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Rusheng Jia – Education and Information Technologies, 2025
An off-campus practical course is one in which students receive practical training in a vocational workplace outside of their educational institution. These courses focus on practical skills rather than academic knowledge and are essential for students to gain real-world experience and develop skills needed in the modern workforce. The research…
Descriptors: College Students, Skill Development, Extracurricular Activities, Outcome Based Education
Margaretha Häggström – International Online Journal of Primary Education, 2025
Early critical thinking and sustainability awareness development is crucial for equipping future generations to handle global issues in an increasingly complicated and interconnected society. This study examined how 9-year-old primary school students applied their knowledge through a collaborative Mystery assignment, demonstrating a Thinking Skill…
Descriptors: Thinking Skills, Learning Strategies, Elementary School Students, Cooperative Learning
Woro Sumarni; Sri Kadarwati; Endang Susilaningsih – Journal of Turkish Science Education, 2025
This study was aimed at improving the creative thinking and problem-solving skills of prospective teachers and to identify the relationship between those skills during science learning using the Ethno-STEAM approach. The quantitative study was carried out with a pre-experimental design. The research design was a one-shot case study. The research…
Descriptors: Creative Thinking, Problem Solving, Preservice Teachers, Skill Development
Fengfeng Ke; Chih-Pu Dai; Luke West – Journal of Computer Assisted Learning, 2024
Background: Game-based learning can frame problem-solving as a sense-making experience with domain-specific tasks for school students. However, multiple challenges arise when trying to support learners in such a complex, problem-oriented learning environment. Objectives and Methods: With an architecture-themed mathematics learning game, we…
Descriptors: Middle School Students, Student Experience, Mathematics Education, Game Based Learning
David Hung; Lee Ngan Hoe; June Lee; Lee Shu Shing; Wong Zi Yang; Liu Mei; Koh Thiam Seng – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
Singapore students have consistently demonstrated outstanding levels of performance in mathematics and problem solving captured in international assessments. However, these stellar results stand in contrast to Singapore's real-world problem-solving capacities, evidenced by her diffident innovation levels and a limited talent pool with…
Descriptors: Innovation, Problem Solving, Skill Development, Foreign Countries
Andreas Brandsaeter; Runar Lie Berge – Educational Studies in Mathematics, 2025
The reasons for teaching programming in school are indeed manifold. Programming can for example be utilized as a vehicle for understanding and learning particular mathematical subject matter, or as a tool for solving mathematical problems. In this paper, however, we propose to utilize programming as a vehicle for developing mathematical…
Descriptors: Mathematics Skills, Skill Development, Competence, Programming
Even Tzur, Ronen – Childhood Education, 2023
Coding must take its place among the fundamentals of education globally, along with literacy, numeracy, and the sciences. The purpose of teaching students to code isn't to turn them into the software developers of tomorrow -- though it's a wonderful avenue for doing so -- but rather to give them a basic life skill of creating with technology,…
Descriptors: Coding, Foundations of Education, Skill Development, Educational Benefits
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Secil Alniak-Daye; Feral Ogan-Bekiroglu – Science Insights Education Frontiers, 2025
The aim of this study was to examine the effects of STEM activities on students' attitudes towards STEM and problem-solving skills by taking their components into account. An experimental design with pretest-posttest control group was applied in the study. Quantitative and qualitative data collection tools were used. The participants of the study…
Descriptors: STEM Education, Science Activities, Physics, Student Attitudes
Bogdan Simion; Lisa Zhang; Giang Bui; Hancheng Huang; Ramzi Abu-Zeineh; Shrey Vakil – ACM Transactions on Computing Education, 2025
Although ample research has focused on computing skill development over a single course or specific programming language, relatively little attention is paid to how computing skills evolve across a program. Our work aims to understand how specific skills develop throughout a progression of CS courses. We use qualitative content analysis to catalog…
Descriptors: Skill Development, Computer Science Education, Computer Literacy, Prerequisites
Fajarani Fitriasih; Tri Handayani; Hanum Isfaeni – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Technological advances in the era of Learning Society 5.0 encourage the birth of innovation in education. One of them is Internet of Things (IoT) based learning media. This study aims to develop Internet of Things-based learning media with a STEAM approach to biotechnology material to improve problem-solving and collaboration skills in grade IX…
Descriptors: Problem Solving, Cooperative Learning, Skill Development, STEM Education
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Feyza Kurban – Problems of Education in the 21st Century, 2024
This study explores how pre-service mathematics teachers' spatial visualisation skills evolved during a Cognitive Load Theory (CLT) based education. The study used the qualitative theory-testing case study method, which guided the identification of participants, the design of technology-supported education, and the data collection and analysis…
Descriptors: Preservice Teachers, Mathematics Teachers, Spatial Ability, Visualization
Bendl, Tomáš; Marada, Miroslav; Havelková, Lenka – Journal of Geography, 2023
Problem-solving skills are often considered to be the key skills in today's world, and their importance in geography education is widely recognized. However, empirical evidence analyzing whether and how teachers develop problem-solving skills during geography lessons is especially scarce in the context of preservice teachers. Accordingly, we…
Descriptors: Preservice Teachers, Geography Instruction, Problem Solving, Teaching Styles
Lee Fallin; Catherine Turton – Journal of Learning Development in Higher Education, 2025
This opinion piece argues that Design Thinking (DT) can facilitate a more empathetic and student-centred approach to service development and problem-solving in Learning Development (LD). While DT is already established within higher education, we argue it is still underutilised, especially in the context of LD. We start by unpacking the…
Descriptors: Design, Thinking Skills, Student Centered Learning, Problem Solving

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