Publication Date
In 2025 | 10 |
Since 2024 | 38 |
Since 2021 (last 5 years) | 102 |
Since 2016 (last 10 years) | 156 |
Since 2006 (last 20 years) | 214 |
Descriptor
Source
Computer Assisted Language… | 221 |
Author
Lai, Chun | 4 |
Chen, Hao-Jan Howard | 3 |
Hwang, Wu-Yuin | 3 |
Lee, Ju Seong | 3 |
Lee, Sangmin-Michelle | 3 |
Sun, Yu-Chih | 3 |
Yang, Yu-Fen | 3 |
Zou, Bin | 3 |
Zou, Di | 3 |
Ali Soyoof | 2 |
Aydin, Selami | 2 |
More ▼ |
Publication Type
Journal Articles | 221 |
Reports - Research | 201 |
Tests/Questionnaires | 61 |
Reports - Evaluative | 10 |
Information Analyses | 7 |
Reports - Descriptive | 6 |
Opinion Papers | 3 |
Education Level
Audience
Teachers | 2 |
Administrators | 1 |
Researchers | 1 |
Location
Taiwan | 41 |
China | 29 |
Iran | 19 |
Turkey | 13 |
Hong Kong | 9 |
United Kingdom | 8 |
Japan | 7 |
South Korea | 7 |
China (Beijing) | 4 |
Colombia | 4 |
Saudi Arabia | 4 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
International English… | 5 |
Test of English for… | 3 |
California Critical Thinking… | 1 |
Computer Anxiety Scale | 1 |
What Works Clearinghouse Rating
Danyang Zhang; Sara Hennessy; Pascual Pérez-Paredes – Computer Assisted Language Learning, 2025
The enormous importance of second language learning, paired with the rapid development of mobile-assisted language learning, has led to the increasing use of mobile dictionaries by English as a Foreign Language (EFL) learners at Chinese universities. Although many studies have explored the role of dictionaries in English language learning, few…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Dictionaries
Masoud Rahimi; Jalil Fathi – Computer Assisted Language Learning, 2024
The present study adopted a sequential explanatory mixed-methods approach to explore the impact of e-tandem on English as a foreign language (EFL) learners' speaking skills (i.e. speaking fluency and coherence, lexicon, grammatical range and accuracy, and pronunciation) and willingness to communicate (WTC). To this end, two classes at a language…
Descriptors: English (Second Language), Second Language Learning, Oral Language, Interpersonal Communication
Eryigit, Gülsen; Bektas, Fatih; Ali, Ubey; Dereli, Bihter – Computer Assisted Language Learning, 2023
Grammatical information, embedded at the word level, makes the acquisition of morphologically rich languages quite complex as well as the language exercise generation process for teachers. This study introduces a new gamification approach for complex morphology learning and aims to analyze the students' perceptions towards it. In this approach,…
Descriptors: Grammar, Morphology (Languages), Gamification, Student Attitudes
Seongyong Lee; Jaeho Jeon – Computer Assisted Language Learning, 2024
Artificial agents, such as voice-controlled conversational agents (VCAs) built into smart devices, are becoming more prevalent in daily and educational contexts, enhancing the possibility of using them as language partners. However, research has primarily focused on the cognitive or affective outcomes of using these agents, overlooking questions…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Tao, Yingxu; Zou, Bin – Computer Assisted Language Learning, 2023
Technological progress has enhanced classroom gamification in a number of learning contexts. Kahoot! as a digital game-based learning platform is being increasingly integrated into teaching environments to facilitate effective classroom learning. The research focused on Chinese students' perceptions of using Kahoot! in classroom teaching in order…
Descriptors: Student Attitudes, Educational Games, Audience Response Systems, English (Second Language)
Yen-Jung Chen; Liwei Hsu; Shao-wei Lu – Computer Assisted Language Learning, 2024
It is well known that teachers' feedback plays an important role in students' learning, as it enhances learners' cognitive development; yet there has been little research on how positive feedback given in the form of emojis works in computer-assisted language learning (CALL) courses. In this study, an experiment was designed to clarify how English…
Descriptors: Visual Aids, English (Second Language), Second Language Learning, Feedback (Response)
Yi-shan Shi; Chih-yung Tsai – Computer Assisted Language Learning, 2024
A number of Mobile-Assisted-Language-Learning (MALL) apps have been developed to enlarge students' vocabulary. However, few studies have discussed the potential to learn words deeply and productively. Therefore, this study evaluated the effectiveness of a mind mapping MALL app as an aid to assist northern Taiwan EFL participants in learning…
