Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Grade 6 | 4 |
| Learning Analytics | 4 |
| Student Attitudes | 4 |
| Grade 5 | 3 |
| Educational Technology | 2 |
| Instructional Effectiveness | 2 |
| Affective Behavior | 1 |
| Arithmetic | 1 |
| Barriers | 1 |
| Comparative Analysis | 1 |
| Computer Games | 1 |
| More ▼ | |
Author
| Kelly Collins | 2 |
| Megan Schneider | 2 |
| Melissa Lee | 2 |
| Mingyu Feng | 2 |
| Natalie Brezack | 2 |
| Wynnie Chan | 2 |
| Amanda Goodwin | 1 |
| Chunwei Huang | 1 |
| Eduardo Davalos | 1 |
| Gautam Biswas | 1 |
| Hou, Xinying | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 4 |
| Speeches/Meeting Papers | 3 |
Education Level
| Elementary Education | 4 |
| Grade 6 | 4 |
| Intermediate Grades | 4 |
| Middle Schools | 4 |
| Grade 5 | 3 |
| Secondary Education | 2 |
| Junior High Schools | 1 |
Audience
Location
| Massachusetts | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 1 |
What Works Clearinghouse Rating
Peer reviewedEduardo Davalos; Namrata Srivastava; Yike Zhang; Amanda Goodwin; Gautam Biswas – Grantee Submission, 2024
As online learning tools become more widespread, understanding student behaviors through learning analytics is increasingly important. Traditional methods relying on system log data fall short of capturing the full range of cognitive strategies students use. To address this, we developed an in-depth post-assignment reflection dashboard that…
Descriptors: Visualization, Eye Movements, Electronic Learning, Online Courses
Mingyu Feng; Natalie Brezack; Chunwei Huang; Melissa Lee; Megan Schneider; Kelly Collins; Wynnie Chan – Society for Research on Educational Effectiveness, 2024
Background/Context: Math education remains a critical focus for national education improvement. As a solution, districts in the U.S. are investing in math education technologies. Research has demonstrated the potential of these technologies to close achievement gaps (e.g., Pape et al., 2012; Roschelle et al., 2016). Student math achievement is…
Descriptors: Mathematics Education, Problem Solving, Educational Technology, Technology Uses in Education
Mingyu Feng; Natalie Brezack; Megan Schneider; Kelly Collins; Wynnie Chan; Melissa Lee – Grantee Submission, 2024
Many U.S. districts are investing in education technologies to improve student learning. Yet, when technologies with established promise of evidence are deployed at scale, they frequently encounter challenges that compromise their efficacy. MathSpring is a technology-based math learning platform that offers personalized content, remedial tutoring,…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Management Systems, Barriers
Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness

Direct link
