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Oriane Pierrès; Alireza Darvishy; Markus Christen – Education and Information Technologies, 2025
The release of a free generative artificial intelligence (GAI), ChatGPT, in November 2022 has opened up numerous opportunities for students with disabilities in higher education. While the transformative impact of GAI on teaching and learning in general is being debated intensively, little attention has been given to its potential for fostering or…
Descriptors: Artificial Intelligence, Computer Uses in Education, College Students, Students with Disabilities
Chengliang Wang; Xiaojiao Chen; Zhebing Hu; Sheng Jin; Xiaoqing Gu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, as a cutting-edge technology in education, is set to significantly transform the educational landscape, raising concerns about technological ethics and educational equity. Existing studies have not fully explored learners' intentions to adopt artificial intelligence generated content (AIGC) technology, highlighting the need…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
Yining Zhao; Yavor Bozhkov; Xiaolei Chen; Katharina Fuchs; Michael Buchfelder; Lars Fester; Daniela Souza de Oliveira; Alessandro Del Vecchio; Thomas Kinfe – Educational Technology Research and Development, 2025
To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to…
Descriptors: Anatomy, Medical Education, Computer Simulation, Computer Uses in Education
Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Gülçin Avsar; Seymanur Çelik; Sevgi Dogan; Bahar Çiftçi – European Journal of Education, 2024
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision-making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology.…
Descriptors: Computer Simulation, Computer Uses in Education, Nursing Education, Nursing Students
Jyoti Shaha; Vishwas Badhe; Ramkumar Rajendran – International Association for Development of the Information Society, 2024
Metacognitive strategies play a crucial role in Computer-Based Learning Environments (CBLEs). However, students often struggle to apply these strategies spontaneously during learning. Research demonstrates that metacognitive prompts can effectively guide students' awareness and help them monitor their learning progress, leading to improved…
Descriptors: Metacognition, Electronic Equipment, Problem Solving, Computer Uses in Education
Sreya Mallipeddi; Cheryl L. Dickter; Joshua A. Burk – Journal of Autism and Developmental Disorders, 2025
Purpose: Research has demonstrated that neurotypical college students view their autistic peers more negatively than their neurotypical peers and endorse stereotypes related to autism. One way to improve attitudes towards autistic individuals is to induce vicarious intergroup contact through the media in which seeing the lived experiences of an…
Descriptors: College Students, Autism Spectrum Disorders, Student Attitudes, Labeling (of Persons)
Jennifer Jihae Park; Patricia Milner – TechTrends: Linking Research and Practice to Improve Learning, 2025
Despite continuous discussions on Generative Artificial Intelligence (Gen AI) ethics in academia, limited studies examine the perceptions of students or the application of ChatGPT with non-traditional students. We report an exploratory single case of a two-week orientation offered to non-traditional students entering online bachelor's degree…
Descriptors: Artificial Intelligence, Undergraduate Students, Nontraditional Students, Virtual Universities
Sandra L. Faulkner; Madison A. Pollino; Jaclyn Shetterly; Wendy K. Watson – Journal of Communication Pedagogy, 2024
We present a critically focused, semester-long community engagement project entitled "Intergenerational Connections" as a form of critical interpersonal and family communication pedagogy (CIFCP). The project utilized Zoom to connect small groups of undergraduate students in the US enrolled in a course on relational communication with…
Descriptors: College Students, Older Adults, Computer Mediated Communication, Computer Uses in Education
Alan, Burcu; Zengin, Fikriye K.; Kececi, Gonca – Journal of Education, 2023
This study investigated the effects of science, technology, engineering, and mathematics (STEM) applications carried out with the purpose of supporting the integrated knowledge of prospective science teachers on the scientific process skills and STEM education orientation skills of prospective teachers. According to the results, the STEM…
Descriptors: STEM Education, Preservice Teachers, Science Teachers, Science Process Skills
Jamie Mercer – ProQuest LLC, 2024
The purpose of this action research study was to implement and evaluate the impact of a modified flipped classroom approach on students' ability to use Adobe Premiere Pro in a Multimedia course at Jefferson High School. The current pedagogical model for teaching the video editing software is not conducive to student achievement and students need…
Descriptors: Flipped Classroom, Academic Achievement, Student Attitudes, Multimedia Instruction
Flanigan, Abraham E.; Kiewra, Kenneth A.; Lu, Junrong; Dzhuraev, Dzhovid – Instructional Science: An International Journal of the Learning Sciences, 2023
Many college students believe that typing lecture notes on computers produces better notes and higher achievement than handwritten lecture notes on paper. The few studies investigating computer versus longhand note taking yielded mixed note-taking and achievement findings. The present study investigated computer versus longhand note taking but…
Descriptors: Computer Uses in Education, Notetaking, Revision (Written Composition), College Students
Devender Rapolu – ProQuest LLC, 2024
As the number and complexity of instructional tools have increased, universities have rapidly adapted to ensure their students have the necessary tools and resources for academic success (Rafi et al., 2014; Rafi et al., 2020). One of these adaptations has been the creation of virtual learning platforms using Virtual Reality (VR) technology. This…
Descriptors: Undergraduate Students, Black Colleges, Computer Simulation, STEM Education
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Hamzah, Almed; Sosnovsky, Sergey – International Journal of Mobile and Blended Learning, 2023
The growing ubiquity, rich functionality, and relative affordability of mobile devices have been seen as opportune factors for implementing mobile learning solutions that can be used in a variety of contexts and domains. Plenty of successful mobile educational applications have been built. This paper describes an attempt to build on this success.…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Undergraduate Students