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Ece Yüksel; Zachary Boogaart; Steven M. Weisberg – Cognitive Research: Principles and Implications, 2025
Spatial navigation relies on extracting environmental information to determine where to go. To support navigation behavior, navigational aids, such as maps, compasses, or global positioning systems (GPSs), offer access to easily extractible information, but do these aids enhance spatial memory? Here, we propose the hypothesis that navigation aids…
Descriptors: Cues, Spatial Ability, Cognitive Processes, Computer Simulation
Lei, Xuehui; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
This study investigated to what extent people can develop global spatial representations of a multiroom environment through one-shot physical walking between rooms. In Experiment 1, the participants learned objects' locations in one room of an immersive virtual environment. They were blindfolded and led to walk to a testing position either within…
Descriptors: Memory, Spatial Ability, Computer Simulation, Simulated Environment
Antony, James W.; Stiver, Caroline A.; Graves, Kathryn N.; Osborne, Jarryd; Turk-Browne, Nicholas B.; Bennion, Kelly A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
Theories of memory consolidation suggest that initially rich, vivid memories become more gist-like over time. However, it is unclear whether gist-like representations reflect a loss of detail through degradation or the blending of experiences into statistical averages, and whether the strength of these representations increases, decreases, or…
Descriptors: Memory, Behavioral Science Research, Undergraduate Students, Computer Simulation
He, Chuanxiuyue; Gunalp, Peri; Meyerhoff, Hauke S.; Rathbun, Zoe; Stieff, Mike; Franconeri, Steven L.; Hegarty, Mary – Cognitive Research: Principles and Implications, 2022
Visual working memory (VWM) is typically measured using arrays of two-dimensional isolated stimuli with simple visual identities (e.g., color or shape), and these studies typically find strong capacity limits. Science, technology, engineering and mathematics (STEM) experts are tasked with reasoning with representations of three-dimensional (3D)…
Descriptors: Visual Perception, Short Term Memory, Computer Simulation, Visual Stimuli
Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Jacqueline Wong; Johan Jeuring; Liesbeth Kester – British Journal of Educational Technology, 2025
A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre-training could…
Descriptors: Computer Simulation, Artificial Intelligence, Training, Cognitive Processes
Negen, James; Sandri, Angela; Lee, Sang Ah; Nardini, Marko – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
Large walls and other typical boundaries strongly influence neural activity related to navigation and the representations of spatial layouts. They are also major aids to reliable navigation behavior in young children and nonhuman animals. Is this because they are physical boundaries (barriers to movement), or because they present certain visual…
Descriptors: Spatial Ability, Memory, Navigation, Computer Simulation
Zhang, Bo; Robb, Nigel – SAGE Open, 2021
We compared two versions of an n-back training program, differing from the graphical perspective, on the effects of working memory (WM) training and transfer. Sixty participants were trained on a traditional n-back task (2D perspective) or an augmented reality (AR) version of the same program. The AR version was rated more engaging and graphically…
Descriptors: Short Term Memory, Training, Transfer of Training, Simulated Environment
Larchen Costuchen, Alexia; Darling, Stephen; Uytman, Clare – Innovation in Language Learning and Teaching, 2021
This paper examines second-language vocabulary memorization. The use of augmented reality (AR) under visuospatial bootstrapping (VSB), a novel approach developed from work on the cognitive psychology of working memory, was contrasted with an established application, Quizlet that has been extensively used in foreign-language teaching. The AR-VSB…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Vocabulary Development
Lege, Ryan; Bonner, Euan – JALT CALL Journal, 2020
Virtual Reality (VR) has made significant inroads into both the consumer and professional sectors. As VR has matured as a technology, its overall practicality for use in education has also increased. However, due to the rapid evolution of the technology, the educational field struggles to stay informed of the latest advancements, changing…
Descriptors: Computer Simulation, Teaching Methods, Classification, Distance Education
Brunec, Iva K.; Ozubko, Jason D.; Barense, Morgan D.; Moscovitch, Morris – Learning & Memory, 2017
Time and space represent two key aspects of episodic memories, forming the spatiotemporal context of events in a sequence. Little is known, however, about how temporal information, such as the duration and the order of particular events, are encoded into memory, and if it matters whether the memory representation is based on recollection or…
Descriptors: Recall (Psychology), Memory, Time, Spatial Ability
Forloines, Martha R.; Reid, Meredith A.; Thompkins, Andie M.; Robinson, Jennifer L.; Katz, Jeffrey S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
There are mixed results regarding the differentiation of neurofunctional correlates of spatial abilities. Previous studies employed complex environments or alternate memory tasks which could potentially add to inconsistencies across studies of navigation. To help elucidate the existing mixed findings, we conducted a study in a simplistic…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Task Analysis, Cues
Hagström, Josefin; Winman, Anders – Applied Cognitive Psychology, 2018
The importance of contextual information for memory organization has been advocated by memory research and ancient mnemonic techniques (e.g., method of loci), yet it remains overlooked in most current study environments. Here, German noun gender was presented to 48 participants without prior knowledge of German, either without or within a provided…
Descriptors: Grammar, Memory, German, Context Effect
Squires, David – Journal of Educational Technology, 2017
Mobile technology is one of the fastest developing communications tools in the history of humankind. Perhaps now more than ever, one of the biggest questions educators and instructors face is how to engage learners in the digital age as mobile technology rapidly evolves. Current research indicates that Augmented Reality (AR) mobile learning…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Telecommunications
Zacharis, Georgios K.; Mikropoulos, Tassos Anastasios; Kalyvioti, Katerina – Themes in Science and Technology Education, 2016
Studies showed that two-dimensional (2D) and three-dimensional (3D) educational content contributes to learning. Although there were many studies with 3D stereoscopic learning environments, only a few studies reported on the differences between real, 2D, and 3D scenes, as far as cognitive load and attentional demands were concerned. We used…
Descriptors: Foreign Countries, Undergraduate Students, Females, Cognitive Processes
Gagnon, Stephanie A.; Brunyé, Tad T.; Gardony, Aaron; Noordzij, Matthijs L.; Mahoney, Caroline R.; Taylor, Holly A. – Cognitive Science, 2014
Learning a novel environment involves integrating first-person perceptual and motoric experiences with developing knowledge about the overall structure of the surroundings. The present experiments provide insights into the parallel development of these egocentric and allocentric memories by intentionally conflicting body- and world-centered frames…
Descriptors: Cognitive Science, Memory, Learning Processes, Educational Technology
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