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Ashely Renee Moore – ProQuest LLC, 2024
Many student assessors experience low self-efficacy in giving feedback through peer assessment. The purpose of this qualitative interpretative phenomenological study was to examine the self-efficacy experiences of online graduate student assessors who supplied feedback through peer assessment in an online Master of Arts (MA) in Art and Design…
Descriptors: Graduate Students, Peer Evaluation, Feedback (Response), Student Attitudes
Gillard, Sarah; Gillard, Sharlett; Pratt, David – Contemporary Issues in Education Research, 2015
Increasing regulation imposed on education systems at all levels engulfs teaching/learning time and impedes individual pursuits of interest to the learner. However, by restructuring the way educators approach the classroom, students can be provided an opportunity to explore further and become more successful. This success can be derived by…
Descriptors: Personal Autonomy, Learning Motivation, Mastery Learning, Educational Psychology
Tecker, Sheryl S. – ProQuest LLC, 2017
This research addresses the problem of low math achievement of middle school students through the use of a Growth Mindset intervention and related strategies. While the research on Growth Mindset interventions and strategies show positive results in controlled settings, there is a need to better understand Growth Mindset implementation from the…
Descriptors: Educational Practices, Mathematics Achievement, Low Achievement, Middle School Students
Kingsley, Tara L.; Grabner-Hagen, Melissa M. – Journal of Adolescent & Adult Literacy, 2015
This article showcases the use of gamification as a means to turn an existing curriculum into a game-based learning environment. The purpose of this article is to examine how gamification, coupled with effective pedagogy, can support the acquisition of 21st-century skills. Gamifying content allows students to earn experience points, badges, and…
Descriptors: Educational Games, Instructional Effectiveness, Skill Development, Rewards

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