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Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Li, Yuhao; Chang, Mengyi; Zhao, Hanxuan; Jiang, Caihong; Xu, Sihua – Journal of Computer Assisted Learning, 2023
Background: Mobile devices facilitate learning activities in a self-paced way. However, the current understanding of learning participation and its consequence are minimal when learners take advantage of opportunities provided by mobile technologies worldwide. Aims: The primary purpose of this study is to examine the effectiveness of environmental…
Descriptors: Anxiety, Computer Software, Computer Assisted Instruction, Learning Processes
Dana Kube; Sebastian Gombert; Brigitte Suter; Joshua Weidlich; Karel Kreijns; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: Gender stereotypes about women and men are prevalent in computer science (CS). The study's goal was to investigate the role of gender bias in computer-supported collaborative learning (CSCL) in a CS context by elaborating on gendered experiences in the perception of individual and team performance in mixed-gender teams in a hackathon.…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Gender Issues, Learning Activities
Montrieux, H.; Raes, A.; Schellens, T. – Journal of Computer Assisted Learning, 2017
A quasi-experimental study was set up in secondary education to study the role of teachers while implementing tablet devices in science education. Three different classroom scripts that guided students and teachers' actions during the intervention on two social planes (group and classroom level) are compared. The main goal was to investigate which…
Descriptors: Secondary School Teachers, Quasiexperimental Design, Teacher Role, Handheld Devices
Pifarré, M.; Cobos, R.; Argelagós, E. – Journal of Computer Assisted Learning, 2014
This paper studies how the integration of group awareness tools in the knowledge management system called KnowCat (Knowledge Catalyser), which promotes collaborative knowledge construction, may both foster the students' perception about the meaningfulness of visualization of group awareness information and promote better collaborative…
Descriptors: Knowledge Management, Cooperation, Student Attitudes, Group Dynamics
Tsai, P.-S.; Tsai, C.-C.; Hwang, G.-J. – Journal of Computer Assisted Learning, 2012
This study developed a survey to explore students' preferences in constructivist context-aware ubiquitous learning environments. A constructivist context-aware ubiquitous learning (u-learning) environment survey (CULES) was developed, consisting of eight scales, including ease of use, continuity, relevance, adaptive content, multiple sources,…
Descriptors: Constructivism (Learning), Student Attitudes, Learning Activities, Foreign Countries
Lai, C.-Y.; Wu, Cheng-Chih – Journal of Computer Assisted Learning, 2006
This paper reports our implementation of a handheld wireless environment to support Jigsaw cooperative learning activities in a college setting. A quasi-experimental research design was conducted to investigate the effects of using handhelds, as well as issues associated with the use of handheld technology. Two intact classes of fourth-year…
Descriptors: Cooperative Learning, Computers, College Students, Student Attitudes

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