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Showing 1 to 15 of 27 results Save | Export
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Duret, Denis; Christley, Rob; Denny, Paul; Senior, Avril – Research in Learning Technology, 2018
Building effective and supportive communities of practice in an asynchronous environment can enable students to learn from each other at their own convenient times without the need to meet for discussing concepts. In an undergraduate course with a large amount of content to learn, working collaboratively to answer practice exam questions can help…
Descriptors: Cooperative Learning, Undergraduate Students, Tests, Drills (Practice)
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Clark, Renee; Kaw, Autar; Lou, Yingyan; Scott, Andrew; Besterfield-Sacre, Mary – International Journal for the Scholarship of Teaching and Learning, 2018
With the literature calling for comparisons among technology-enhanced or active-learning pedagogies, a blended versus flipped instructional comparison was made for numerical methods coursework using three engineering schools with diverse student demographics. This study contributes to needed comparisons of enhanced instructional approaches in STEM…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Engineering Education
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Sullivan, Sarah; Gnesdilow, Dana; Puntambekar, Sadhana; Kim, Jee-Seon – International Journal of Science Education, 2017
Physical and virtual experimentation are thought to have different affordances for supporting students' learning. Research investigating the use of physical and virtual experiments to support students' learning has identified a variety of, sometimes conflicting, outcomes. Unanswered questions remain about how physical and virtual experiments may…
Descriptors: Middle School Students, Mechanics (Physics), Science Instruction, Scientific Concepts
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Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
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Moro, Christian; Stromberga, Zane; Stirling, Allan – Australasian Journal of Educational Technology, 2017
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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Steegen, An; Hasendonckx, Femke; De Cock, Mieke – Review of International Geographical Education Online, 2018
It is well-known that misconceptions exist on a range of topics. The origin of these misconceptions can be very different, but some of them can be understood by students struggling with the application of physics concepts in real life situations or in the context of another school subject, e.g. geography. In this paper, different strategies to…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Gao, Yuan; Liu, Tzu-Chien; Paas, Fred – Journal of Educational Psychology, 2016
This study compared the effects of effortless selection of target plants using quick respond (QR) code technology to effortful manual search and selection of target plants on learning about plants in a mobile device supported learning environment. In addition, it was investigated whether the effectiveness of the 2 selection methods was…
Descriptors: Plants (Botany), Technology Uses in Education, Educational Technology, Short Term Memory
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Pedersen, Mads Kock; Skyum, Birk; Heck, Robert; Müller, Romain; Bason, Mark; Lieberoth, Andreas; Sherson, Jacob F. – Physical Review Physics Education Research, 2016
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats cannot. We present our virtual learning environment "StudentResearcher," which incorporates simulations, multiple-choice quizzes, video lectures, and gamification into a learning path for quantum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Quantum Mechanics
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Chen, Kuan-Li; Liu, Shiang-Yao; Chen, Po-Hsi – International Journal of Environmental and Science Education, 2015
Energy literacy is multidimensional, comprising broad content knowledge as well as affect and behavior. Our previous study has defined four core dimensions for the assessment framework, including energy concepts, reasoning on energy issues, low-carbon lifestyle, and civic responsibility for a sustainable society. The present study compiled a…
Descriptors: Secondary School Students, Computer Assisted Testing, Video Technology, Multimedia Materials
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Alsamani, Abdul-Aziz Saleh; Daif-Allah, Ayman Sabry – English Language Teaching, 2016
The aim of this paper is to study the impact of introducing an integrative pedagogical approach in the ESP classes on developing the English language vocabulary of Computer Science and Information Technology students in the College of Science, Qassim University. The study suggests a framework for an ESP course-design employing students' project…
Descriptors: Student Projects, Teaching Methods, English for Special Purposes, Control Groups
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Mery, Yvonne; DeFrain, Erica; Kline, Elizabeth; Sult, Leslie – Communications in Information Literacy, 2014
The intent of this study was to evaluate the Guide on the Side (Gots), an online learning tool developed by the University of Arizona Libraries, and a screencast tutorial for teaching information literacy and database searching skills. Ninety undergraduate students were randomly assigned into three groups: group 1 completed a GotS tutorial; group…
Descriptors: Online Courses, Educational Technology, Instructional Material Evaluation, Instructional Effectiveness
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Gambari, Amosa Isiaka; Kutigi, Amina Usman; Fagbemi, Patricia O. – GIST Education and Learning Research Journal, 2014
This study investigated the effectiveness of a computer-assisted pronunciation teaching (CAPT) package on the achievement of senior secondary students in oral English in Minna, Nigeria. It also examined the influence of CAPT on verbal ability and gender. The sample consisted of sixty senior secondary school students drawn from two coeducational…
Descriptors: Computer Assisted Instruction, Pronunciation, Teaching Methods, Educational Technology
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Ekici, Fatma Taskin; Pekmezci, Sultan – Turkish Online Journal of Educational Technology - TOJET, 2015
Effective and sustainable science education is enriched by the use of visuals, auditory, and tactile experiences. In order to provide effective learning, instruction needs to include multimodal approaches. Integrating ICT supported narrations into learning environments may provide effective and sustainable learning methods. Investigated in this…
Descriptors: Educational Technology, Technology Uses in Education, Middle School Students, Teaching Methods
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Blackburn, Greg – E-Learning and Digital Media, 2015
The study investigates (1) the effectiveness of using eLearning-embedded stories and pictures in order to improve learning outcomes for students and (2) how universities can adopt innovative approaches to the creation of Problem-Based Learning (PBL) resources and embed them in educational technology for teaching domain-specific content, such as…
Descriptors: Electronic Learning, Instructional Effectiveness, Teaching Methods, College Freshmen
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Kotoka, Jonas; Kriek, Jeanne – African Journal of Research in Mathematics, Science and Technology Education, 2014
The impact of computer simulations on the performance of 65 grade 11 learners in electromagnetism in a South African high school in the Mpumalanga province is investigated. Learners did not use the simulations individually, but teachers used them as an interactive demonstration tool. Basic concepts in electromagnetism are difficult to understand…
Descriptors: Foreign Countries, Computer Simulation, Grade 11, High School Students
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