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Gareth W. Young; Neill O'Dwyer; Nicholas Johnson; Aljosa Smolic – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Online virtual worlds have increasingly become meeting places for students and teachers to discuss and collaborate on diverse academic subjects and practices. Furthermore, in response to the recent global COVID-19 pandemic, there has also been a heightened drive to provide online educational facilities that harness immersive virtual environments…
Descriptors: Computer Simulation, Computer Uses in Education, Film Study, Drama Education
Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Nedim Slijepcevic; Ali Yaylali – Journal of Teaching and Learning, 2025
This mixed-methods study investigated the effectiveness of Generative AI (GenAI) powered intelligent tutoring systems (ITS) in undergraduate physics education, specifically comparing learning outcomes between students using Khanmigo (Khan Academy's AI tutor) and the Google search engine. The study involved 69 undergraduate students divided into…
Descriptors: Undergraduate Students, Science Education, Physics, Scientific Concepts
Hamzah, Almed; Sosnovsky, Sergey – International Journal of Mobile and Blended Learning, 2023
The growing ubiquity, rich functionality, and relative affordability of mobile devices have been seen as opportune factors for implementing mobile learning solutions that can be used in a variety of contexts and domains. Plenty of successful mobile educational applications have been built. This paper describes an attempt to build on this success.…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Undergraduate Students
Sankaranarayanan Paleeri; Sneha Parambath – Journal of Educational Technology, 2025
This study explored the perceptions of learners, teachers, and administrators on the role of artificial intelligence (AI) in the higher secondary school education scenario of Kerala. The study was a comprehensive survey, and sample groups included 360 students, 60 teachers, and 5 administrators. Both qualitative methods and quantitative techniques…
Descriptors: Artificial Intelligence, Computer Uses in Education, Student Attitudes, Teacher Attitudes
Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
Violeta Rosanda; Ivan Bratko; Mateja Gacnik; Vid Podpecan; Andreja Istenic – British Journal of Educational Technology, 2025
Our research aims to examine the effectiveness of introducing social robots as educational technology within authentic classroom activities without modifying them to be designed for a robot. We chose as test subject the fifth-grade curricular topic "The role of technology and its impact on society", meeting the critical stage of moral…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Artificial Intelligence
Yalman, Murat; Basaran, Bulent – Education and Information Technologies, 2021
Transfer of knowledge to future generations has always been performed by people since existence of early humans. Today, with the developments in technology, education is presented in several ways and through a wide variety of tools such as two- or three-dimensional learning contents, animations, video conference lessons and interactive…
Descriptors: Preservice Teachers, Educational Technology, Handheld Devices, Student Attitudes
Karahan, Muhammed Baran; Kaya, Oktay – African Educational Research Journal, 2023
This research was conducted to determine the attitudes of university students with different socio-economic structures towards information and communication technologies, using information and communication technologies (ICT), which are increasingly used in our daily life, by using a descriptive survey model and survey method. Günbatar (2014) and…
Descriptors: Student Attitudes, College Students, Socioeconomic Status, Physical Education
Kadirbayeva, Roza; Pardala, Anthony; Alimkulova, Baktygul; Adylbekova, Elvira; Zhetpisbayeva, Gulzhan; Jamankarayeva, Madina – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to evaluate the application methodology of blended learning technology in mathematics education, with the views of teachers. In this study, the case study method, which is one of the qualitative research methods, was used. A total of 80 mathematics teachers working in various high schools in Nur Sultan city of…
Descriptors: Blended Learning, Mathematics Instruction, Mathematics Teachers, High School Teachers
Yuan, Guangji; Zhang, Jianwei; Chen, Mei-Hwa – International Journal of Computer-Supported Collaborative Learning, 2022
Research on computer-supported collaborative learning faces the challenge of extending student collaboration to higher social levels and enabling cross-boundary interaction. This study investigated collaborative knowledge building among four Grade 5 classroom communities that studied human body systems with the support of Idea Thread Mapper (ITM).…
Descriptors: Cooperative Learning, Grade 5, Human Body, Computer Uses in Education
Chahal, Jyoti; Rani, Neha – Journal of Computing in Higher Education, 2022
The concept of e-learning has now become fundamental in student learning process. This concept becomes even more relevant in situations of global crisis such as that arising from COVID-19. Since this pandemic there have been tectonic shifts in the education sector. Effective implementation of e-learning in higher education depends on students'…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Pandemics
Coskun, Tugra Karademir; Deniz, Gül Fidan – International Journal of Technology and Design Education, 2022
In this study, the contribution of the 3D computer modeling to the twenty-first century's common competencies was evaluated from the perspective of secondary school students. The one-group post-test only design was used in the study. The instruments of the data collection process were an achievement test and a questionnaire developed by the…
Descriptors: 21st Century Skills, Secondary School Students, Educational Technology, Computer Graphics
Sheerah, Hebah – Turkish Online Journal of Educational Technology - TOJET, 2022
Flipped classroom is an instructional approach in which students view explanations and materials prepared by the teacher at out-of-class time to expand collaboration with students in an informal way. In this study, it used as a technology-enhanced educational approach to convey teachings with computer-mediated interaction, such as video recorder,…
Descriptors: Foreign Countries, Flipped Classroom, English (Second Language), Second Language Instruction

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