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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Yuan, Guangji; Zhang, Jianwei; Chen, Mei-Hwa – International Journal of Computer-Supported Collaborative Learning, 2022
Research on computer-supported collaborative learning faces the challenge of extending student collaboration to higher social levels and enabling cross-boundary interaction. This study investigated collaborative knowledge building among four Grade 5 classroom communities that studied human body systems with the support of Idea Thread Mapper (ITM).…
Descriptors: Cooperative Learning, Grade 5, Human Body, Computer Uses in Education
Manouchehri, Azita; Sanjari, Azin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
We analyzed 5th grade students' interactions with one computer-based modeling simulation to examine how they defined and prioritized variables in a dynamically simulated environment. Results revealed that exposure to the simulation environment helped students visualize continuous motions, interpret the different quantities present in the model,…
Descriptors: Mathematical Models, Grade 5, Elementary School Students, Computer Simulation
Tavernise, Assunta; Bertacchini, Francesca; Pantano, Pietro; Bilotta, Eleonora – Research on Education and Media, 2019
In this work, a Storytelling FabLab has been designed for the realization of virtual performances on a Shakesperian play in an elementary school. In this FabLab, many elements have been digitally manipulated: text, audio files, virtual actors on a 3D stage, and 3D Greek masks. Learning of contents and motivation have been assessed and compared to…
Descriptors: Story Telling, Elementary School Students, Student Motivation, Computer Uses in Education
Good, Kevin Edward – ProQuest LLC, 2019
A single-subject, combined multiple-baseline-across-participants and ABC study was conducted to examine the functional relation between a traditional paper-based graphic organizer (PBGO) and a computer-based graphic organizer (CBGO) with technological enhancements (audio-prompting comments and text-to-speech) intervention and the improvements in…
Descriptors: Instructional Materials, Computer Uses in Education, Paper (Material), Persuasive Discourse
Sung, Yao-Ting; Shih, Pao-Chen; Chang, Kuo-En – Instructional Science: An International Journal of the Learning Sciences, 2015
Providing instruction on spatial geometry, specifically how to calculate the surface areas of composite solids, challenges many elementary school teachers. Determining the surface areas of composite solids involves complex calculations and advanced spatial concepts. The goals of this study were to build on students' learning processes for…
Descriptors: Elementary School Students, Mathematics Instruction, Elementary School Mathematics, Geometry
Byker, Erik Jon – Policy Futures in Education, 2015
Although controversial, perhaps no piece of legislation has the potential to transform India's future more than the Right of Children to Free and Compulsory Education Act (RTE). Upon the passage and enforcement of RTE in 2009, the Indian government instituted a series of wide-ranging reforms to India's education system. For example, the act…
Descriptors: Foreign Countries, Community Schools, Case Studies, Educational Change
Yamaguchi, Shinobu; Sukhbaatar, Javzan; Takada, Jun-ichi; Dayan-Ochir, Khishigbuyan – International Journal of Education and Development using Information and Communication Technology, 2014
In 2008, Mongolia took part in One Laptop per Child (OLPC) project. Since that time, over 10,000 students in grades 2-5 in 43 primary education schools are using XO computers. This paper presents the findings of a study conducted in 2012 to evaluate the impact of the OLPC initiatives on students' literacy and math skills. This study covered 14…
Descriptors: Foreign Countries, Mathematics Achievement, Reading Achievement, Computer Uses in Education
Nair, Shanthi Suraj; Tay, Lee Yong; Koh, Joyce Hwee Ling – Educational Media International, 2013
This research paper explores students' motivation and teachers' teaching practices towards the writing of compositions in the conventional paper-based (paper and pencil) and the online blogs mode. Six classes of Grade 5 (224 students) and four English teachers in an elementary-level future school in Singapore were involved in this study. A total…
Descriptors: Computer Uses in Education, Educational Technology, Student Attitudes, Teaching Methods
Wang, Yi Hsuan; Young, Shelley S.-C.; Jang, Jyh-Shing Roger – Educational Technology & Society, 2013
In this study, the researchers attempted to extend the concept of learning companions from the virtual world to the real physical environment and made a breakthrough in technique development of tangible learning robots. The aim of this study was to explore an innovative way by combining the speech recognition technology with educational robots in…
Descriptors: Foreign Countries, Robotics, Educational Technology, English (Second Language)
Zheng, Binbin; Warschauer, Mark; Hwang, Jin Kyoung; Collins, Penelope – Journal of Science Education and Technology, 2014
This year-long, quasi-experimental study investigated the impact of the use of netbook computers and interactive science software on fifth-grade students' science learning processes, academic achievement, and interest in further science, technology, engineering, and mathematics (STEM) study within a linguistically diverse school district in…
Descriptors: Quasiexperimental Design, Grade 5, Elementary School Science, Science Instruction
Weinberg, Amie – ProQuest LLC, 2010
Students are beneficiaries of the educational system, yet little is known about their perceptions of the system. Furthermore, despite an increased focus on educational technology, many questions persist. Several previous studies about technology perceptions have focused on high school and college students. This study was designed to explore…
Descriptors: Student Attitudes, Elementary School Students, Computer Uses in Education, Technology Education
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Murakami, Christine – Learning & Leading with Technology, 2011
It's no secret that fewer and fewer women are entering computer science fields. Attracting high school girls to computer science is only part of the solution. Retaining them while they are in higher education or the workforce is also a challenge. To solve this, there is a need to show girls that computer science is a wide-open field that offers…
Descriptors: Females, Computer Science, Grade 5, High Schools
Zyromski, Brett; Bryant, Alfred, Jr.; Gerler, Edwin R., Jr. – Journal of School Violence, 2009
This article presents a qualitative study of the Succeeding in School program, an Internet-based intervention designed to help students reflect on key elements of academic success. The 139 students (10-12 years old) who participated in this study were largely of American Indian heritage and attended an elementary school (K-6) in southeastern North…
Descriptors: Program Effectiveness, Violence, American Indians, Computer Mediated Communication
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