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Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education
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Fatima Zahra Lotfi; Tono Suwartono; Brahim Maziane; Sri Nurhayati; Youssef Laajan; Brahim Nachit – Educational Process: International Journal, 2025
Background/purpose: Collaborative concept maps (CCMs) stand out for their ability to organize knowledge and enhance retention. However, their use in higher education raises questions about their effectiveness. This study aims to evaluate the effect of CCMs on learning of students enrolled in the Master's program in Training and Supervision…
Descriptors: Concept Mapping, Higher Education, Cooperative Learning, Masters Programs
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Vasiliki Brinia; Aris Plios; Paraskevi Psoni – International Journal of Learning and Change, 2024
Playfulness as a learning technique is applied into the present research in a group of adult learners. Initially, a game scenario was designed and implemented for the subject of microeconomics. Following a qualitative research methodology, through observation and interviews with ten participants before and after the playful activity, the results…
Descriptors: Play, Game Based Learning, Microeconomics, Learning Activities
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Salame, Youness; Léger, Pierre-Majorique; Charland, Patrick; Merveilleux Du Vignaux, Maÿlis; Durand, Emmanuel; Bouillot, Nicolas; Pardoen, Mylène; Deslandes-Martineau, Marion; Sénécal, Sylvain – Computers in the Schools, 2022
This research reports empirical evidence of the pedagogical benefits of using two interactive types of immersive spherical dome screens (large and small). Results are drawn from an experiment measuring the emotional, cognitive, perceptual/attitudinal states, and learning outcomes of 102 participants divided into control/experimental groups and…
Descriptors: Interaction, Teaching Methods, Educational Technology, Technology Uses in Education
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Hennah, Naomi; Newton, Sophie; Seery, Michael K. – Chemistry Education Research and Practice, 2022
This work applies a cultural historical activity theory (CHAT) framework to understand how the outcome of a high school laboratory task may be positively influenced without making changes to the hands-on practical task itself. Informed by cognitivism, novel practical instruction videos that were based on the same video but had different audio…
Descriptors: High School Students, Holistic Approach, Student Role, Interaction
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Munir, Farhat; Anwar, Aizza; Kee, Daisy Mui Hung – International Review of Research in Open and Distributed Learning, 2021
The COVID-19 pandemic has forced millions of students to stay indoors and adapt to the new normal, namely distance learning at home, placing online learning in the spotlight. However, students' motivation for online learning and its effectiveness in skill development during the COVID-19 pandemic has not been widely studied. This study examined the…
Descriptors: COVID-19, Pandemics, Online Courses, School Closing
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Quiamco, Ma. Shandy; Abocado, Shaina Mae; Toquero, Cathy Mae – Asian Journal of Distance Education, 2022
Emergency Remote Learning presented unplanned and unexpected educational paradigms from traditional to remote classes that occur due to the COVID-19 outbreak in various countries. Zoom platform served as an emergency solution, providing a potentially safe environment for learning. Students adjusted to the new mode of teaching and learning process…
Descriptors: Preservice Teachers, Emergency Programs, COVID-19, Pandemics
Lisa C. Kidder – ProQuest LLC, 2017
This study was designed to examine how three different organizational structures (time, topic, and tool) of a course in an LMS affected learners. The signal available relevant accessible (SARA) theory provided a framework to clearly describe the signals (headers) used to differentiate the three organizational structures. Cognitive load theory…
Descriptors: Learning Management Systems, Usability, Navigation (Information Systems), Student Attitudes
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Koc-Januchta, Marta M.; Schönborn, Konrad J.; Tibell, Lena A. E.; Chaudhri, Vinay K.; Heller, H. Craig – Journal of Educational Computing Research, 2020
Applying artificial intelligence (AI) to support science learning is a prominent aspect of the digital education revolution. This study investigates students' interaction and learning with an AI book, which enables the inputting of questions and receiving of suggested questions to understand biology, in comparison with a traditional E-book.…
Descriptors: Artificial Intelligence, Textbook Content, Science Materials, Biology
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Costley, Jamie – Interactive Technology and Smart Education, 2019
Purpose: As online learning has become more prevalent, how learners interact with each other in those learning environments has become more salient. To develop effective levels of interaction, students must feel comfortable to express their ideas and views. For this reason, this paper aims to look at how individual students' levels of social…
Descriptors: Cognitive Processes, Difficulty Level, Correlation, Interaction
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Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
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Lee, Soon Chun; Irving, Karen; Pape, Stephen; Owens, Douglas – Journal of Computers in Mathematics and Science Teaching, 2015
Increased teacher awareness of student thinking and understanding enables teachers to better support students' learning by allowing for increased formative feedback that clarifies students' understanding and supports their construction of knowledge. However, many science teachers do not possess skills related to assessing student learning and…
Descriptors: Technology Uses in Education, Interaction, Metacognition, Teaching Methods
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Shin, Jongho; Cho, Eunbyul – Asia Pacific Education Review, 2015
The purpose of the study was to investigate the characteristics of convergence learning experience when learners study integrated learning contents from various academic subjects. Specifically, cognitive and emotional experiences and their changes over time were investigated. Eight undergraduate and graduate students participated in the study.…
Descriptors: Cognitive Processes, Emotional Response, Student Attitudes, Undergraduate Students
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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
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Jungert, Tomas; Koestner, Richard – Educational Psychology, 2015
Research has shown that autonomy support has positive effects on academic development, but no study has examined how systemising cognitive orientation is related to important outcomes for science students, and how it may interact with autonomy support. This prospective investigation considered how systemising and support from teachers and parents…
Descriptors: Teacher Influence, Parent Influence, Student Motivation, Self Efficacy
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