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Astuti Muh. Amin; Fitriyah Karmila; Muh Khalifah Mustami; Noor Hujjatusnaini; Romi Adiansyah; Atia Cahyani Putri Cando; Siti Fatimah Albaar – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The enhancement of higher-order thinking skills (HOTS) can be achieved through the implementation of active learning models. The current study aimed to examine the efficacy of the Pj4CS (Integrated Project-Based and 4C-Scaffolding) learning model on pre-service biology teachers' HOTS. This study employed a quasi-experimental design. The…
Descriptors: Thinking Skills, Active Learning, Student Projects, Scaffolding (Teaching Technique)
Hüseyin Çakir – Journal of Learning and Teaching in Digital Age, 2025
This study aims to understand students' views on project development in coding and robotics courses. Focusing on student study groups in this field seeks to provide a broad view using qualitative and quantitative methods. The study group consists of students taking the coding and robotics course. A semi-structured interview form developed by the…
Descriptors: Student Attitudes, Program Development, Coding, Robotics
Asma Hadyaoui; Lilia Cheniti-Belcadhi – Journal of Computer Assisted Learning, 2024
Background: Project-based collaborative learning (PBCL) is a technique that supports knowledge and skill development through complex, real-world projects. Understanding factors that influence group performance in PBCL, such as gender composition, is crucial. Objectives: This study investigates the impact of gender composition on group performance…
Descriptors: Gender Differences, Skill Development, Cooperative Learning, Active Learning
Karan, Ebrahim; Brown, Lisa – Journal of Problem Based Learning in Higher Education, 2022
The goal of the study is to overcome two main drawbacks of traditional science, technology, engineering, and math (STEM) pedagogical strategies using PBL - lack of student engagement and students who are not prepared for more complex problems. PBL teaching strategies practiced in an introductory class are assessed. Classroom observations and…
Descriptors: College Students, Problem Solving, Skill Development, Active Learning
Higuera-Martinez, Oscar I.; Fernandez-Samaca, Liliana; Alvarado-Fajardo, Andrea C. – IEEE Transactions on Education, 2023
Contribution: This research presents a project-based learning (PBL) approach for fostering creativity in first-year students with differential characteristics in the course execution. The first course considered remote teaching during a pandemic period; the second one used 50% of the weeks with remote teaching and the rest with face-to-face…
Descriptors: College Freshmen, Active Learning, Student Projects, Creativity
Ammenheuser, Suzanna – ProQuest LLC, 2022
Since the beginning of public education, the skills and instructional methods have been connected to the needs of the workforce. Over time, these skills and needs have changed. In the early 19th century, during the industrial revolution, public education was focused on basic memorization and rote skills. In the 20th and now, 21st centuries, the…
Descriptors: Student Projects, Active Learning, Skill Development, 21st Century Skills
Mardiah, Alin; Rahmawati, Yuli; Harun, Fauzan Khairi Che; Hadiana, Deni – Issues in Educational Research, 2022
The aim of this study is to investigate the potential implementation of the design thinking-STEAM-PjBL model to influence pre-service chemistry teachers' transferable skills. The design thinking process is integrated into an interdisciplinary curriculum STEAM (science, technology, engineering, arts, and mathematics) designed to engage pre-service…
Descriptors: Foreign Countries, STEM Education, Art Education, Preservice Teacher Education
Eadaoin J. Slattery; Deirdre Butler; Michael O'Leary; Kevin Marshall – Irish Educational Studies, 2024
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers' experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11)…
Descriptors: Game Based Learning, Video Games, Technology Uses in Education, Teaching Experience
Kadyjrova, Lyajsan Habibulhakovna; Shamsutdinov, Rustem Nailevich – International Journal of Higher Education, 2020
In current conditions, without the ability to think outside the box, without the formed artistic-design competency that identifies the ability to create a design idea based on conceptual and creative approaches to solve the design problem, a specialist cannot be in demand, competitive in the professional field. The content of education in the…
Descriptors: Graphic Arts, Creativity, Thinking Skills, Skill Development
Daly, Shanna R.; Mosyjowski, Erika A.; Seifert, Colleen M. – Journal of Creative Behavior, 2019
While there is great interest in higher education about teaching creative process, there have been relatively few studies of how courses can facilitate the development of creative skills. The goal of this study was to document how college instructors structure courses intended to develop students' creative processes. The study data included…
Descriptors: Creativity, Teaching Methods, College Faculty, Teacher Attitudes
Orr, Marisa K.; Jordan, Shawn S. – Advances in Engineering Education, 2019
Dynamics of Machine Elements is a junior-level course in mechanical engineering that covers the kinematics (motion) and kinetics (causes of motion) of machine elements such as linkages, cams, and gear trains. This paper describes the results of adding a Rube Goldberg Machine Contest® project to the course to address student concerns over the lack…
Descriptors: Teaching Methods, Motion, Kinetics, Equipment
Beisel, Kris – Childhood Education, 2021
At the start of this new school year, most educators' attention will be split between attending to students' social and developmental well-being and overcoming pandemic-driven lack of engagement in learning. When these two goals are addressed in tandem, students can be exposed to new challenges and experiences. This article explores how a…
Descriptors: Student Projects, Teaching Methods, Social Emotional Learning, Competition
Sanchez-Muñoz, Raul; Carrió, Mar; Rodríguez, Gemma; Pérez, Nora; Moyano, Elisabeth – Journal of Biological Education, 2022
The professional profiles of future scientists need to undergo a deep and rapid change to address recent advances in biomedical sciences and the social and environmental contexts in which we currently live. For instance, they have to be trained to be able to develop innovative and creative strategies for solving complex problems under a…
Descriptors: Science Instruction, Flipped Classroom, Cooperative Learning, Student Projects
Daud, Afrianto; Chowdhury, Raqib; Mahdum; Mustafa, M. Nur – Journal of Education and Learning (EduLearn), 2020
This paper reports one best-practice in assessing the public speaking performance of advanced students at an Indonesian public university. The study involves an English course for an advanced class which was primarily related to public speaking skills. Considering that speaking is a productive skill that should be assessed through authentic…
Descriptors: Seminars, Performance Based Assessment, Public Speaking, Public Colleges
Watters, Pamela; Spas, Jayson – Innovations in Education and Teaching International, 2020
Researchers have found both that rewards decrease creativity and that rewards such as money/pay increase creativity. Higher education arts and STEM faculty acknowledge that their environment is often a pedagogical transmission system in which students are given final stress-evoking exams which typically result in little creativity growth and…
Descriptors: Creativity, Architectural Education, College Freshmen, Student Motivation

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