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Showing 1 to 15 of 25 results Save | Export
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Romine, William L.; Sadler, Troy D.; Kinslow, Andrew T. – Journal of Research in Science Teaching, 2017
We describe the development and validation of the Quantitative Assessment of Socio-scientific Reasoning (QuASSR) in a college context. The QuASSR contains 10 polytomous, two-tiered items crossed between two scenarios, and is based on theory suggesting a four-pronged structure for SSR (complexity, perspective taking, inquiry, and skepticism). In…
Descriptors: Scientific Literacy, Statistical Analysis, College Science, Science Education
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Aguirre, Grant; Hyman, Michael R.; Goudge, Darrell; Genchev, Stefan; Carrell, Amy; Hamilton, Corey – Journal of Education for Business, 2017
Within the context of a transformative learning field experiment, the ethical ideologies of marketing majors, logistics majors, and nonbusiness majors were found to differ. Based on this finding, a field experiment was conducted to determine the effect (if any) that ethics instruction has on marketing and logistics majors versus nonbusiness…
Descriptors: Ethics, Marketing, Majors (Students), Transformative Learning
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Kaendler, Celia; Wiedmann, Michael; Leuders, Timo; Rummel, Nikol; Spada, Hans – Psychology Learning and Teaching, 2016
The monitoring by teachers of collaborative, cognitive, and meta-cognitive student activities in collaborative learning is crucial for fostering beneficial student interaction. In a quasi-experimental study, we trained pre-service teachers (N = 74) to notice behavioral indicators for these three dimensions of student activities. Video clips of…
Descriptors: Cooperative Learning, Preservice Teachers, Quasiexperimental Design, Student Behavior
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Hayel Al-Srour, Nadia; Al-Ali, Safa M.; Al-Oweidi, Alia – Education, 2016
The present study aims to detect the impact of teacher training on creative writing and problem-solving using both Futuristic scenarios program to solve problems creatively, and creative problem solving. To achieve the objectives of the study, the sample was divided into two groups, the first consist of 20 teachers, and 23 teachers to second…
Descriptors: Teacher Education, Creative Writing, Problem Solving, Vignettes
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Chen, Li-Ming; Sung, Yu-Hsien; Cheng, Wen – Asia-Pacific Education Researcher, 2017
The purpose of this study was to investigate whether teachers' ability to identify bullying incidents could be enhanced by offering bullying identification trainings. The participants of this study were 532 primary, middle, and high school teachers in Taiwan, who were recruited to participate in one of the four study groups (three treatment groups…
Descriptors: Bullying, Check Lists, Comparative Analysis, Questionnaires
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Huber, Christian; Gerullis, Anita; Gebhardt, Markus; Schwab, Susanne – European Journal of Special Needs Education, 2018
This computer-based study evaluates whether teacher feedback can have an effect on the acceptance of children with and without disabilities in inclusive, special and regular schools. The social acceptance of four children shown in photo vignettes (child with Down Syndrome, child in a wheelchair, child with migrant background and child with no…
Descriptors: Foreign Countries, Disabilities, Inclusion, Peer Acceptance
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Cakmakci, Gultekin – Science Education International, 2017
This study used video vignettes of historical episodes from documentary films as a context and instructional tool to promote pre-service science teachers' (PSTs) conceptions of the nature of science (NOS). The participants received explicit-reflective NOS instruction, and were introduced to techniques to be able to use scenes from documentary…
Descriptors: Video Technology, Vignettes, Preservice Teachers, Scientific Principles
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Chermack, Thomas J.; Coons, Laura M.; O'barr, Gregory; Khatami, Shiva – European Journal of Training and Development, 2017
Purpose: The purpose of this research is to examine the effects of scenario planning on participant ratings of resilience. Design/methodology/approach: The research design is a quasi experimental pretest/posttest with treatment and control groups. Random selection or assignment was not achieved. Findings: Results show a significant difference in…
Descriptors: Vignettes, Resilience (Psychology), Quasiexperimental Design, Pretests Posttests
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Collins, Rachel H.; Sibthorp, Jim; Gookin, John – Journal of Experiential Education, 2016
In a society that is becoming more dynamic, complex, and diverse, the ability to solve ill-structured problems (ISPs) has become an increasingly critical skill. Students who enter adult roles with the cognitive skills to address ISPs will be better able to assume roles in the emerging economies. Opportunities to develop and practice these skills…
Descriptors: Outdoor Education, Adventure Education, Problem Solving, Skill Development
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Hursen, Cigdem; Fasli, Funda Gezer – European Journal of Contemporary Education, 2017
The main purpose of this research is to investigate the efficiency of scenario based learning and reflective learning approaches in teacher education. The impact of applications of scenario based learning and reflective learning on prospective teachers' academic achievement and views regarding application and professional self-competence…
Descriptors: Vignettes, Preservice Teachers, Social Networks, Reflection
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Jaeger, Martin; Adair, Desmond – European Journal of Engineering Education, 2017
Online quizzes have been shown to be effective learning and assessment approaches. However, if scenario-based online construction safety quizzes do not include time pressure similar to real-world situations, they reflect situations too ideally. The purpose of this paper is to compare engineering students' performance when carrying out an online…
Descriptors: Engineering Education, Quasiexperimental Design, Tests, Academic Achievement
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Corten-Gualtieri, Pascale; Ritter, Christian; Plumat, Jim; Keunings, Roland; Lebrun, Marcel; Raucent, Benoit – European Journal of Engineering Education, 2016
Most students enter their first university physics course with a system of beliefs and intuitions which are often inconsistent with the Newtonian frame of reference. This article presents an experiment of collaborative learning aiming at helping first-year students in an engineering programme to transition from their naïve intuition about dynamics…
Descriptors: Video Technology, Statistical Analysis, Pretests Posttests, Physics
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Rajabi, Shima; Azizifar, Akbar; Gowhary, Habib – Advances in Language and Literary Studies, 2015
Learning a foreign language requires students to acquire both grammatical knowledge and socio-pragmatic rules of a language. Pragmatic competence as one of the most difficult aspects of language provides several challenges to L2 learners in the process of learning a foreign language. To overcome this problem, EFL teachers should find the most…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Language Proficiency
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Colasante, Meg; Douglas, Kathy – Australasian Journal of Educational Technology, 2016
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with…
Descriptors: Active Learning, Video Technology, Audiovisual Aids, Interactive Video
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McKenna, Ann F.; Hynes, Morgan M.; Johnson, Amy M.; Carberry, Adam R. – European Journal of Engineering Education, 2016
Product archaeology as an educational approach asks engineering students to consider and explore the broader societal and global impacts of a product's manufacturing, distribution, use, and disposal on people, economics, and the environment. This study examined the impact of product archaeology in a project-based engineering design course on…
Descriptors: Environmental Education, Global Education, Economic Impact, Social Influences
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