Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 21 |
Since 2006 (last 20 years) | 39 |
Descriptor
Source
Journal of Educational… | 55 |
Author
Swan, Karen | 3 |
Koroghlanian, Carol M. | 2 |
Weng, Cathy | 2 |
Yang, Shu Ching | 2 |
Yu, Fu-Yun | 2 |
Abrami, Philip C. | 1 |
Akdal, Pinar | 1 |
Ames, Pat C. | 1 |
Ba, Shen | 1 |
Bendixen, Lisa D. | 1 |
Bernard, Robert M. | 1 |
More ▼ |
Publication Type
Journal Articles | 55 |
Reports - Research | 49 |
Reports - Evaluative | 4 |
Tests/Questionnaires | 4 |
Information Analyses | 3 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 25 |
Postsecondary Education | 18 |
Elementary Education | 10 |
Elementary Secondary Education | 5 |
High Schools | 5 |
Middle Schools | 5 |
Secondary Education | 5 |
Grade 5 | 3 |
Grade 6 | 3 |
Intermediate Grades | 3 |
Grade 4 | 2 |
More ▼ |
Audience
Researchers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Academic Motivation Scale | 1 |
Embedded Figures Test | 1 |
What Works Clearinghouse Rating
Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Qi Wang; Shengquan Yu; Xiaofeng Wang – Journal of Educational Computing Research, 2024
Chinese as a second language (CSL) learning has attracted more attention and supporting learners with adaptive resources becomes difficult. Some online systems recommended pre-designed resources from existing databases while the resources could not match learners' context. Designing resources dynamically according to learners' needs could be a…
Descriptors: Second Language Learning, Chinese, College Students, Online Systems
Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
Jongsma, Mirella V.; Scholten, Danny J.; van Muijlwijk-Koezen, Jacqueline E.; Meeter, Martijn – Journal of Educational Computing Research, 2023
In recent years, the technical possibilities of educational technologies regarding online peer feedback have developed rapidly. However, the impact of online peer feedback activities compared to traditional offline variants has not specifically been meta-analyzed. Therefore, the aim of the current meta-analysis is to do an in-depth comparison…
Descriptors: Peer Evaluation, Feedback (Response), Computer Mediated Communication, Technology Uses in Education
Zhang, Yanjun; Luo, Ronghua; Zhu, Yijin; Yin, Yuan – Journal of Educational Computing Research, 2021
Due to the interdisciplinary nature of robotics, more and more attention has been paid to its effectiveness in the field of education in recent years. This systematic review evaluated existing studies in improving K-12 students' computational thinking and STEM attitudes. Research articles published between 2010 and 2019 were collated from major…
Descriptors: Robotics, Educational Technology, Elementary School Students, Secondary School Students
Wang, Zhen; Cao, Yang; Gong, Shaoying – Journal of Educational Computing Research, 2023
Although learner characteristics have been identified as important moderator variables for feedback effectiveness, the question of why learners benefit differently from feedback has only received limited attention. In this study, we investigated: (1) whether learners' dominant goal orientation moderated the effects of computer-based elaborated…
Descriptors: Goal Orientation, Feedback (Response), Cues, Student Characteristics
Weng, Cathy; Otanga, Sarah; Christianto, Samuel Michael; Chu, Regina Ju-Chun – Journal of Educational Computing Research, 2020
The purpose of this study was to investigate the effects of augmented reality (AR) technology on students' learning outcomes (measured according to Bloom's cognitive levels) and attitude toward biology. The print book was redesigned by integrating a form of AR into it. A quasi-experimental pretest and posttest designs were used to test the…
Descriptors: Science Instruction, Biology, Computer Simulation, Physical Environment
Ba, Shen; Stein, David; Liu, Qingtang; Long, Taotao; Xie, Kui; Wu, Linjing – Journal of Educational Computing Research, 2021
Despite the continuous emphasis on emotion in multimedia learning, it was still unclear how pedagogical agent emotional cues might affect learning. In the present study, a between-subjects experiment was performed to examine the effects of a pedagogical agent with dual-channel emotional cues on learners' emotions, cognitive load, and knowledge…
Descriptors: Cognitive Ability, Transfer of Training, Teaching Methods, Multimedia Instruction
Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong; Todd, Andrew G. – Journal of Educational Computing Research, 2021
Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Tai, Tzu-Yu; Chen, Howard Hao-Jan – Journal of Educational Computing Research, 2021
Virtual reality via mobile-rendered head-mounted displays (MVR) has emerged as a valuable language learning tool. However, research has yet to fully access its effects on English as a Foreign Language (EFL) listening. Therefore, this study investigated the impact of MVR on EFL learners' listening comprehension. Seventy-two seventh graders in…
Descriptors: Computer Simulation, Simulated Environment, Instructional Effectiveness, English (Second Language)
Koc-Januchta, Marta M.; Schönborn, Konrad J.; Tibell, Lena A. E.; Chaudhri, Vinay K.; Heller, H. Craig – Journal of Educational Computing Research, 2020
Applying artificial intelligence (AI) to support science learning is a prominent aspect of the digital education revolution. This study investigates students' interaction and learning with an AI book, which enables the inputting of questions and receiving of suggested questions to understand biology, in comparison with a traditional E-book.…
Descriptors: Artificial Intelligence, Textbook Content, Science Materials, Biology
Liu, Sannyuya; Peng, Xian; Cheng, Hercy N. H.; Liu, Zhi; Sun, Jianwen; Yang, Chongyang – Journal of Educational Computing Research, 2019
Course reviews, which is designed as an interactive feedback channel in Massive Open Online Courses, has promoted the generation of large-scale text comments. These data, which contain not only learners' concerns, opinions and feelings toward courses, instructors, and platforms but also learners' interactions (e.g., post, reply), are generally…
Descriptors: Course Evaluation, Online Courses, Student Attitudes, Course Content
Ramírez, Jaime; Rico, Mariano; Riofrío-Luzcando, Diego; Berrocal-Lobo, Marta; de Antonio, Angélica – Journal of Educational Computing Research, 2018
This article presents an investigation on the educational value of virtual worlds intended for the acquisition of procedural knowledge. This investigation takes as a case of study a virtual laboratory on biotechnology. A remarkable feature in this virtual laboratory is an automatic tutor that supervises student's actions and provides tutoring…
Descriptors: Foreign Countries, Case Studies, Biotechnology, Computer Uses in Education
Weng, Cathy; Rathinasabapathi, Abirami; Weng, Apollo; Zagita, Cindy – Journal of Educational Computing Research, 2019
This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The…
Descriptors: Science Instruction, Computer Simulation, Simulated Environment, Textbooks