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Erol, Ahmet; Erol, Mustafa; Basaran, Mustafa – European Early Childhood Education Research Journal, 2023
The study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students…
Descriptors: Foreign Countries, Art Education, STEM Education, Creativity
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Alkair, Shahad; Ali, Ruba; Abouhashem, Azza; Aledamat, Rania; Bhadra, Jolly; Ahmad, Zubair; Sellami, Abdellatif; Al-Thani, Noora Jabor – Applied Environmental Education and Communication, 2023
This study exemplifies a STEM model for engaging students in environmental sustainability programs through a problem-solving approach. The study employed a mixed-method approach incorporating 346 elementary students. The research findings demonstrated a significant improvement in post-test scores, revealing augmented students' understanding of…
Descriptors: STEM Education, Models, Learner Engagement, Conservation (Environment)
Harrell, Nicole Boatswain – Practitioner to Practitioner, 2023
Although student academic support programs have dated back to Early Colleges in America, the way we service our students' populations has had to evolve. Various student support programs have been utilized over the years, and while at that current time may have indicated benefits, are now outdated. One service that is demonstrating success is…
Descriptors: Supplementary Education, Community College Students, Student Attitudes, Mathematics Instruction
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Pakman, Aylin; Pakman, Nabi; Samur, Yavuz – Turkish Online Journal of Educational Technology - TOJET, 2023
This study is important because it deals with 21st century skills and current techniques in the field of educational technology and the studies in this field are limited in the literature. The purpose of this study is to determine the effects of coding, robotics, 3D design and game design education on problem solving and reflective thinking skills…
Descriptors: 21st Century Skills, Coding, Robotics, Design
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Dori, Yehudit Judy; Allouche, Amira; Herscu-Kluska, Ronit; Herscovitz, Orit; Yarden, Hagit; Blinder, Yaron; Levenberg, Shulamit – Journal of Science Education and Technology, 2023
Our study investigates the effect of hybrid courses and reading scientific articles on scientific literacy of biomedical engineering students. Participants included about 100 undergraduate and graduate students who participated in one or two hybrid courses. Our research goal was to study the effect of reading scientific articles and participating…
Descriptors: Biomedicine, Engineering Education, Problem Solving, Scientific Research
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Alvina Atkinson; Patrice Bell; Indhira De La Rosa; Tonya DeGeorge; Lorraine Jonassen; Vinavtee Kokil; Seungjin Lee; Mia Malloy; Katherine Pinzon; Cindy Robertson; Jamye Curry Savage; Rabia Shahbaz; Omar Villanueva; Joshua Wludyga; Joshua Morris – Discover Education, 2024
Student-created videos engage students' interests, creativity, and content knowledge and enrich collaborative learning in STEM education. These videos enhance critical thinking and analytical skills, which are essential tools in the fields of science, technology, engineering, and mathematics (STEM). This study presents the results of such an…
Descriptors: STEM Education, Electronic Learning, Video Technology, Cooperative Learning
Slki Narae Lim – ProQuest LLC, 2024
Computational thinking (CT) is a critical problem-solving skill that can help students be successful in school and the 21st-century workplace (Wing, 2006). This project builds on past research showing that educational robotics can be a useful and cost-effective means to teach CT to primary school students. Past research has not yet resolved…
Descriptors: Elementary School Students, Computation, Thinking Skills, Skill Development
Laura Thomsen Morello – ProQuest LLC, 2024
This dissertation develops and evaluates the validity and reliability of the Skills Self-Efficacy Scale for Adolescents (SSES-A), a measure designed to assess adolescents' self-efficacy in critical future skills: problem-solving, communication, creativity, collaboration, and critical thinking. Anchored in Social Cognitive Theory and Psychometric…
Descriptors: Measures (Individuals), Development, Validity, Self Efficacy
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Dorothy Duchatelet; Frank Cornelissen; Monique Volman – Journal of Experiential Education, 2024
Background: Experiential learning environments are beneficial for the development of generic learning outcomes, such as critical thinking, communication, and self-regulation. However, research about the variation in experiential learning activities and their benefits is scattered across several bodies of discipline-specific literature. Purpose:…
Descriptors: Experiential Learning, Outcomes of Education, Higher Education, Skill Development
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Kelly McKenzie; Kevin Casebolt; Olivia Carducci; Christopher Domanksi; Laura Kieselbach; Jessica Santiago – Journal of The First-Year Experience & Students in Transition, 2024
Research in both education and in entrepreneurship has shown that certain attitudes, skills, and behaviors are helpful in working through problems to achieve success (Brown & Ryan, 2003; Dino, 2015; Duckworth et al, 2007; Dweck, 2009; MacCann et al., 2012; Metcalfe & Shumamura,1994; West et al., 2016). Fortunately, many of these attitudes,…
Descriptors: Student Attitudes, College Freshmen, First Year Seminars, Student Behavior
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Jan Olsson; Carina Granberg – Mathematical Thinking and Learning: An International Journal, 2024
Studies have shown that learning mathematics through programming can be complex and that the programming itself might even hamper students' learning. However, few studies have focused on the role of the teacher and the teacher-student interaction that aims to support students' learning when using programming. The present study examines a didactic…
Descriptors: Teacher Student Relationship, Communication (Thought Transfer), Creativity, Thinking Skills
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Chieh-Peng Lin – Education & Training, 2024
Purpose: This research aims to elucidate the complex relationships among internship learning performance, problem-solving efficacy, and their determinants by simultaneously examining a key variable that may moderate these relationships. Design/methodology/approach: This study carried out its empirical examination by surveying graduate students at…
Descriptors: Internship Programs, Predictor Variables, Problem Solving, Foreign Countries
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Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
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Nurit Novis-Deutsch; Etan Cohen; Hanan Alexander; Liat Rahamian; Uri Gavish; Ofir Glick; Oren Yehi-Shalom; Gad Marcus; Ayelet Mann – Journal of the Learning Sciences, 2024
Background: This paper explores K-12 interdisciplinary learning in the humanities (IL-Humanities), an area that, until now, has seen limited research focus compared to its STEM counterparts. We asked: (1) What are the outcomes of IL-Humanities in terms of interdisciplinary competences? (2) How do learners in these environments engage in…
Descriptors: Interdisciplinary Approach, Humanities, Humanities Instruction, Competence
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Hogan, Mairéad; Young, Karen – Journal of Information Systems Education, 2021
The challenges of designing group assignments in university environments, with the aim of effectively developing teamwork skills, are well documented. It is often assumed that simply placing students in assignment groups will facilitate the development of the task and interpersonal skills necessary for teamwork. However, very often students…
Descriptors: Cooperative Learning, Assignments, Group Activities, Soft Skills
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