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Nasar, Jack L.; Cubukcu, Ebru – Environment and Behavior, 2011
This study used a desktop virtual environment (VE) of 15 large-scale residential streets to test the effects of environmental mystery and surprise on response. In theory, mystery and surprise should increase interest and visual appeal. For each VE, participants walked through an approach street and turned right onto a post-turn street. We designed…
Descriptors: Foreign Countries, Virtual Classrooms, Evaluation Methods, Simulated Environment
Bell, Scott; Saucier, Deborah – Environment and Behavior, 2004
Humans rely on internal representations to solve a variety of spatial problems including navigation. Navigation employs specific information to compose a representation of space that is distinct from that obtained through static bird's-eye or horizontal perspectives. The ability to point to on-route locations, off-route locations, and the route…
Descriptors: Cognitive Mapping, Spatial Ability, Gender Differences, Navigation
Cubukcu, Ebru; Nasar, Jack L. – Environment and Behavior, 2005
This study used a desktop virtual environmental simulation of 18 large-scale residential environments to test effects of plan layout complexity, physical differentiation, and gender on acquired spatial knowledge. One hundred sixty people (95 males and 65 females) were assigned at random to the different conditions. After a learning phase,…
Descriptors: Gender Differences, Computer Simulation, Age Differences, Spatial Ability
Jansen-Osmann, Petra; Wiedenbauer, Gunnar – Environment and Behavior, 2004
Three experiments investigated the route-angularity effect, which is demonstrated when a greater number of turns along a route increases the estimated length. So far, a route-angularity effect has not been demonstrated in school-age children. Because of the lack of a developmental theory, this finding could only be explained by a minor control of…
Descriptors: Computation, Geographic Location, Cognitive Processes, Foreign Countries

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