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Zrnec, Aljaž; Lavbic, Dejan – British Journal of Educational Technology, 2017
The prevalence of different kinds of electronic devices and the volume of content on the Web have increased the amount of plagiarism, which is considered an unethical act. If we want to be efficient in the detection and prevention of these acts, we have to improve today's methods of discovering plagiarism. The paper presents a research study where…
Descriptors: Social Networks, Plagiarism, Identification, Prevention
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Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
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Peng, Chengzhi – British Journal of Educational Technology, 2013
Funded by the UK JISC Institutional Innovation Programme, the Augustine House Experiment sets out to investigate how the location sensing data collected over students' uses of the iBorrow notebooks can be visualised to reveal aspects of the new learning landscape during a 1-week sensing period. Indoor real-time location sensing technologies are…
Descriptors: Educational Technology, Computer Simulation, Hypothesis Testing, Data Collection