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Machida, Keitaro; Chin, Michelle; Johnson, Katherine A. – Active Learning in Higher Education, 2018
To optimize learning in lectures, students need to maintain a sustained level of attention to the lecture material. Previous research has suggested, however, that student attention declines over the course of the lecture. One strategy suggested to improve sustained attention of students during the lecture is to encourage note-taking by students.…
Descriptors: Notetaking, Attention, Lecture Method, Learner Engagement
Cheng, Kun-Hung – Australasian Journal of Educational Technology, 2017
Since augmented reality (AR) has been increasingly applied in education recently, the investigation of students' learning experiences with AR could be helpful for educators to implement AR learning. With a quantitative survey using three questionnaires, this study explored the relationships among 153 students' perceived cognitive load, motivation,…
Descriptors: Cognitive Processes, Difficulty Level, Learning Experience, Statistical Analysis
Aziz, Fakhra; Quraishi, Uzma – Cogent Education, 2017
The present descriptive study aimed to get an insight into secondary school students' beliefs regarding English language learning. The survey method was employed for obtaining data from the secondary school students (N = 664). A modified version of "beliefs about language learning inventory" was used to collect data. Five out of nine…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
Calvo-Ferrer, José Ramón – British Journal of Educational Technology, 2017
According to different authors, computer games not only teach contents and skills, but also do so in a more efficient manner, allowing long-lasting learning. However, there is still little consensus on this matter as different studies put their educational benefits into question, especially when used without instructional support. An empirical…
Descriptors: Educational Games, Vocabulary Development, Regression (Statistics), Computer Games
Liu, Xinmiao – English Language Teaching, 2018
A longitudinal study was conducted to assess changes in and contributing factors of learner belief for a sample of 70 Chinese foreign language learners. Foreign language proficiency and learner factors such as learner belief and learning strategy were measured four times at approximately fifty-day intervals. The results show that there were…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Strategies
Zander, Steffi; Reichelt, Maria; Wetzel, Stefanie; Kämmerer, Frauke; Bertel, Sven – Frontline Learning Research, 2015
The personalisation principle is a design recommendation and states that multimedia presentations using personalised language promote learning better than those using formal language (e.g., using "your" instead of "the"). It is often assumed that this design recommendation affects motivation and therefore allocation of…
Descriptors: Foreign Countries, College Students, Individualized Instruction, Attention
Krishnasamy, Hariharan N.; Veloo, Arsaythamby; Lu, Ho Fui – Advances in Language and Literary Studies, 2013
This paper identifies differences between the three ethnic groups, namely, Kadazans/Dusuns, Bajaus, and other minority ethnic groups on the beliefs about learning English as a second language based on the five variables, that is, language aptitude, language learning difficulty, language learning and communicating strategies, nature of language…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Ethnic Groups
Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Computers & Education, 2012
Previous studies on business simulation games (BSGs) have concluded that improved performance may not be the primary benefit of using BSGs, due to mixed results between student performance and perceptions. Two relevant and insightful issues attract our attention, namely, the impacts of the heterogeneous student population and the different…
Descriptors: Academic Achievement, Student Characteristics, Learning Motivation, Regression (Statistics)

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