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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Lake, Vickie E.; Winterbottom, Christian; Ethridge, Elizabeth A.; Kelly, Loreen – Journal of Higher Education Outreach and Engagement, 2015
Dewey's concept of enabling children to explore based on their own interests has evolved into investigations and projects using methods of exploration, experimentation, and discovery--three tenets of service-learning. Using mixed methodology, the authors examined the implementation of service-learning in a teacher education program. A total of 155…
Descriptors: Educational Change, Teacher Education Programs, Educational Philosophy, Service Learning
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Lamichhane, Kamal – International Journal of Inclusive Education, 2016
This paper explores the challenges and strengths of teachers with a visual impairments teaching in Nepal's mainstream schools, using qualitative interviews of teachers and principals, as well as a student survey data set. Results showed that teachers with visual impairments tend not to teach subjects such as science and mathematics that require…
Descriptors: Foreign Countries, Visual Impairments, Teacher Characteristics, Teacher Attitudes