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Simone Porcu; Alessandro Floris; Luigi Atzori – IEEE Transactions on Learning Technologies, 2025
In this article, we preliminarily discuss the limitations of current video conferencing platforms in online synchronous learning. Research has shown that while the involved technologies are appropriate for collaborative video calls, they often fail to replicate the rich nature of face-to-face interactions among students and between students and…
Descriptors: Computer Simulation, Electronic Learning, Synchronous Communication, Videoconferencing
Zeyu Wang; Yixin Liu; Lingling Wang; Li Fu – IEEE Transactions on Education, 2024
Contribution: This article presents a Mars Exploration Control Virtual Simulation Experiment Platform (MEC-vslab), which aims to address the current challenge of limited integration between control engineering education and engineering practice. MEC-vslab is oriented toward the practical needs of Mars exploration engineering. It offers…
Descriptors: Engineering Education, Space Exploration, Astronomy, Computer Simulation
Huang, Yin; Amini, Farshad; Jiang, Chao; Yin, Jianjun – Innovations in Education and Teaching International, 2023
In this study, an AR-based mobile learning application is proposed to assist online civil engineering course learning during the COVID-19 pandemic. A quasi-experiment has been conducted, and feedback from both the teacher and students has been analysed to examine the effectiveness of the proposed approach in terms of learning achievements. The…
Descriptors: Instructional Effectiveness, Computer Simulation, Technology Uses in Education, Civil Engineering
Ana Ester Garcia de Paiva Pinheiro; Ana Regina Mizrahy Cuperschmid; Felipe Corres Melachos – Turkish Online Journal of Educational Technology - TOJET, 2025
Furniture assembly is often perceived as a confusing and demotivating task, especially when relying on traditional manuals and/or online videos, which can be mis. Do It Yourself (DIY) furniture manufacturing can be even more challenging, as it requires not only assembly steps but also material fabrication stages, often demanding access to advanced…
Descriptors: Furniture, Computer Simulation, Manufacturing, College Students
Linus Geewe; Mirela Vinerean; Ala Sarah Alaqra; John Sören Pettersson – International Journal for Technology in Mathematics Education, 2024
First-year engineering students show difficulties in connecting basic vector algebra with manipulations using the graphical representation. Experiencing vectors in real applications can improve the process of learning vectors. Thus, we introduce a unique approach for using digital technologies, namely augmented reality. We utilized a video…
Descriptors: College Freshmen, Engineering Education, Computer Simulation, Algebra
Udeozor, Chioma; Toyoda, Ryo; Russo Abegão, Fernando; Glassey, Jarka – Higher Education Pedagogies, 2021
Virtual Reality (VR) games and simulations are increasingly being used to provide highly interactive, engaging and contextual learning experiences for learners in otherwise risk-prone environments, such as those obtained in chemical engineering and industrial domains. Understanding the intention of users towards this technology for education and…
Descriptors: Computer Simulation, Game Based Learning, Chemical Engineering, Engineering Education
Pletz, Carolin; Zinn, Bernd – British Journal of Educational Technology, 2020
A structural evaluation is imperative for developing an effective virtual learning environment. Understanding the extent to which content that has been learned virtually can be applied practically holds particular importance. A group of persons from the technical field of mechanical and plant engineering (N = 13) participated in a virtual operator…
Descriptors: Video Technology, Engineering, Computer Simulation, Manufacturing
Weng, Cathy; Puspitasari, Dani; Tran, Khanh Nguyen Phuong; Feng, Pei Jie; Awuor, Nicholas O.; Matere, Isaac Manyonge – Interactive Learning Environments, 2023
The purpose of this study was to investigate the effect of augmented reality (AR) using a 3D app in a smartphone on students' learning outcomes and satisfaction in teaching angle measurement error to vocational high school students with different spatial ability. A quasi-experimental pretest/posttest was employed. There were 197 students from…
Descriptors: Teaching Methods, Error of Measurement, Multimedia Instruction, Learning Processes
Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
Boettcher, K.; Terkowsky, C.; Schade, M.; Brandner, D.; Grünendahl, S.; Pasaliu, B. – European Journal of Engineering Education, 2023
A newly-developed online laboratory experiment in immersive virtual reality (VR) is used for process engineering students. A digital twin (DT) of a jet pump was realised using the game engine Unreal Engine 4. The chance was taken for an instructional redesign deviating from the conventional cookbook-experiment to better integrate the changing…
Descriptors: Computer Simulation, Laboratories, Engineering Education, Problem Solving
Trent Wells; Greg Miller – Journal of Agricultural Education, 2022
Simulator technologies have become more prominent in many educational contexts in recent years. Simulator technologies such as virtual reality (VR) exist in many forms and can be used for different purposes, including weld process training. University-level course students have previously reported using VR technology can positively contribute to a…
Descriptors: Student Attitudes, Computer Simulation, College Students, Agricultural Engineering
Keisha C. A. Antoine; Lealon L. Martin; Jorge F. Gabitto – Chemical Engineering Education, 2024
In this paper we demonstrate that using mixed reality (MR) technology can innovate our chemical engineering laboratory curriculum at Prairie View A&M University, a Historically Black College/University (HBCU). Particularly, we describe the development of a MR proof of concept to carry out a traditional fluid mechanics lab -- pressure drop as a…
Descriptors: Science Instruction, Black Colleges, Chemical Engineering, Science Laboratories
Arpita Kurdekar; Daniel Burkey; Michael F. Young – Learning: Research and Practice, 2025
This research explores the transformative potential of virtual reality (VR) technology in visual arts education within interdisciplinary STEAM-related learning frameworks. A dynamic VR learning environment integrating visual arts with engineering topics was tested with undergraduate visual arts students. Participants' experiences, motivation,…
Descriptors: Visual Arts, Art Education, STEM Education, Computer Simulation
Hu, Xinping; Safiena, Sufiana; Goh, Yang Miang; Lin, Alexander – Educational Technology Research and Development, 2023
Virtual Reality (VR) provides an immersive and engaging experience that facilitates the teaching and learning of abstract concepts. This paper describes the design and implementation of the VR 360° (VR360) component of the Virtual and Augmented Reality for Structures (VARS) mobile application. This study used VARS to teach basic structural systems…
Descriptors: Computer Simulation, Undergraduate Students, Administrator Education, Computer Oriented Programs
Devender Rapolu – ProQuest LLC, 2024
As the number and complexity of instructional tools have increased, universities have rapidly adapted to ensure their students have the necessary tools and resources for academic success (Rafi et al., 2014; Rafi et al., 2020). One of these adaptations has been the creation of virtual learning platforms using Virtual Reality (VR) technology. This…
Descriptors: Undergraduate Students, Black Colleges, Computer Simulation, STEM Education

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