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De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
Nicholson, P. J.; And Others – 1973
A course at the University of Minnesota entitled "Perspectives on Computers and Society" explores the social significance of computers. Topics covered include public perceptions of computers, biological and artificial information processing, the economics and technology of hardware, computer networks and software, data banks and the…
Descriptors: Computers, Course Descriptions, Course Evaluation, Higher Education
Centers for Disease Control and Prevention, 2011
The national Youth Risk Behavior Survey (YRBS) monitors priority health risk behaviors that contribute to the leading causes of death, disability, and social problems among youth and adults in the United States. The national YRBS is conducted every two years during the spring semester and provides data representative of 9th through 12th grade…
Descriptors: Social Problems, Ethnicity, Private Schools, Health Behavior
Hellman, J. J. – 1970
The report is presented in two parts. The first examines the social and technical implications of information systems vis a vis the individual's ability to control the dissemination of information about himself. It is argued that information systems must incorporate certain properties in their initial design in order to safeguard man's…
Descriptors: Computers, Data Processing, Information Dissemination, Information Retrieval
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Eder, Peter F. – Futurist, 1983
Much of the work in the coming information society will be done by teleworkers who stay home and "commute" to work via telecommunications. Technological problems, societal barriers, and marketing problems--three issues which determine growth and spread of teleworking--are discussed. A scenario for teleworking is described. (NW)
Descriptors: Computers, Futures (of Society), Marketing, Social Influences
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Miser, Hugh J. – Science, 1980
Included in this article is a discussion of operations research and systems analysis which attack large-scale problems and challenges other relevant sciences to unite with society to solve widespread social problems. (Author/SA)
Descriptors: Computer Programs, Computers, Mathematical Logic, Medicine
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LaMendola, Walter F. – Computers in Human Services, 1985
The immediate future of human services and information technology is examined. Changes in professional training will incorporate high skill levels in the use and application of information technology, while changes in the problems people experience are addressed in four areas: intellect intensive society; human services; sex bias technology; and…
Descriptors: Change Agents, Computers, Human Services, Information Systems
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Bugliarello, George – Futurist, 1984
Hyperintelligence--a dramatic extension of the power of the brain--will be made possible by global computer networks. Hyperintelligence will help to create a new and better global society. Other consequences of computer networks are also discussed. (RM)
Descriptors: Communications, Computers, Futures (of Society), Global Approach
Needham, Nancy R. – Today's Education, 1982
Social consequences likely to result from the popularity of video game arcades among teenagers are considered. Views of social theorists are summarized; social and financial problems created by the games are discussed, as are possible advantages, such as development of quicker reflexes. Attempts to regulate arcade hours are noted. (PP)
Descriptors: Adolescent Development, Alienation, Computers, Elementary Secondary Education
Wyman, Kim T. – 1972
Four observations about computers and education are offered. 1) By 1972, development of new computer systems had fallen off, and several systems developed in the mid-1960's had been terminated. The decline was particularly intense in computer-based vocational guidance systems and in computer-assisted instruction projects. The only area showing…
Descriptors: Career Guidance, Computer Assisted Instruction, Computer Oriented Programs, Computers
Naiman, Adeline – Classroom Computer News, 1982
Microcomputers are viewed as bridges between the traditional world defined for women and the male-dominated world of technology. The view expressed is that female use of computers helps to lessen fear of technology and microcomputers can be a beginning supportive step. (MP)
Descriptors: Computer Science, Computers, Cultural Influences, Females
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Pelton, Joseph N. – Journal of Communication, 1981
Reports the results of a Delphi survey of international experts on the future of telecommunications. Predicts new and expanding services that will be available over the next twenty years. Outlines space applications and advanced technology, regulatory and social issues, and institutional and economic issues which will characterize the field of…
Descriptors: Computer Oriented Programs, Computers, Economics, Futures (of Society)
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Brunner, Cornelia; Bennett, Dorothy – NASSP Bulletin, 1997
The feminine attitude toward technology looks through Learning Environments for Today's Classroom machinery to its social function; the masculine view focuses more on the machine. Presenting technology as an end in itself turns most young women off. Exploring whether new technology solves a social problem, rather than celebrating speed or power,…
Descriptors: Classroom Environment, Computers, Role of Education, Secondary Education
Bruckman, Amy – Technology Review, 1998
Children are under constant pressure to excel, and the computer could be intensifying this pressure, fostering a generation who will never live up to their own expectations. This article argues that the solution is not to get rid of computers but to put less pressure on children, to encourage their interests but not expect them to be perfect. (PEN)
Descriptors: Academic Achievement, Achievement Need, Attitude Change, Children
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