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Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4
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Jewpanich, Chaiwat; Piriyasurawong, Pallop – International Education Studies, 2015
This research aims to 1) develop the project-based learning using discussion and lesson-learned methods via social media model (PBL-DLL SoMe Model) used for enhancing problem solving skills of undergraduate in education student, and 2) evaluate the PBL-DLL SoMe Model used for enhancing problem solving skills of undergraduate in education student.…
Descriptors: Student Projects, Active Learning, Discussion (Teaching Technique), Social Networks
Regional Educational Laboratory Mid-Atlantic, 2015
In this webinar, Dr. William Schmidt of Michigan State University discussed helpful instructional tools for promoting the higher order conceptual thinking found in the Common Core Standards. The PowerPoint presentation and webinar recording are also available.
Descriptors: Mathematics Instruction, Common Core State Standards, Mathematical Concepts, Thinking Skills
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Wall, Jennifer; Selmer, Sarah; Bingham Brown, Amy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Prospective elementary teachers at three universities engaged in online modules called the Virtual Field Experience, created by the Math Forum. The prospective teachers learned about problem solving and mentoring elementary students in composing solutions and explanations to nonroutine challenge problems. Finally, through an asynchronous online…
Descriptors: Elementary School Teachers, Preservice Teachers, Computer Simulation, Field Experience Programs
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Hämäläinen, Raija; Cincinnato, Sebastiano; Malin, Antero; De Wever, Bram – International Journal for Research in Vocational Education and Training, 2014
The European workplace is challenging VET adults' problem-solving skills in technology-rich environments (TREs). So far, no international large-scale assessment data has been available for VET. The PIAAC data comprise the most comprehensive source of information on adults' skills to date. The present study (N = 50 369) focuses on gaining insight…
Descriptors: Foreign Countries, Vocational Education, Problem Solving, Educational Technology
Hämäläinen, Raija; Cincinnato, Sebastiano; Malin, Antero; De Wever, Bram – Online Submission, 2014
The European workplace is challenging VET adults' problem-solving skills in technology-rich environments (TREs). So far, no international large-scale assessment data has been available for VET. The PIAAC data comprise the most comprehensive source of information on adults' skills to date. The present study (N = 50 369) focuses on gaining insight…
Descriptors: Foreign Countries, Vocational Education, Problem Solving, Educational Technology
Cease-Cook, Jennifer Jo – ProQuest LLC, 2013
This study used a multiple probe across participants design to examine the effects of concrete-representational-abstract sequence of instruction on solving equations using inverse operations with high school students with mild intellectual disability. Results demonstrated a functional relation between the Abstract sequence of instruction and…
Descriptors: High School Students, Mild Intellectual Disability, Problem Solving, Equations (Mathematics)
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Cantor, Alida; DeLauer, Verna; Martin, Deborah; Rogan, John – Journal of Geography in Higher Education, 2015
Management of "wicked problems", messy real-world problems that defy resolution, requires thinkers who can transcend disciplinary boundaries, work collaboratively, and handle complexity and obstacles. This paper explores how educators can train undergraduates in these skills through applied community-based research, using the example of…
Descriptors: Undergraduate Students, Interdisciplinary Approach, Problem Based Learning, Community Study
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Herlina, Elda; Batusangkar, Stain – Journal of Education and Practice, 2015
This journal article discusses Advanced Mathematical Thinking (AMT) and how to enhance it. AMT is ability in representing, abstracting, creative thinking, and mathematical proving. The importance of AMT ability development in accord with government expectation who realize about the importance of mathematical competency mastery for student's life.…
Descriptors: Mathematics Education, Mathematics Skills, Thinking Skills, Abstract Reasoning
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Samejima, Masaki; Hisakane, Daichi; Komoda, Norihisa – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to annotate an attribute of a problem, a solution or no annotation on learners' opinions automatically for supporting the learners' discussion without a facilitator. The case method aims at discussing problems and solutions in a target case. However, the learners miss discussing some of problems and solutions.…
Descriptors: Case Method (Teaching Technique), Teaching Methods, Electronic Learning, Opinions
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King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
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What Works Clearinghouse, 2015
The "Everyday Mathematics®" curriculum aims to provide students in prekindergarten through grade 6 with multiple opportunities to learn math concepts and practice skills. Since the release of the WWC's 2010 Everyday Mathematics report, the curriculum continues to be widely used and evaluated. This updated review includes 30 studies that…
Descriptors: Mathematics Instruction, Mathematics Curriculum, Elementary Education, Preschool Education
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Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
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Bjartveit, Carolyn; Panayotidis, E. Lisa – Contemporary Issues in Early Childhood, 2017
In an online graduate-level early childhood education course, the authors sought to playfully disrupt and transform educators' conceptions of children's "dark play," as provoked by contemporary popular culture. Embracing the imaginative potential of darkness and liminality, the course participants problematized and expanded their…
Descriptors: Attitude Change, Play, Popular Culture, Student Attitudes
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Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
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