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Xi Lin – Australian Educational Researcher, 2025
Utilising a mixed-research method, this preliminary study explored the use of ChatGPT for seeking effective assignment feedback among a total of 11 adult learners in a graduate-level asynchronous online course in the Spring 2024 semester. Through analysing these learners' experiences on the activity of using ChatGPT to seek effective assignment…
Descriptors: Adult Students, Student Attitudes, Artificial Intelligence, Assignments
Kaden Hart; Christopher M. Warren; Seth Poulsen; John Edwards – International Educational Data Mining Society, 2024
We report on a study in which we examined the work habits of six students who agreed to use do not disturb on their phone while working on programming assignments. Two students tried do not disturb, and quickly quit using it. Three out of four remaining student participants were more productive while using do not disturb when working on their…
Descriptors: Telecommunications, Handheld Devices, Computer Use, Student Behavior
Reyna, Jorge; Hanham, Jose; Vlachopoulos, Panos; Meier, Peter – Research in Science Education, 2021
This study explored the self-regulation strategies and learning experiences of undergraduate science students completing Learner-Generated Digital Media (LGDM) assignments that had been implemented using a theory-driven, systematic approach. The rationale for using LGDM in science education is to facilitate student learning of complex scientific…
Descriptors: College Science, Undergraduate Students, Self Management, Educational Experience
Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
Fiksel, Jacob; Jager, Leah R.; Hardin, Johannna S.; Taub, Margaret A. – Journal of Statistics Education, 2019
Git and GitHub are common tools for keeping track of multiple versions of data analytic content, which allow for more than one person to simultaneously work on a project. GitHub Classroom aims to provide a way for students to work on and submit their assignments via Git and GitHub, giving teachers an opportunity to facilitate the integration of…
Descriptors: Statistics, Mathematics Instruction, Computer Software, Computer Uses in Education
Seifert, Tami; Feliks, Orna – Assessment & Evaluation in Higher Education, 2019
Self-assessment and peer-assessment are strategies employed to encourage students to take more responsibility for the learning process. Although the advantages are not obvious, the process has the potential to empower learning and to assist the development of assessment skills, which are so important for future teachers. The research aimed to…
Descriptors: Peer Evaluation, Self Evaluation (Individuals), Preservice Teachers, Student Attitudes
Glover, Ian; Parkin, Helen J.; Hepplestone, Stuart; Irwin, Brian; Rodger, Helen – Research in Learning Technology, 2015
This paper explores the potential of technology to enhance the assessment and feedback process for both staff and students. The "Making Connections" project aimed to better understand the connections that students make between the feedback that they receive and future assignments, and explored whether technology can help them in this…
Descriptors: Feedback (Response), Student Evaluation, College Students, College Faculty
Elfeky, Abdellah – International Journal on E-Learning, 2017
The study aims to examine the impact of social networks of a "Computer in Teaching" course on the achievement and attitudes students at the faculty of education at Najran University. The sample consists of (60) students from the third level in the special education program, (30) students represented the control group whereas the other…
Descriptors: Higher Education, Student Attitudes, College Students, Teacher Attitudes
Andersson, Annika; Räisänen, Kalle – Computers in the Schools, 2014
This article focuses on class blogs and presents results from 1:1 schools in Sweden. While Swedish schools are increasingly using Web 2.0 technologies (e.g., wikis and blogs), most of this use is still at an experimental stage. To further the understanding of how blogs are and can be used, we compare class blogs used in practice with the…
Descriptors: Foreign Countries, Electronic Publishing, Web Sites, Cooperation
Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2014
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with four different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These…
Descriptors: Educational Technology, Cooperation, Cooperative Learning, Computer Games
Rabkin, Ariel; Reiss, Charles; Katz, Randy; Patterson, David – ACM Transactions on Computing Education, 2013
We describe our experiences teaching MapReduce in a large undergraduate lecture course using public cloud services and the standard Hadoop API. Using the standard API, students directly experienced the quality of industrial big-data tools. Using the cloud, every student could carry out scalability benchmarking assignments on realistic hardware,…
Descriptors: Assignments, Undergraduate Study, Computer Networks, Educational Technology
Abdous, M'hammed – International Journal on E-Learning, 2013
An effective learning environment interface (LEI) is a means to enable students to focus on learning and to understand content, while establishing connections and relationships among course activities. Using this fundamental premise, we propose a flexible, user-centered, and seamless LEI which is intended to remediate the fragmented interface…
Descriptors: Electronic Learning, Computer Interfaces, Feedback (Response), College Students
Cameron, Michael P. – Journal of Economic Education, 2012
Blogs provide a dynamic interactive medium for online discussion, consistent with communal constructivist pedagogy. The author of this article describes and evaluates a blog assignment used in the teaching and assessment of a small (40-60 students) introductory economics course. Using qualitative and quantitative data collected across four…
Descriptors: Economics Education, Web Sites, Electronic Publishing, Introductory Courses
Ssekakubo, Grace; Suleman, Hussein; Marsden, Gary – Interactive Technology and Smart Education, 2013
Purpose: This paper aims to present findings of a study that was carried out to identify strategies of enabling learners in developing countries to fully exploit the potential of learning management systems (LMSs). The study set out to: identify the services of learning management systems that are most needed and desired by university learners in…
Descriptors: Foreign Countries, Developing Nations, Integrated Learning Systems, College Students
Bolliger, Doris U.; Supanakorn, Supawan – British Journal of Educational Technology, 2011
This study examined the effects of learning styles on learner perceptions of the use of interactive online tutorials. Learners were categorised into five learning style categories and four learning modalities. The responses to a questionnaire with four survey dimensions were analysed in order to ascertain differences based on learning styles,…
Descriptors: Assignments, Cognitive Style, Learning Modalities, Researchers

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