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Sudipta Karmakar; Papiya Upadhyay – Shanlax International Journal of Education, 2025
This study explores the connection between Artificial Intelligence (AI) and human creativity by examining perceptions, experiences, and reflections on AI-generated creative content. It examines the extent to which AI enhances or diminishes creativity and abilities across various domains. The study employed a qualitative research methodology that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Creativity, Productivity
Gökçe Ketizmen; Basak Güçyeter – International Journal of Technology and Design Education, 2024
The present study focuses on assessing first-year architecture students' creative skills by examining the changes in their cognitive skills due to curricular intervention and revealing the possible effects of personality and motivation factors. An experimental research design with related groups pre-and post-test approach was adopted, and a…
Descriptors: Creativity, Skill Development, Design, Studio Art
V. Saint-Dizier de Almeida; Y. Kebir; A. Garrigou – European Journal of Psychology of Education, 2025
This article presents a training course in facilitation skills for Creative Focus-Groups using Intermediate Objects (CFGIO). It is aimed at students at the end of their psychology studies, who will be required to use this type of methodology in the course of their professional careers. The CFGIO is a participative methodology that draws on the…
Descriptors: Training, Creativity, Focus Groups, Facilitators (Individuals)
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Lee Fallin; Catherine Turton – Journal of Learning Development in Higher Education, 2025
This opinion piece argues that Design Thinking (DT) can facilitate a more empathetic and student-centred approach to service development and problem-solving in Learning Development (LD). While DT is already established within higher education, we argue it is still underutilised, especially in the context of LD. We start by unpacking the…
Descriptors: Design, Thinking Skills, Student Centered Learning, Problem Solving
Matt Bower, Editor; Belinda von Mengersen, Editor – Routledge, Taylor & Francis Group, 2025
This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills…
Descriptors: Technology Uses in Education, Educational Technology, Design, Artificial Intelligence
Paul G. Sauberer; Ilene R. Berson; Michael J. Berson – Social Studies and the Young Learner, 2025
Lighthouses offer a unique lens for interdisciplinary teaching by connecting students to stories of innovation, perseverance, and historical change. By connecting science, technology, engineering, and mathematics (STEM) concepts with historical inquiry, students develop a deeper understanding of the ingenuity behind these structures and the…
Descriptors: STEM Education, Learning Activities, Teaching Methods, History
Jennifer Gibbons – ProQuest LLC, 2024
Because students need 21st-century skills, this mixed methods study aimed to compare gifted service models and their effect on the development of student creativity in elementary school. The quantitative research phase was conducted through a pretest-posttest design using the "Torrance Test of Creative Thinking, Figural." Student…
Descriptors: Gifted Education, Models, 21st Century Skills, Elementary School Students
Maribeth Kradel-Weitzel; Dana Scott – Assessment Update, 2025
Educational systems must equip students with skills to thrive in volatile, uncertain, complex, and ambiguous environments. Creativity is an essential skill for both success and resiliency in such an environment, but not all curricula explicitly prioritize creativity skills. Thomas Jefferson University's Creativity Core Curriculum has proactively…
Descriptors: Higher Education, Undergraduate Study, Creativity, College Curriculum
Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Mohamad Ikram Zakaria; Chuzairy Hanri; Sri Hastuti Noer; Mella Triana; Widyastuti – Journal of Education and Learning (EduLearn), 2025
Education 4.0 strongly promotes the development of communication, collaboration, critical thinking, and creativity (4C) skills among students. Consequently, it is crucial for mathematics teachers to integrate activities that facilitate the cultivation of these skills. However, the scarcity of resources, such as recommended instructional…
Descriptors: Skill Development, Learning Activities, Mathematics Teachers, Mathematics Instruction
Araba Osei-Tutu; Florence Christianah Awoniyi; Abigail Ayiglo-Kuwornu – Review of Education, 2025
Drawing on Van den Akker's description of the Curricular Spider Web (CSW) as a framework, teacher educators' perspectives on the rationale, aims and objectives, content, learning activities, and time allocation for Ghana's 2018 B.Ed. curriculum were investigated. A qualitative research design, using a semi-structured interview approach with a…
Descriptors: Foreign Countries, Teacher Educators, Teacher Attitudes, Bachelors Degrees
Gough, Phillip; Bown, Oliver; Campbell, Craig R.; Poronnik, Philip; Ross, Pauline M. – Biochemistry and Molecular Biology Education, 2023
Biomedical science students need to learn to code. Graduates face a future where they will be better prepared for research higher degrees and the workforce if they can code. Embedding coding in a biomedical curriculum comes with challenges. First, biomedical science students often experience anxiety learning quantitative and computational thinking…
Descriptors: Biomedicine, Coding, Skill Development, Student Attitudes
Shlomit Aharoni Lir; Liat Ayalon – Journal of Creative Behavior, 2024
This qualitative study explored the relationship between creativity, time, age, and the literary world among 16 award-winning Israeli writers in the second half of their lives. Based on data collected through in-depth interviews with the participants, the findings indicate that the writers' creativity in the second half of life was linked to…
Descriptors: Authors, Hebrew, Creativity, Time

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