Descriptors: English (Second Language), Foreign Countries, Handheld Devices, Second Language Learning
Fariba Foroutan Far; Mahboubeh Taghizadeh – Computer Assisted Language Learning, 2024
This study investigated the effects of digital and non-digital gamification on EFL learners' learning collocations, satisfaction, perceptions, and sense of flow. The participants divided into three groups of digitally gamified, non-digitally gamified, and non-gamified classes were 75 Iranian EFL students at B1 level. In each class, students were…
Descriptors: Gamification, Technology Uses in Education, English (Second Language), Second Language Learning
Anne-Marie Sénécal; Walcir Cardoso; Vanessa Mezzaluna – Computer Assisted Language Learning, 2024
Clickers are hand-held devices that wirelessly transmit student input to a computer: students answer multiple-choice questions using their clickers and the answer distribution is displayed on a screen. Previous studies suggest that the pedagogical use of these devices may contribute to learning and that they are positively perceived by students in…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Audience Response Systems
Ali Soyoof; Barry Lee Reynolds; Kan Kan Chan; Wen-Ta Tseng; Kate McLay – Computer Assisted Language Learning, 2025
Research has shown that massively multiplayer online role-playing games (MMORPGs) have the potential to offer language learning opportunities. However, there is a dearth of research exploring student attitudes about the potential of these games for language learning. We used the language learning principles framework proposed by Brown and Lee…
Descriptors: Foreign Countries, Computer Games, English (Second Language), Second Language Learning
Chen Chen; Yifeng Yuan – Computer Assisted Language Learning, 2025
This study explores the effectiveness of Virtual Reality (VR) in Chinese as a second language (CSL) vocabulary learning from the international students' perspective. A new theoretical framework of VR-based vocabulary learning was designed and verified to serve the investigation. A total of 30 international students learning CSL in a Chinese…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Computer Simulation
Ke Li; Mark Peterson; Qiao Wang – Computer Assisted Language Learning, 2024
This study applies Activity Theory to describe and analyze an out-of-school project in which eight Chinese university students utilized a massively multiplayer online game (MMOG) to learn English. Based on data collected through questionnaires, gaming journals, gaming recordings and interviews, thematic analysis was performed to identify the…
Descriptors: Informal Education, Second Language Learning, Video Games, College Students
Tanjun Liu; Dana Gablasova – Computer Assisted Language Learning, 2025
Collocations, a crucial component of language competence, remain a challenge for L2 learners across all proficiency levels. While the data-driven learning (DDL) approach has shown great potential for collocation learning from a shorter-term perspective, this study investigates its effectiveness in the long term, examining both linguistic gains and…
Descriptors: Phrase Structure, Learning Analytics, English (Second Language), Second Language Instruction
Lee, Ju Seong; Lu, Ying – Computer Assisted Language Learning, 2023
This study explores the relationship between the L2 Motivational Self System--namely, the ideal L2 self and the ought-to L2 self--and L2 Willingness to Communicate (L2 WTC) in the classroom (a typical place for English communication among EFL learners) and in the extramural digital setting (an emerging English communication channel increasingly…
Descriptors: Foreign Countries, Middle School Students, Self Concept, Learning Motivation
Yujuan Luo; Mike Watts – Computer Assisted Language Learning, 2024
This study aimed to understand the nature of learning English in the digital age from students' personal 'learning lives'. Drawing on hermeneutic phenomenology's principles, this study conducted conversational interviews and obtained reflective reports from students over 5 months. The findings reveal that students' English learning experiences are…
Descriptors: Student Experience, Handheld Devices, English (Second Language), Second Language Learning