and foster innovation. Design thinking has been successfully practiced as an educational framework for supporting innovation in educational and work contexts. However, research on design thinking education that facilitates the acquisition of knowledge related to design process and…
Descriptors: Design, Innovation, Educational Technology, Instructional Design
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Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
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Süer, Sedef; Karagül, Arzu – International Journal of Psychology and Educational Studies, 2023
The aim of this study is to determine and describe the features of innovative teachers from the perspective of pre-service teachers. For this purpose, this study took a qualitative approach and included 139 pre-service teachers studying at the 1st, 2nd, 3rd, and 4th grades in the English Language and German Language Teaching Departments in the…
Descriptors: Preservice Teachers, Educational Innovation, Figurative Language, Student Attitudes
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
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Marwan Abualrob; Thawra Awad – Science Education International, 2024
This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus…
Descriptors: Computer Simulation, Educational Technology, Models, Instructional Effectiveness
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