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Gurcan, Fatih; Cagiltay, Nergiz Ercil – Interactive Learning Environments, 2023
Today's dynamic distance learning environments offer a flexible, comfortable, and lifelong learning experience, independent of space and time. In this way, it also supports and develops existing traditional training programs. The increasing importance of knowledge, skills and learning in today's technological life cycle has led to an increase and…
Descriptors: Educational Research, Trend Analysis, Distance Education, Data Analysis
Mubarak, Ahmed Ali; Ahmed, Salah A. M.; Cao, Han – Interactive Learning Environments, 2023
In this study, we propose a MOOC Analytic Statistical Visual model (MOOC-ASV) to explore students' engagement in MOOC courses and predict their performance on the basis of their behaviors logged as big data in MOOC platforms. The model has multifunctions, which performs on visually analyzing learners' data by state-of-the-art techniques. The model…
Descriptors: MOOCs, Learner Engagement, Performance, Student Behavior
García-Murillo, Gabriel; Novoa-Hernández, Pavel; Rodri?uez, Rocío Serrano – Interactive Learning Environments, 2023
In this study, we report on a Systematic Mapping Study (SMS) for the application of technology acceptance models to Moodle under the prism of latent variable modeling. Based on an automatic search including primary studies from journals, conferences, and book chapters during 2001 to 2019, 41 primary were selected. We aim to contribute to a better…
Descriptors: Learning Management Systems, College Students, Technology Uses in Education, Educational Research
Pooja Rana; Mithilesh Kumar Dubey; Lovi Raj Gupta; Amit Kumar Thakur – Interactive Learning Environments, 2024
In recent years, the system of student learning and academic emotions has been taken seriously to re-engineer the teaching-learning process at all levels of education. This research paper considers both aspects of assessing the translation of knowledge i.e. qualitative and quantitative. In the current scenario, quantitative and qualitative…
Descriptors: Educational Assessment, Outcomes of Education, Models, Evaluation Methods
Namdar, Bahadir; Shen, Ji – Interactive Learning Environments, 2018
Computer-supported collaborative learning (CSCL) environments provide learners with multiple representational tools for storing, sharing, and constructing knowledge. However, little is known about how learners organize knowledge through multiple representations about complex socioscientific issues. Therefore, the purpose of this study was to…
Descriptors: Knowledge Management, Computer Assisted Instruction, Cooperative Learning, Science and Society
Lee, Chwee Beng – Interactive Learning Environments, 2018
With the rapid developments in emerging technologies and the emphasis on technologies in learning environments, the connection between technologies and meaningful learning has strengthened. Developing an understanding of the components of meaningful learning with technology is pivotal, as this may enable educators to make more informed decisions…
Descriptors: High School Students, Measures (Individuals), Test Construction, Technology Uses in Education
Chang-Tik, Chan – Interactive Learning Environments, 2018
In this research, a survey method utilising questionnaires and focus group interviews was employed to determine correlations between students' learning styles and each of the presences in the CoI Framework across disciplines as well as students' blended learning experience. To this end, the linear regression model was the statistical approach used…
Descriptors: Cognitive Style, Communities of Practice, Interdisciplinary Approach, Blended Learning
Lee, Seungyup; Baek, Jongsoo; Han, Gunhee – Interactive Learning Environments, 2018
Using a secondary device while viewing a primary device (i.e. TV), or media multitasking, is now common. Numerous researchers and practitioners have attempted to introduce secondary devices into education as a new learning environment providing additional information to the user. However, the learning-related effects of using a second screen…
Descriptors: Likert Scales, Questionnaires, Multimedia Instruction, Computer Oriented Programs
Chen, Wei-Wen; Chen, Ching-Chen; Dai, Chia-Liang; U, Nok Man; Cheng, Lin – Interactive Learning Environments, 2018
The incremental theory of intelligence has been identified as a strong predictor of students' learning motivation. Recent research has suggested various moderators of its effect. The present study sought to examine the moderating effects of self-enhancement and self-criticism on the relation between incremental intelligence beliefs and students'…
Descriptors: Foreign Countries, Intelligence, Student Motivation, Junior High School Students
Su, Chiu Hung; Tzeng, Gwo-Hshiung; Hu, Shu-Kung – Interactive Learning Environments, 2016
The purpose of this study was to address this problem by applying a new hybrid fuzzy multiple criteria decision-making model including (a) using the fuzzy decision-making trial and evaluation laboratory (DEMATEL) technique to construct the fuzzy scope influential network relationship map (FSINRM) and determine the fuzzy influential weights of the…
Descriptors: Electronic Learning, Decision Making, Feedback (Response), Computer Networks
Hummel, Hans G. K.; Boyle, Elizabeth A.; Einarsdóttir, Sif; Pétursdóttir, Arna; Graur, Aurel – Interactive Learning Environments, 2018
Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivating way of acquiring professional awareness and…
Descriptors: Foreign Countries, High School Students, Educational Games, Career Awareness
Bagriacik Yilmaz, Ayse; Karatas, Serçin – Interactive Learning Environments, 2018
The aim of this study was to develop a measurement instrument which is compatible with literature, of which validity and reliability are proved with the aim of determining interaction perceived by learners in online learning environments. Accordingly, literature review was made, and outline form of the scale was formed with item pool by taking 14…
Descriptors: Foreign Countries, College Students, Likert Scales, Computer Mediated Communication
Xu, Zhe; Gu, Xiaoqing – Interactive Learning Environments, 2017
Using tools to support learning design has been proven feasible in improving the integration of technology into the curriculum. However, novice teachers are faced with two major issues, including their limited experience in learning design and limited ability in using new technologies. Learning map is explored and developed in e-Textbooks to…
Descriptors: Beginning Teachers, Concept Mapping, Instructional Design, Case Studies
Yilmaz, Ramazan; Karaoglan Yilmaz, Fatma Gizem; Kilic Cakmak, Ebru – Interactive Learning Environments, 2017
The purpose of this study is to examine the impacts of transactive memory system (TMS) and interaction platforms in computer-supported collaborative learning (CSCL) on social presence perceptions and self-regulation skills of learners. Within the scope of the study, social presence perceptions and self-regulation skills of students in…
Descriptors: Memory, Cooperative Learning, Computer Uses in Education, Self Management
Nam, Chang Woo – Interactive Learning Environments, 2017
This study investigated the effects of digital storytelling on student achievement, social presence, and attitude in online collaborative learning environments. Students in one middle school course were randomly assigned to one of the two treatment groups after they received initial general instruction regarding teamwork skills. The "digital…
Descriptors: Electronic Learning, Cooperative Learning, Story Telling, Academic Achievement

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