Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Games | 4 |
| Spatial Ability | 4 |
| Visualization | 4 |
| Foreign Countries | 3 |
| Geometric Concepts | 3 |
| Cognitive Processes | 2 |
| Educational Technology | 2 |
| Psychomotor Skills | 2 |
| Thinking Skills | 2 |
| Aptitude Tests | 1 |
| Attention | 1 |
| More ▼ | |
Source
| International Journal of… | 1 |
| International Journal of… | 1 |
| International Online Journal… | 1 |
| Participatory Educational… | 1 |
Author
| Cagiltay, Kursat | 1 |
| Chuang, Tsung-Yen | 1 |
| Dokumaci Sutcu, Nese | 1 |
| Gecu, Zeynep | 1 |
| Kuo, Ming-Shiou | 1 |
| Oral, Behçet | 1 |
| Sütçü, Nese Dokumaci | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Elementary Education | 1 |
| Grade 7 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Turkey | 3 |
Laws, Policies, & Programs
Assessments and Surveys
| Differential Aptitude Test | 1 |
| Vandenberg Mental Rotations… | 1 |
What Works Clearinghouse Rating
Dokumaci Sutcu, Nese; Oral, Behçet – International Online Journal of Primary Education, 2020
In this research, it was intended to determine the effects of geometrical-mechanical intelligence game activities on the spatial abilities of secondary school seventh grade students. The research was designed according to quasi-experimental design with pre-test and post-test control groups and conducted with two experimental and two control…
Descriptors: Mathematics Skills, Geometric Concepts, Spatial Ability, Grade 7
Sütçü, Nese Dokumaci – Participatory Educational Research, 2021
In this study it was aimed to determine the effect of geometrical-mechanical intelligence games activities that are conducted with concrete materials and in computer environment on the spatial visualization and mental rotation skills of prospective teachers and to examine the opinions of prospective teachers about the activities. The research was…
Descriptors: Game Based Learning, Computer Games, Manipulative Materials, Geometric Concepts
Gecu, Zeynep; Cagiltay, Kursat – International Journal of Game-Based Learning, 2015
Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity

Peer reviewed
Direct link
