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Liu, Bowen; Xing, Wanli; Zeng, Yifang; Wu, Yonghe – Journal of Educational Computing Research, 2021
Massive Open Online Courses (MOOCs) have become a popular tool for worldwide learners. However, a lack of emotional interaction and support is an important reason for learners to abandon their learning and eventually results in poor learning performance. This study applied an integrative framework of achievement emotions to uncover their holistic…
Descriptors: Influences, Psychological Patterns, Online Courses, Academic Achievement
Lee, Hsin-Yu; Cheng, Yu-Ping; Wang, Wei-Sheng; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Educational Computing Research, 2023
Given the inadequacy of assessed outcomes (e.g., final exam) and the importance of evaluating the learning process in STEM education, we use deep learning to develop the STEM learning behavior analysis system (SLBAS) to assess the behavior of learners in STEM education. We map learner behavior to the ICAP (interactive, constructive, active,…
Descriptors: Learning Processes, Instructional Effectiveness, STEM Education, Student Behavior
Hamlen, Karla R. – Journal of Educational Computing Research, 2018
Video game play is a pervasive recreational activity, particularly among college students. While there is a large research base focused on educational video game play and uses of games in the classroom, there is much less research focused on cognitive strategies and entertainment video game play. The purpose of this study was to investigate…
Descriptors: Problem Solving, Video Games, Educational Games, Undergraduate Students
Schroeder, Noah L.; Craig, Scotty D. – Journal of Educational Computing Research, 2017
This study examined the influence of three levels of learner control on learners' perceptions when learning with a pedagogical agent. Pedagogical agents have shown promise for improving learning and connections with learning materials within video-based instruction, and research has shown that agent design choices can influence how agents are…
Descriptors: Learner Controlled Instruction, Student Attitudes, Intelligent Tutoring Systems, Pacing
Yagci, Mustafa – Journal of Educational Computing Research, 2018
In the relevant literature, it is often debated whether learning programming requires high-level thinking skills, the lack of which consequently results in the failure of students in programming. The complex nature of programming and individual differences, including study approaches, thinking styles, and the focus of supervision, all have an…
Descriptors: Problem Based Learning, Web Based Instruction, Programming, Computer Science Education
Ramírez, Jaime; Rico, Mariano; Riofrío-Luzcando, Diego; Berrocal-Lobo, Marta; de Antonio, Angélica – Journal of Educational Computing Research, 2018
This article presents an investigation on the educational value of virtual worlds intended for the acquisition of procedural knowledge. This investigation takes as a case of study a virtual laboratory on biotechnology. A remarkable feature in this virtual laboratory is an automatic tutor that supervises student's actions and provides tutoring…
Descriptors: Foreign Countries, Case Studies, Biotechnology, Computer Uses in Education
Deryakulu, Deniz; Mcilroy, David; Ursavas, Ömer Faruk; Çaliskan, Erkan – Journal of Educational Computing Research, 2016
The purpose of this study is to investigate genetic and environmental influences on computer self-efficacy. A total of 165 Turkish twin-pairs participated in the study. Participants' mean age was 12.45 (SD = 1.82). The results of paired t-test comparisons showed no significant differences in monozygotic, and both same-sex and opposite-sex…
Descriptors: Self Efficacy, Correlation, Twins, Foreign Countries
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Mourgela, Vasiliki; Pacurar, Ecaterina – Journal of Educational Computing Research, 2018
This work, situated in the Greek sociocultural context, attempts to analyze the time spent by primary school students on digital and traditional extracurricular activities and the impact of these activities on the educational outcome. The first objective was to determine, by means of a quantitative survey, if the children as "digital…
Descriptors: Foreign Countries, Elementary School Students, Extracurricular Activities, Technological Literacy
Seifried, Eva; Lenhard, Wolfgang; Spinath, Birgit – Journal of Educational Computing Research, 2017
Writing essays and receiving feedback can be useful for fostering students' learning and motivation. When faced with large class sizes, it is desirable to identify students who might particularly benefit from feedback. In this article, we tested the potential of Latent Semantic Analysis (LSA) for identifying poor essays. A total of 14 teaching…
Descriptors: Computer Assisted Testing, Computer Software, Essays, Writing Evaluation
Arquero, José L.; del Barrio-García, Salvador; Romero-Frías, Esteban – Journal of Educational Computing Research, 2017
Our study analyzes an educational experience based on the integrated use of social media within a higher education course under a personal learning environment approach and investigates the factors that determine students' loyalty to social media learning. We examined the moderating role of need for cognition (NFC) in students' formation of…
Descriptors: Foreign Countries, College Students, Attachment Behavior, Social Media
Park, Juhwa; Cho, Kwangsu – Journal of Educational Computing Research, 2017
Previous research has shown the effectiveness of peer reviewing on the improvement of writing quality. However, the fact that students themselves, arguably novices, judged the improvement leads to concerns about the validity of peer reviewing. We measured writing quality before and after peer reviewing using Coh-Metrix, which computationally…
Descriptors: Peer Evaluation, Computational Linguistics, Connected Discourse, Writing Improvement
Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
Kong, Siu Cheung; Li, Ping; Song, Yanjie – Journal of Educational Computing Research, 2018
This study evaluated a bilingual text-mining system, which incorporated a bilingual taxonomy of key words and provided hierarchical visualization, for understanding learner-generated text in the learning management systems through automatic identification and counting of matching key words. A class of 27 in-service teachers studied a course…
Descriptors: Visualization, Bilingualism, Taxonomy, Metadata
Shi, Nianfeng; Cui, Wen; Zhang, Ping; Sun, Ximing – Journal of Educational Computing Research, 2018
This research applies the roles of variables to the novice programmers in the C language programming. The results are evaluated using the Structure of Observed Learning Outcomes (SOLO) taxonomy. The participants were divided into an experimental group and a control group. The students from the control group learned programming in the traditional…
Descriptors: Computer Science Education, Programming, Programming Languages, Novices

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