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Abu, Nese Kutlu; Gökdere, Murat – Universal Journal of Educational Research, 2018
The purpose of this study is to examine whether the Grid Model practices affect students' motivation for self-regulation. In the study, quasi-experimental research design with pre-test/post-test control group was used. This study was conducted with a total of 74 students from 4th grade students in different primary schools in Amasya. Motivated…
Descriptors: Individualized Instruction, Student Motivation, Science Curriculum, Self Management
Yang, Kai-Hsiang; Chu, Hui-Chun; Chiang, Li-Yu – Educational Technology & Society, 2018
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated. Prompting is a strategy that plays the important role of providing hints and guidance in interactive…
Descriptors: Educational Games, Grade 2, Elementary School Students, Elementary School Mathematics
Sunawan; Xiong, Junmei – Turkish Online Journal of Educational Technology - TOJET, 2017
The present study tested the influence of control belief, learning disorientation, and academic emotions on cognitive load in two types of concept-map structures within hypermedia learning environment. Four hundred and eighty-five students were randomly assigned to two groups: 245 students in the hierarchical group and 240 students in the…
Descriptors: Cognitive Processes, Difficulty Level, Beliefs, Psychological Patterns
Mudrich, Rachel Marie – ProQuest LLC, 2017
The purpose of this research study was to determine if project-based learning activities (PBLA) incorporated into an eighth-grade mathematics classroom have an effect on students' academic achievement and motivation toward learning. The control group used the traditional instruction method to cover mathematic objective skills that are Common Core…
Descriptors: Active Learning, Student Projects, Mathematics Instruction, Mathematics Achievement
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Valencia-Vallejo, Nilson; López-Vargas, Omar; Sanabria-Rodríguez, Luis – Journal of Educators Online, 2018
The present research studies the effects of motivational scaffolding that favor self-efficacy and improve learning achievement in students with different cognitive styles in the Field Dependence/Independence (FDI) dimension, when they interact in an e-learning environment on mathematics. The research has an experimental design with two groups and…
Descriptors: Scaffolding (Teaching Technique), Electronic Learning, Self Efficacy, Cognitive Style
Sun, Jerry Chih-Yuan; Hsieh, Pei-Hsun – Educational Technology & Society, 2018
This study combined the gamification element and an interactive response system (IRS) in the development of a gamified IRS, and examined its effects on the intrinsic and extrinsic motivation, engagement, and attention of junior high school students when learning English. The quasi-experimental research method comprised the scales for measuring…
Descriptors: Educational Games, Audience Response Systems, Learning Motivation, Learner Engagement
Leighton, Jacqueline P.; Bustos Gómez, María Clara – Educational Psychology, 2018
Formative assessments and feedback are vital to enhancing learning outcomes but require that learners feel at ease identifying their errors, and receiving feedback from a trusted source--teachers. An experimental test of a new theoretical framework was conducted to cultivate a pedagogical alliance to enhance students' (a) trust in the teacher, (b)…
Descriptors: Trust (Psychology), Well Being, Error Patterns, Formative Evaluation
Garcia Joven, Jose Elias – ProQuest LLC, 2018
The increasing numbers of ELL and bilingual students in high schools, their high dropout rate, their low performance on standardized tests, and their low representation in STEM and gifted programs make urgent the need to focus on productive and effective instructional techniques to teach math to ELL/bilingual students in ways that motivate them to…
Descriptors: English Language Learners, Bilingual Students, At Risk Students, Technology Uses in Education
Al-Rawahi, Nawar M.; Al-Balushi, Sulaiman M. – International Journal of Environmental and Science Education, 2015
The current study investigates the effectiveness of grade-ten students' reflective science journal writing on their self-regulated learning strategies. We used a pre-post control group quasi-experimental design. The sample consisted of 62 tenth-grade students (15 years old) in Oman, comprising 32 students in the experimental group and 30 students…
Descriptors: Metacognition, Learning Strategies, Science Instruction, Grade 10
Simunich, Bethany; Robins, David B.; Kelly, Valerie – American Journal of Distance Education, 2015
This study investigated whether "findability," an aspect of usability, is an important component in student perceptions of/satisfaction with online courses and, as such, should be considered more heavily in online course design. Using standard usability testing measures, such as eye-tracking, time-on-task, and think-alouds, participants…
Descriptors: Online Courses, Student Attitudes, Student Motivation, Self Efficacy
Camara, Phyllis – ProQuest LLC, 2013
The Program for International Assessment tested students in mathematics from 41 countries and found that students in the United States ranked in the lowest percentile. This struggle with math among youth in the United States prompted this quasi-experimental quantitative study about using interactive technology to engage and motivate 9th grade…
Descriptors: Mathematics Achievement, Foreign Countries, Quasiexperimental Design, Statistical Analysis
Zhonggen, Yu; Liu, Chang – International Journal of Information and Communication Technology Education, 2014
Use of Clickers in classroom teaching and learning has become growingly popular in USA. This study aims to identify whether use of Clickers in college English class can improve learners' English proficiency and enhance students' awareness of metacognition compared with traditional multimedia aided pedagogy in Malaysian contexts. By comparing the…
Descriptors: Audience Response Systems, Metacognition, Outcomes of Education, College English
Simon, Nicole A. – ProQuest LLC, 2013
Virtual laboratory experiments using interactive computer simulations are not being employed as viable alternatives to laboratory science curriculum at extensive enough rates within higher education. Rote traditional lab experiments are currently the norm and are not addressing inquiry, Critical Thinking, and cognition throughout the laboratory…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Teaching Methods
Tlhoaele, Malefyane; Suhre, Cor; Hofman, Adriaan – European Journal of Engineering Education, 2016
Cooperative learning may improve students' motivation, understanding of course concepts, and academic performance. This study therefore enhanced a cooperative, group-project learning technique with technology resources to determine whether doing so improved students' deep learning and performance. A sample of 118 engineering students, randomly…
Descriptors: Technology Uses in Education, Comprehension, Academic Achievement, Cooperative Learning
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