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Makar, Katie; Fry, Kym; English, Lyn – ZDM: Mathematics Education, 2023
Much of the mathematics that children experience in school neglect the skills increasingly needed for citizenship, particularly the power of complex data to investigate and make sense of the world. We draw on the relatively new field of data science as a multi-disciplinary approach to investigate problems through analysis of massive, non-standard,…
Descriptors: Elementary School Students, Citizenship Education, Data Science, Mathematics Education
Thompson, Greg; Gulson, Kalervo N.; Swist, Teresa; Witzenberger, Kevin – Learning, Media and Technology, 2023
The use of automated decision-making systems is increasing in education. While the potential impacts of ADM are becoming widely known amongst experts, the perspectives of those impacted by ADM remain peripheral. To broaden expertise and participation, this paper proposes that ADM needs to be considered as a sociotechnical controversy, as part of a…
Descriptors: Automation, Decision Making, Educational Technology, Democracy
Andersson, Annica; Nolan, Kathleen – in education, 2021
In March 2020, near the onset of the COVID-19 related lockdowns, quarantine, and isolation measures being taken worldwide, we noticed an increasing number of graphs, diagrams, images and mathematical models relating to the pandemic posted on our Facebook walls. For the purposes of this paper, we selected a number of these Facebook posts to discuss…
Descriptors: COVID-19, Pandemics, Social Media, Mathematics Education
Cole, David R.; Moustakim, Mohamed – European Educational Research Journal, 2022
Modern cities produce areas of poverty, despite their overall wealth. These pockets of living can exacerbate societal problems, especially because the opposite end of the societal spectrum is often close by. This paper examines an educational initiative in one such district, called Claymore, in the suburbs of outer Sydney. The project deployed a…
Descriptors: Foreign Countries, Educational Technology, Technological Literacy, Poverty Areas
Aktan, Sümer – Prospects, 2021
COVID-19, the most severe global pandemic since the Spanish flu that followed World War I, threatens nearly every country, from global powers to developing nations. This threat presents a concurrent challenge for educational systems. With schools closed during the pandemic, students and teachers have had to stay at home worldwide. This shift has…
Descriptors: Educational Change, Curriculum Development, COVID-19, School Closing
Fahed, Andrea – Childhood Education, 2020
One of the most pressing social problems of the century concerns forcibly displaced populations. According to the United Nations High Commissioner for Refugees (UNHCR), the world is currently experiencing the highest level of population displacements on record. In 2018, the number of refugees worldwide reached 25.9 million, half of whom are under…
Descriptors: Social Change, Refugees, Social Problems, World Problems
Coppens, Tom; Pineda, Andrés Felipe Valderrama; Henao, Kelly; Rybels, Stijn; Samoilovich, Daniel; De Jonghe, Nina; Camacho, Heilyn – Journal of Problem Based Learning in Higher Education, 2020
This article discusses the challenges and opportunities identified in the implementation of the Citylab project in Latin America during the period of 2015-2018. The project was funded by the Erasmus+ Key action 2 programme of the European Union. The project aims to innovate teaching for sustainability in higher education institutions through…
Descriptors: Sustainable Development, Urban Renewal, Urban Areas, Problem Based Learning
Schrier, Karen – Journal of Community Engagement and Higher Education, 2018
Video games are starting to be used to support civic learning and engagement. Moreover, games are being used to crowdsource solutions to real-world problems; however, few of these games address civic problems and engage adolescents and young adults. In this paper, I explore designing and using games for real-world civic problem-solving, as well as…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Citizenship Education
Litts, Breanne K.; Lewis, Whitney E.; Mortensen, Chase K. – Interactive Learning Environments, 2020
In response to a need to equip youth to become successful contributors to our growing digital economy, educators and researchers are exploring ways to incorporate computational thinking (CT) for all across curricular domains. In this paper, we take a place-based approach to examine how and what CT practices youth learn through designing mobile…
Descriptors: Teaching Methods, Educational Games, Telecommunications, Handheld Devices
Green, David – Science Education and Civic Engagement, 2022
A team-based learning activity is presented that was created to support a university-level course with an integrative theme of environmental sustainability. Students in a General Education "Environmental Biology" course were asked to relate academic concepts to real-world scenarios by creating a hypothetical ecoresort on an island that…
Descriptors: Cooperative Learning, Learning Activities, Environmental Education, Sustainability
Williamson, Ben – Critical Studies in Education, 2021
Software code, algorithms, data analytics and infrastructures have become inseparable from policy processes and modes of governance. This article introduces 'digital policy sociology' as a way of studying the role and influence of digital technologies in education policy. Building on existing 'policy sociology' approaches combined with emerging…
Descriptors: Educational Technology, Educational Policy, Biology, Technology Uses in Education
Furgione, Brian; Waring, Scott M.; Hartshorne, Richard – Research Issues in Contemporary Education, 2021
Developing middle grades students' abilities to be civically engaged and approach their world through a lens of civic-mindedness is an essential component of democratic citizens taking informed action. Leveraging an agency-centered, technology enabled approach, the authors of this article explore the influence authentic civic engagement projects…
Descriptors: Middle School Students, Citizenship Education, Citizen Participation, Civics
Okada, Alexandra; Kowalski, Raquel Pasternak Glitz; Kirner, Claudio; Torres, Patrícia Lupion – Interactive Learning Environments, 2019
Responsible Research and Innovation (RRI) is a contemporary approach to promote science with and for society for aligning scientific innovations with societal needs. Literature about education for RRI is limited because it is not a widespread practice at the moment. To explore this gap, this study examines teachers' views about a novel inquiry…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Computer Simulation
Morrison, Judith A.; Malone, Danielle; Sorensen Petersen, Sara – Journal of Special Education Technology, 2023
The project described in this article focused on the school's environment and students' connections with the school. The project took place in a large, comprehensive high school with eight 12th grade students, one with intellectual disabilities, three with learning disabilities, two with autism spectrum disorders, and two with health impairments.…
Descriptors: Grade 12, High School Students, Students with Disabilities, Data Collection
Chen, Guanliang; Davis, Dan; Krause, Markus; Aivaloglou, Efthimia; Hauff, Claudia; Houben, Geert-Jan – IEEE Transactions on Learning Technologies, 2018
Massive Open Online Courses (MOOCs) aim to "educate the world." More often than not, however, MOOCs fall short of this goal--a majority of learners are already highly educated (with a Bachelor's degree or more) and come from specific parts of the (developed) world. Learners from developing countries without a higher degree are…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education