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Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
Pre-Service Teachers' Opinions about the Use of 21st Century Learner and 21st Century Teacher Skills
Tican, Canses; Deniz, Sabahattin – European Journal of Educational Research, 2019
The purpose of the current study is to determine pre-service teachers' opinions about 21st century learner and teacher skills. The study group of the current research is comprised of 391 senior students from an education faculty. As the data collection tool, the 21st century Learner Skills Use Questionnaire and 21st Century Teacher Skills Use…
Descriptors: Preservice Teachers, Student Attitudes, Teaching Skills, Thinking Skills
Osmani, Mohamad; Weerakkody, Vishanth; Hindi, Nitham – Journal of Education for Business, 2017
Higher education institutes are facing increasing pressure to ensure that graduates are equipped with the right set of attributes that will make them desirable to potential employers. To deal with this pressure, universities have for some time been embedding employability attributes into their curriculum through classroom-based teaching and…
Descriptors: College Graduates, Employment Potential, Foreign Countries, Qualitative Research
Alvarez, Inma – Journal of Interactive Media in Education, 2013
During 2012, the Dance Department at the University of Surrey developed a set of Open Educational Resources with a Creative Commons license (Attribution, Non- Commercial, Share Alike) for dance studies as part of the JISC-funded project Contexts, Culture and Creativity: Enriching E-learning in Dance (CCC:EED) see…
Descriptors: Foreign Countries, Educational Resources, Internet, Dance
Jaworski, Anne Porter; Brummel, Brenda – 1984
In addition to reviewing the literature on the pros and cons of computer use in the schools, this document reports the results of a research project in which 13 pairs of first graders learned to use the LOGO computer language over a 10-week period as part of their classroom activities. The first two chapters discuss the overall question of…
Descriptors: Computer Assisted Instruction, Computer Literacy, Creativity, Elementary School Students
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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