Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 6 |
Descriptor
Achievement Tests | 6 |
Educational Technology | 6 |
Simulated Environment | 6 |
Student Attitudes | 6 |
Foreign Countries | 5 |
Teaching Methods | 5 |
Experimental Groups | 4 |
Technology Uses in Education | 4 |
Comparative Analysis | 3 |
Computer Simulation | 3 |
Computers | 3 |
More ▼ |
Source
Computers & Education | 1 |
EURASIA Journal of… | 1 |
Interactive Learning… | 1 |
International Journal for… | 1 |
Malaysian Online Journal of… | 1 |
Online Submission | 1 |
Author
Sirakaya, Mustafa | 2 |
Aydin, Mehmet Kemal | 1 |
Cakmak, Ebru Kilic | 1 |
Chen, Chih Hung | 1 |
Chen, Yu-Hsuan | 1 |
Civelek, Turhan | 1 |
Deniz, Salih | 1 |
Jeng, Ming Chang | 1 |
Kiliç Çakmak, Ebru | 1 |
Simsek, Irfan | 1 |
Ucar, Erdem | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Education Level
Secondary Education | 3 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 11 | 1 |
Grade 5 | 1 |
High Schools | 1 |
Higher Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sirakaya, Mustafa; Kiliç Çakmak, Ebru – Malaysian Online Journal of Educational Technology, 2018
This study aimed at identifying the attitudes of secondary school students toward AR applications and to investigate the change in these attitudes according to different variables. The study also aspired to determine the relationship between attitudes toward AR and achievement. The general survey model was used in the study. The study group was…
Descriptors: Simulated Environment, Student Attitudes, Secondary School Students, Educational Technology
Chen, Yu-Hsuan; Wang, Chang-Hwa – Interactive Learning Environments, 2018
Although research has indicated that augmented reality (AR)-facilitated instruction improves learning performance, further investigation of the usefulness of AR from a psychological perspective has been recommended. Researchers consider presence a major psychological effect when users are immersed in virtual reality environments. However, most…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Psychological Patterns
Sirakaya, Mustafa; Cakmak, Ebru Kilic – International Journal for Research in Vocational Education and Training, 2018
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware components, ports and assembly. The research design was…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Academic Achievement
Deniz, Salih; Simsek, Irfan – Online Submission, 2015
The usage of three dimensional (3D) virtual worlds in Mathematics Education not only eliminates the dependence of education on K-12 schools but also enables the subjects to be more concrete. The objective of this study is to create a mathematics laboratory by using the virtual classroom qualities of 3D worlds. In this lab, abstract mathematics…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Mathematics Achievement
Civelek, Turhan; Ucar, Erdem; Ustunel, Hakan; Aydin, Mehmet Kemal – EURASIA Journal of Mathematics, Science & Technology Education, 2014
The current research aims to explore the effects of a haptic augmented simulation on students' achievement and their attitudes towards Physics in an immersive virtual reality environment (VRE). A quasi-experimental post-test design was employed utilizing experiment and control groups. The participants were 215 students from a K-12 school in…
Descriptors: Physics, Science Achievement, Student Attitudes, Experimental Groups
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation