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Sing, Chai Ching; Teo, Timothy; Huang, Fang; Chiu, Thomas K. F.; Xing wei, Wang – Educational Technology Research and Development, 2022
As Artificial Intelligence (AI) is rapidly integrated into existing technologies which has brought forth the fourth industrial and learning revolution, designing curriculum for AI education has become an important strategic development for education authorities throughout the world. Framed broadly from the Theory of Planned Behavior, this study…
Descriptors: Secondary School Students, Intention, Technology Uses in Education, Artificial Intelligence
Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
Beavis, Catherine; Muspratt, Sandy; Thompson, Roberta – Learning, Media and Technology, 2015
There is considerable enthusiasm in many quarters for the incorporation of digital games into the classroom, and the capacity of games to engage and challenge players, present complex representations and experiences, foster collaborative learning, and promote deep learning. But while there is increasing research documenting the progress and…
Descriptors: Foreign Countries, Computer Games, Elementary School Students, Secondary School Students
Grant, Donna M.; Malloy, Alisha D.; Murphy, Marianne C. – Journal of Information Technology Education, 2009
In this technology intensive society, most students are required to be proficient in computer skills to compete in today's global job market. These computer skills usually consist of basic to advanced knowledge in word processing, presentation, and spreadsheet applications. In many U.S. states, students are required to demonstrate computer…
Descriptors: Introductory Courses, Student Attitudes, Computer Oriented Programs, Labor Market
Kurshan, Barbara; Heller, Rachelle – Computing Teacher, 1989
Describes an exhibit in the U.S.S.R. sponsored by the U.S. Information Agency which is designed to show the use of technology at home, school, and the office in the United States. Also discussed are the use of computers in Soviet schools; Soviet curriculum; and use of the computer laboratory in the exhibit by Soviet students and teachers. (five…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science Education, Curriculum Design
Bollerslev, Peter; Estes, Nolan – 1984
Prepared for a 1984 Organisation for Economic Cooperation and Development (OECD) conference, this report analyzes trends and changes in elementary, secondary, higher, and distance education curricula and institutional structures on the basis of a number of case studies from Australia, Belgium, Canada, Denmark, Japan, New Zealand, the Netherlands,…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Literacy, Curriculum Design
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education
National Centre for Vocational Education Research, Leabrook (Australia). – 2002
Research funded by the Flexible Learning Advisory Group during 2000-2002 on issues related to online learning and delivery in vocational education and training in Australia was consolidated. Key findings included the following: (1) most students who experienced online learning did so in a conventional class, using face-to-face and other strategies…
Descriptors: Business Communication, Computer Literacy, Computer Mediated Communication, Computer Uses in Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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