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Showing all 14 results Save | Export
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Muchlas – Turkish Online Journal of Educational Technology - TOJET, 2018
This research is aimed to prepare a desktop-based learning media that can be used to support an online lab activities using android smartphones in Electrical Machinery Course at the Department of Electrical Engineering for the undergraduate level. This work uses a conceptual development model which integrates some sub systems of internet…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Moro, Christian; Stromberga, Zane; Stirling, Allan – Australasian Journal of Educational Technology, 2017
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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Takatalo, Jari; Hakkinen, Jukka; Kaistinen, Jyrki; Nyman, Gote – Simulation & Gaming, 2011
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more and more attention in academic research. Games are studied in different situations with numerous methods, but little is known about if and how the playing situation affects the user experience (UX) in games. In addition, it is hard to understand and…
Descriptors: Video Games, Measurement Techniques, Laboratories, Males
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De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
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Vaughn, Brandon K. – Journal of Educational Technology, 2009
In this paper, an interactive teaching approach to introduce the concept of sampling distributions using the statistical software program, R, is shown. One advantage of this approach is that the program R is freely available via the internet. Instructors can easily demonstrate concepts in class, outfit entire computer labs, and/or assign the…
Descriptors: Sampling, Statistics, Computer Software, Statistical Analysis
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Williams, M. Scott – Journal of Industrial Teacher Education, 2008
Virtual reality (VR) has been demonstrated to offer learning benefits over traditional instructional methods in many technical and occupational areas. However, in the framework of Rogers' innovation diffusion theory, adoption of VR in Career and Technical Education and occupational programs appears to be lagging. This study used experimental…
Descriptors: Self Efficacy, Computer Simulation, Methods, Teaching Methods
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Richards, Debbie; Fassbender, Eric; Bilgin, Ayse; Thompson, William Forde – ALT-J: Research in Learning Technology, 2008
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understanding the benefits of Immersive Virtual Worlds (IVWs) as a learning environment and the role that music plays within these environments. We report an investigation to determine if background music of the genre typically found in computer-based…
Descriptors: Undergraduate Students, Music, Investigations, Foreign Countries
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Ranalli, Jim – Computer Assisted Language Learning, 2008
With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be…
Descriptors: Computers, Games, Computer Simulation, Virtual Classrooms
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Grauer, Robert T. – Journal of Educational Technology Systems, 1975
A unified approach to model building is developed from the separate techniques of regression, simulation, and factorial design. The methodology is applied in the context of a suburban school district. (Author/LS)
Descriptors: Computers, Factor Analysis, Models, Simulation
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Schechter, Mordechai – Simulation and Games, 1971
Descriptors: Computer Programs, Computers, Cost Effectiveness, Mathematical Models
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Prodan, Augustin; Campean, Remus – Campus-Wide Information Systems, 2005
Purpose: The aim of this work is to implement bootstrapping methods into software tools, based on Java. Design/methodology/approach: This paper presents a category of software e-tools aimed at simulating laboratory works and experiments. Findings: Both students and teaching staff use traditional statistical methods to infer the truth from sample…
Descriptors: Computer Software, Computers, Statistical Analysis, Laboratory Experiments
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Binkley, David; Dessy, Raymond – Journal of Chemical Education, 1979
Techniques for digitalizing analog signal data are presented and compared. The techniques presented are: boxcar averaging, ensemble averaging, unweighted digital filter, weighted digital filter, and analog filter. (BB)
Descriptors: Chemistry, Computer Assisted Instruction, Computers, Data
Fried, J.B.; And Others – 1968
The objectives of this research were to investigage (1) the feasibility of an index simulator, and (2) the use of a sequential analysis model for the automatic classification of documents. Index simulation was studied in general for various types of indexes, and in depth for the simulation of an inverted coordinate index to a document collection…
Descriptors: Automation, Classification, Computer Programs, Computers
Betz, Nancy E.; Weiss, David J. – 1974
Monte Carlo simulation procedures were used to study the psychometric characteristics of two two-stage adaptive tests and a conventional "peaked" ability test. Results showed that scores yielded by both two-stage tests better reflected the normal distribution of underlying ability. Ability estimates yielded by one of the two stage tests…
Descriptors: Ability, Academic Ability, Adaptive Testing, Computers