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Davenport, Jodi L.; Silberglitt, Matt; Boxerman, Jonathan; Olson, Arthur – Grantee Submission, 2014
3D models derived from actual molecular structures have the potential to transform student learning in biology. We share findings related to our research questions: 1) what types of interactions with a protein folding kit promote specific learning objectives?, and 2) what features of the instructional environment (e.g., peer interactions, teacher…
Descriptors: Geometric Concepts, Depth Perception, Spatial Ability, Models
Li, Zhi; Sun, Emily; Strawser, Cassandra J.; Spiegel, Ariana; Klein, Brennan; Durgin, Frank H. – Journal of Experimental Psychology: Human Perception and Performance, 2013
Two experiments are reported concerning the perception of ground extent to discover whether prior reports of anisotropy between frontal extents and extents in depth were consistent across different measures (visual matching and pantomime walking) and test environments (outdoor environments and virtual environments). In Experiment 1 it was found…
Descriptors: Outdoor Education, Depth Perception, Pantomime, Physical Activities
Solman, Grayden J. F.; Cheyne, J. Allan; Smilek, Daniel – Journal of Experimental Psychology: Human Perception and Performance, 2013
Laboratory studies of visual search are generally conducted in contexts with a static observer vantage point, constrained by a fixation cross or a headrest. In contrast, in many naturalistic search settings, observers freely adjust their vantage point by physically moving through space. In two experiments, we evaluate behavior during free vantage…
Descriptors: Foreign Countries, Information Seeking, Human Body, Navigation
Geuss, Michael N.; Stefanucci, Jeanine K.; Creem-Regehr, Sarah H.; Thompson, William B. – Journal of Experimental Psychology: Human Perception and Performance, 2012
Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric…
Descriptors: Geographic Location, Spatial Ability, Depth Perception, Self Concept
Özdemir, Ahmet Sükrü; Göktepe Yildiz, Sevda – Eurasian Journal of Educational Research, 2015
Problem Statement: The SOLO model places responses provided by students on a certain level instead of placing students there themselves. SOLO taxonomy, including five sub-levels, is used for determining observed structures of learning outcomes in various disciplines and grade levels. On the other hand, the spatial orientation skill is the ability…
Descriptors: Elementary School Teachers, Preservice Teachers, Spatial Ability, Orientation
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
Niedomysl, Thomas; Ellder, Erik; Larsson, Anders; Thelin, Mikael; Jansund, Bodil – Journal of Geography, 2013
The traditional important role of maps used for educational purposes has gained further potential with recent advances in GIS technology. But beyond specific courses in cartography this potential seems little realized in geography teaching. This article investigates the extent to which any learning benefits may be derived from the use of such…
Descriptors: Foreign Countries, Geographic Information Systems, Cartography, Role
Martin, Santiago; Rubio, Ramon – Computers & Education, 2009
The explanation of certain 3D concepts is based on 2D drawings. These drawings should contain certain depth cues, such as perspective and overlapping. Until recently, parallax has not been used as a depth cue. Nevertheless, new technologies allow it to be incorporated. This forms the background to our study of the design of interactive educational…
Descriptors: Cues, Depth Perception, Spatial Ability, Technical Education
Adams, Christina M.; Wilson, Timothy D. – Anatomical Sciences Education, 2011
The inherent spatial complexity of the human cerebral ventricular system, coupled with its deep position within the brain, poses a problem for conceptualizing its anatomy. Cadaveric dissection, while considered the gold standard of anatomical learning, may be inadequate for learning the anatomy of the cerebral ventricular system; even with…
Descriptors: Video Technology, Laboratory Procedures, Physics, Depth Perception
O'Reilly, Michelle; Vollmer, Brigitte; Vargha-Khadem, Faraneh; Neville, Brian; Connelly, Alan; Wyatt, John; Timms, Chris; De Haan, Michelle – Developmental Science, 2010
Many studies report chronic deficits in visual processing in children born preterm. We investigated whether functional abnormalities in visual processing exist in children born preterm but without major neuromotor impairment (i.e. cerebral palsy). Twelve such children (less than 33 weeks gestation or birthweight less than 1000 g) without major…
Descriptors: Cognitive Tests, Premature Infants, Visual Acuity, Depth Perception
Choi, Gil Ok – ProQuest LLC, 2008
For the past few years, virtual environments (VEs) have gained broad attention from both scholarly and practitioner communities. However, in spite of intense and widespread efforts, most VE-related research has focused on the technical aspects of applications, and the necessary theoretical framework to assess the quality of interfaces and designs…
Descriptors: Virtual Classrooms, Performance, Job Performance, Problem Solving
Wang, Yushun; Zhuang, Yueting – International Journal of Distance Education Technologies, 2008
Online interaction with 3D facial animation is an alternative way of face-to-face communication for distance education. 3D facial modeling is essential for virtual educational environments establishment. This article presents a novel 3D facial modeling solution that facilitates quasi-facial communication for online learning. Our algorithm builds…
Descriptors: Computer Mediated Communication, Educational Technology, Electronic Learning, Animation
Peer reviewedGranrud, Carl E.; And Others – Child Development, 1984
A total of 20 infants either five or seven months of age viewed computer-generated random-lot displays in which accretion and deletion of texture provided the only information for contours. Infants of both age groups showed significant preferences to reach for the apparently nearer regions in the displays. (Author/RH)
Descriptors: Depth Perception, Infants, Spatial Ability, Visual Perception
Peer reviewedTeske, John A.; And Others – Journal of Experimental Child Psychology, 1992
Children drew pictures of two objects placed in side-by-side or end-to-end views. Objects faced forward, backward, right, or left in such a way that one object occluded the other in some views. Children produced fewer drawings depicting occlusions for end-to-end than for side-by-side alignments. (BC)
Descriptors: Depth Perception, Freehand Drawing, Spatial Ability, Young Children
Peer reviewedCraton, Lincoln G.; Yonas, Albert – Child Development, 1988
A sample of 44 infants of five months of age showed a significant reaching preference for the apparently nearer region of a computer-generated display. This indicated that the infants were sensitive to boundary flow information for depth at an edge. (RH)
Descriptors: Cognitive Development, Depth Perception, Infants, Spatial Ability

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