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Mariani, Ilaria; Gandolfi, Enrico – International Journal of Game-Based Learning, 2016
This study shows the results gathered from 141 subjects playing the persuasive urban game "A Hostile World" via a post-game-experience quantitative questionnaire. The aim is to problematize and deepen the role of negative emotions (e.g., frustration, rage)--explicitly fostered by "A Hostile World" to increase empathy toward…
Descriptors: Case Studies, Social Change, Questionnaires, Affective Behavior
Berger, Michael; Scott, Elizabeth; Axe, Judah; Hawkins, Irana – International Journal of Teaching and Learning in Higher Education, 2013
College and university educators seek to increase student engagement in learning content, skills, and applications. To achieve this goal, we used transformative teaching techniques in the design of a World Challenge: a two-week, group-based, reflective course for sophomores leading their own learning in developing creative solutions to the problem…
Descriptors: College Students, College Faculty, Transformative Learning, Reflection

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