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Reem M. Al-Zou’bi – Journal of Media Literacy Education, 2025
This study explores the impact of Media and Information Literacy (MIL) on developing creative video production skills among undergraduate students at Al al-Bayt University, Jordan. The sample consisted of 60 students divided into an experimental group (MIL course) and a control group (Educational Foundations course). Using a quasi-experimental…
Descriptors: Media Literacy, Information Literacy, Creativity, Video Technology
Xing, Zhou; Qi, Yue – Education and Information Technologies, 2023
The popularisation of an active lifestyle and sports is a hot topic today. The countries activate the interest of the population in physical culture introducing creative training activities in sports. The research highlights that it is important to develop creative thinking in physical education teachers. Thus, the main research goal is to analyse…
Descriptors: Physical Education Teachers, Creativity, Skill Development, Interaction
Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
Indrawati, Cicilia Dyah Sulistyaningrum – International Journal of Instruction, 2021
This study to analyze the level of relationship and the effect of archiving video media and online learning on students' learning and innovation skills. The research method used was a quantitative approach with a questionnaire instrument. The questionnaire was distributed to vocational students who attended the archiving subject using archiving…
Descriptors: Instructional Effectiveness, Video Technology, Electronic Learning, Skill Development
Hobbs, Renee; Friesem, Yonty – E-Learning and Digital Media, 2019
A growth in the popularity of remix culture has led to the phenomenon of people creating videos that explicitly imitate or copy an original work. In order to explore the potential educational value of the remake video phenomenon, we conducted a content analysis of 93 videos that were inspired by "Love Language," a sentimental narrative…
Descriptors: Creativity, Imitation, Learning Processes, Video Technology
Zamora, Laura Plazola; Bravo, Salvador Sandoval; Padilla, Alejandra Gómez – European Journal of Contemporary Education, 2021
This paper proposes the production of animated comics in POWTOON to serve as a visual collaborative tool and a teaching-learning strategy for a course on Operations Research. This proposal aims to achieve meaningful learning of the subject matter, incentivizing the creativity of undergraduate students of marketing and business at the Guadalajara…
Descriptors: Cartoons, Teaching Methods, Learning Processes, Universities
Sanchez-Muñoz, Raul; Carrió, Mar; Rodríguez, Gemma; Pérez, Nora; Moyano, Elisabeth – Journal of Biological Education, 2022
The professional profiles of future scientists need to undergo a deep and rapid change to address recent advances in biomedical sciences and the social and environmental contexts in which we currently live. For instance, they have to be trained to be able to develop innovative and creative strategies for solving complex problems under a…
Descriptors: Science Instruction, Flipped Classroom, Cooperative Learning, Student Projects
Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2019
The recent and popular "Maker" movement worldwide has revived conversations about creativity, hands-on "Making," arts and design, humans with tools and digital experiences beyond the flat-screen. However, such conversation mainly revolved outside the realm of formal education. This article presents two learning tasks, one in…
Descriptors: STEM Education, Teaching Methods, Video Technology, Teacher Attitudes
Differential Learning as a Key Training Approach to Improve Creative and Tactical Behavior in Soccer
Santos, Sara; Coutinho, Diogo; Gonçalves, Bruno; Schöllhorn, Wolfgang; Sampaio, Jaime; Leite, Nuno – Research Quarterly for Exercise and Sport, 2018
Purpose: The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest…
Descriptors: Team Sports, Teaching Methods, Randomized Controlled Trials, Comparative Analysis
Rasmussen, Ludvig Johan Torp; Østergaard, Lars Domino – Journal of Physical Education, Recreation & Dance, 2016
Creativity is essential in soccer due to the unpredictable and complex situations occurring in the game, where stereotypical play gradually loses its efficiency. Further, creativity is an important psychological factor for the development of soccer expertise, and valuing creativity increases satisfaction and well-being. Although creative players…
Descriptors: Creativity, Team Sports, Youth Programs, Athletes
Stollhans, Sascha – Research-publishing.net, 2016
"Learning by teaching" (German: "Lernen durch Lehren," commonly abbreviated as "LdL") is a teaching and learning approach which was developed by the French language teacher Jean-Pol Martin in German schools in the 1980s (Martin, 1985). The method sees students in the role of the teacher, and enhances their learning…
Descriptors: German, Second Language Instruction, Teacher Role, Video Technology
Buffagni, Claudia; Garzelli, Beatrice; Ghia, Elisa – Language Learning in Higher Education, 2017
The present contribution focuses on Benigni's auteur film "La vita è bella" (Italy, 1997) as a tool for the development of language competence in L2 English, Spanish and German, as well as of translation skills from Italian into these languages. The project, developed at the CLASS Language Centre at the University for Foreigners of…
Descriptors: Foreign Countries, Films, Film Study, Technology Uses in Education
Karsenti, Thierry; Bugmann, Julien – International Association for Development of the Information Society, 2017
The goal of this study was to explore the educational potential of Minecraft. This project was conducted with 118 elementary-school students from Canada during the 2016-2017 school year. To explore the educational potential of Minecraft on the students, we designed a "Minecraft challenge" for students. 10 game levels of ascending…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Foreign Countries
Oakland, Jane; Ginsborg, Jane – Music Education Research, 2014
This article reports the findings of a pilot project undertaken by a professional freelance chamber orchestra in collaboration with conservatoire-based researchers exploring the potential value of professional development activities for musicians and their employers. Key members of the orchestra took part in two improvisation workshops,…
Descriptors: Professional Development, Professional Continuing Education, Musicians, Music Education
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
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