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Xinli Zhang; Yuchen Chen; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – International Journal of STEM Education, 2025
Background: In the digital age, fostering young children's computational thinking (CT) and executive functions (EFs) through programming has emerged as a significant research issue. While unplugged programming activities are commonly adopted in preschools, robot programming activities have recently gained attention for the potential to enhance…
Descriptors: Thinking Skills, Computation, Executive Function, Programming
Rita Neves Rodrigues; Cecília Costa; Maryam Abbasi; Sónia Brito-Costa; Fernando Martins – Educational Process: International Journal, 2025
Background/purpose: Computational Thinking is a fundamental problem-solving skill. As its importance has been recognized by the scientific community, it has been incorporated into the curricula of several countries to foster its development from the earliest years of schooling. Therefore, it is essential to design training programs that equip…
Descriptors: Computation, Thinking Skills, Self Efficacy, Foreign Countries
Tülin Haslaman; Filiz Kuskaya Mumcu; Nilüfer Atman Uslu – Education and Information Technologies, 2024
The present study illustrates digital storytelling (DS) as an open-ended learning environment, which is one of the ways of preparing pre-service teachers (PST) to practice computational thinking (CT) in their future teaching. An 8-week teacher training program was organized and presented. The study aims to investigate the program's impact on the…
Descriptors: Computation, Thinking Skills, Story Telling, Educational Technology
Serhat Altiok; Memet Üçgül – Canadian Journal of Learning and Technology, 2024
In recent years, computational thinking has garnered increased attention as an essential problem-solving skill. One of the methods to develop students' computational thinking skills is robotic coding activities. This study sought to investigate the impact of robotic coding activities on the self-efficacy perceptions of secondary school students'…
Descriptors: Robotics, Computation, Thinking Skills, Secondary School Students
Amelia Auchstetter; Eben Witherspoon; Oluchi Ozuzu; Jonathan Margolin; Lawrence B. Friedman – American Institutes for Research, 2023
The purpose of this study was to evaluate the implementation and impact of the Pack program. The Pack was developed by the New York Hall of Science (NYSCI) and includes a digital game and set of curricular and professional development resources that aim to support computational thinking teaching and learning in middle school science and computer…
Descriptors: Computation, Thinking Skills, Educational Games, Program Implementation
Thacker, Ian – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Prompting people to estimate climate change numbers before showing them the true value can shift learners' attitudes and conceptions. Yet, interventions created for such a learning experience are not easily accessible to the general public. The purpose of this preregistered study was to address this research gap by developing and testing an openly…
Descriptors: Climate, Computation, Numbers, Intervention
García-Martínez, Inmaculada; Fernández-Batanero, José María; Fernández-Cerero, José; León, Samuel P. – Journal of New Approaches in Educational Research, 2023
Artificial intelligence (AI) and computational sciences have aroused a growing interest in education. Despite its relatively recent history, AI is increasingly being introduced into the classroom through different modalities, with the aim of improving student achievement. Thus, the purpose of the research is to analyse, quantitatively and…
Descriptors: Artificial Intelligence, Computation, Academic Achievement, Meta Analysis
Mike Karlin; Cristina Stephany; Mahya Minaiy; Swati Mehta; Marcia Reed; Desiderio Acosta; Claudia Garcia-Valles; Christine Kim; Adan Gonzalez; Sarah Wong – Journal of Technology Education, 2024
While increasing emphasis has been placed on computer science (CS) and computational thinking (CT) little is known about these topics in elementary classrooms. Significant equity gaps exist within CS/CT at the elementary level, with a major contributor being the lack of highly qualified CS/CT elementary teachers. Professional development (PD) for…
Descriptors: Grade 4, Robotics, Preservice Teachers, Elementary School Teachers
Çakir, Nur Akkus; Çakir, Murat Perit; Lee, Frank J. – Educational Technology Research and Development, 2021
This paper presents a game-design workshop built around a digital art installation featuring video games displayed over a real-world skyscraper to stimulate students' interest in computer science and a study testing its short-term effects on improving middle school students' computational thinking (CT) skills and attitudes towards computing.…
Descriptors: Thinking Skills, Problem Solving, Computation, Video Games
Miriam Herrero-Martín; Cristina Aldavero; Alfonso Lahuerta; Luis Carro; Azael J. Herrero – International Journal of Game-Based Learning, 2025
This study explores the potential of modern board games to foster key competences in primary education. A total of 238 students and 17 teachers from Spain, Romania, and Greece implemented 29 board games targeting Linguistic Communication, Mathematical Competence, and Learning to Learn. The intervention included teacher training, pedagogical…
Descriptors: Foreign Countries, Game Based Learning, Elementary School Students, Elementary School Teachers
Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2022
Computational thinking (CT) has attracted significant interest among many educators around the globe. Despite this growing interest, research on CT and programming education in elementary school remains at an initial stage. Many relevant studies have adopted only one type of method to assess students' CT, which may lead to an incomplete view of…
Descriptors: Thinking Skills, Computation, Flipped Classroom, Elementary School Students
Margulieux, Lauren; Yadav, Aman – Journal of Computers in Mathematics and Science Teaching, 2021
We explored how preservice teachers in a middle school science methods course learned and applied computational thinking (CT) concepts and activities during a month-long intervention. In the intervention, preservice teachers learned about CT concepts through an hour-long lecture in their methods class, practiced a computing-integration activity…
Descriptors: Preservice Teachers, Science Instruction, Methods Courses, Intervention
Hunsaker, Enoch; West, Richard E. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This design case documents the creation of open educational resources for preservice and inservice teachers at Brigham Young University (BYU). The purpose of this interdisciplinary project was to design and develop training, assessments and credentials to help the learners become competent in teaching computational thinking (CT) and coding in…
Descriptors: Open Educational Resources, Coding, Computation, Thinking Skills
Muir, Tracey – Mathematics Education Research Group of Australasia, 2021
National testing and reform agendas, with their focus on school improvement, has led to increased collection and scrutiny of student data. The analysis of these data usually occurs at a school level, often by school leaders. What is less common is the opportunity for students to scrutinise their individual data and take ownership over the results…
Descriptors: Mathematics Instruction, Mathematics Achievement, Foreign Countries, Computation
Smith, Hannah; Closser, Avery H.; Ottmar, Erin; Arroyo, Ivon – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2020
The Game Play and Design Framework is a project-based instructional method to engage teachers and students with mathematics content by utilizing technology as a vehicle for game play and creation. In the authors' prior work, they created a technology tool and game editing platform, the Wearable Learning Cloud Platform (WLCP), which enables…
Descriptors: Computation, Mathematics Instruction, Mathematics Skills, Knowledge Level
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